enderalse/source/scripts/dunarcherpressureplatescript.psc

228 lines
6.8 KiB
Plaintext

scriptName dunArcherPressurePlateScript extends ObjectReference
import debug
import utility
Formlist property flArrows auto
int property targetNumber auto
{0=Left Target 1=Middle Target 2=RightTarget 3=FarTarget}
ObjectReference property LeftTarget auto
ObjectReference property MiddleTarget auto
ObjectReference property RightTarget auto
ObjectReference property FarTarget auto
ObjectReference property myActorTarget auto
Actor property myActor auto
Quest property dunArcherQST auto
dunArcherQuestScript myQuest
bool playerHitTarget
bool correctArrows
bool inBox
;************************************
Event OnLoad()
myQuest = dunArcherQST as dunArcherQuestScript
endEvent
;************************************
auto State Waiting
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
Actor actorRef = akAggressor as Actor
gotoState("DoNothing")
if(myQuest.GetCurrentStageID() == 30 && myQuest.GetCurrentStageID() <= 32)
myQuest.feedbackFlag = 0
endif
activate(self as objectReference)
if(actorRef == game.GetPlayer())
;player hit the target
playerHitTarget = true
endif
if(flArrows.hasForm(akProjectile))
;target was hit with correct arrow
correctArrows = true
endif
if(myQuest.playerInBox == 1)
;player is in box when target was hit
inBox = true
endif
if(playerHitTarget && correctArrows && inBox)
;player hit target and is using the correct arrows and is in box
if(targetNumber == 0)
;if player hit left target
if(myQuest.GetCurrentStageID() == 30 || myQuest.GetCurrentStageID() == 32 || myQuest.GetCurrentStageID() == 60)
;player hit the wrong target
myQuest.feedbackFlag = 4
else
if(myQuest.GetCurrentStageID() == 31)
;player hit the left target correctly
myQuest.feedbackFlag = 0
myQuest.SetCurrentStageID(32)
else
if(myQuest.GetCurrentStageID() == 50 || myQuest.GetCurrentStageID() == 51 || myQuest.GetCurrentStageID() == 70 || myQuest.GetCurrentStageID() == 71)
;checking for when player needs to hit each of the three targets
myQuest.playerHitTargetLeft = 1
endif
endif
endif
else
if(targetNumber == 1)
;if player hit middle target
if(myQuest.GetCurrentStageID() == 30)
;player hit middle target correctly
myQuest.feedbackFlag = 0
myQuest.SetCurrentStageID(31)
else
if(myQuest.GetCurrentStageID() == 31 || myQuest.GetCurrentStageID() == 32 || myQuest.GetCurrentStageID() == 60)
;player hit the wrong target
myQuest.feedbackFlag = 4
else
if(myQuest.GetCurrentStageID() == 50 || myQuest.GetCurrentStageID() == 51 || myQuest.GetCurrentStageID() == 70 || myQuest.GetCurrentStageID() == 71)
;checking for when player needs to hit each of the three targets
myQuest.playerHitTargetMiddle = 1
endif
endif
endif
else
if(targetNumber == 2)
;player hit right target
if(myQuest.GetCurrentStageID() == 30 || myQuest.GetCurrentStageID() == 31 || myQuest.GetCurrentStageID() == 60)
;player hit the wrong target
myQuest.feedbackFlag = 4
else
if(myQuest.GetCurrentStageID() == 32)
;player hit the right target correctly
myQuest.feedbackFlag = 0
myQuest.SetCurrentStageID(40)
else
if(myQuest.GetCurrentStageID() == 50 || myQuest.GetCurrentStageID() == 51 || myQuest.GetCurrentStageID() == 70 || myQuest.GetCurrentStageID() == 71)
;checking for when player needs to hit each of the three targets
myQuest.playerHitTargetRight = 1
endif
endif
endif
else
if(targetNumber == 3)
;player hit far target
if(myQuest.GetCurrentStageID() == 30 || myQuest.GetCurrentStageID() == 31 || myQuest.GetCurrentStageID() == 32)
;player hit the wrong target
myQuest.feedbackFlag = 4
else
if(myQuest.GetCurrentStageID() == 60)
;player hit the far target correctly
myQuest.feedbackFlag = 0
myQuest.playerChallengeComplete01 = 1
myQuest.SetCurrentStageID(62)
else
if(myQuest.GetCurrentStageID() == 70 || myQuest.GetCurrentStageID() == 71)
;checking for when player needs to hit all targets
myQuest.playerHitTargetFar = 1
endif
endif
endif
endif
endif
endif
endif
else
if(playerHitTarget && correctArrows && !inBox)
;player hit target, used correct arrows, but is not in box
myQuest.feedbackFlag = 1
else
if(playerHitTarget && !correctArrows && inBox)
;player hit target, is in box, but used wrong arrows
myQuest.feedbackFlag = 2
else
if(playerHitTarget && !correctArrows && !inBox)
;player hit target, but used wrong arrows and is not in box
myQuest.feedbackFlag = 3
endif
endif
endif
endif
;this is for angie
if(actorRef == myActor)
if(myQuest.GetCurrentStageID() == 45)
;Angi is shooting the three targets
if(myQuest.count == 0)
myActorTarget.moveto(LeftTarget)
myQuest.count = 1
else
if(myQuest.count == 1)
myActorTarget.moveto(RightTarget)
myQuest.count = 2
else
if(myQuest.count == 2)
myActorTarget.moveto(MiddleTarget)
myQuest.count = 0
else
myQuest.count = 0
endif
endif
endif
else
if(myQuest.GetCurrentStageID() == 69)
;Angi is shooting all four targets
if(myQuest.count == 0)
myActorTarget.moveto(LeftTarget)
myQuest.count = 1
else
if(myQuest.count == 1)
myActorTarget.moveto(MiddleTarget)
myQuest.count = 2
else
if(myQuest.count == 2)
myActorTarget.moveto(FarTarget)
myQuest.count = 3
else
if(myQuest.count == 3)
myActorTarget.moveto(MiddleTarget)
myQuest.count = 0
endif
endif
endif
endif
endif
endif
endif
;reset vars
playerHitTarget = false
correctArrows = false
inBox = false
;for player hitting three targets
if(myQuest.GetCurrentStageID() == 50 || myQuest.GetCurrentStageID() == 51)
if((myQuest.playerHitTargetLeft == 1) && (myQuest.playerHitTargetMiddle == 1) && (myQuest.playerHitTargetRight == 1))
myQuest.playerChallengeComplete01 = 1
endif
endif
if(myQuest.GetCurrentStageID() == 70 || myQuest.GetCurrentStageID() == 71)
if((myQuest.playerHitTargetLeft == 1) && (myQuest.playerHitTargetMiddle == 1) && (myQuest.playerHitTargetRight == 1) && (myQuest.playerHitTargetFar == 1))
myQuest.playerChallengeComplete01 = 1
endif
endif
gotoState("Waiting")
endEvent
endState
;************************************
State DoNothing
;do nothing
EndState
;************************************