670 lines
20 KiB
Plaintext
670 lines
20 KiB
Plaintext
Scriptname _00E_MQ13b_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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Import Utility
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Event OnUpdate()
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MQ13b_SC01_Arrival_01.ForceStart()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUpSC01()
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Weather.ReleaseOverride()
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Game.RequestAutoSave()
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FadeToBlackHoldIMOD.Apply()
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akLijam = _00E_MQ07a_YoungMageREF
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akKurmai = _00E_SC_KurmaiREF
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akYaela = _00E_MC_YaelaREF
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RegisterForSingleUpdate(2)
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Timescale.SetValue(0.1)
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Levelsystem.SkipTimeToHour(7)
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PlayerREF.MoveTo(MQ13b_SC01_PlayerMarker)
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fYDifference = (MQ13b_StarshipREF002.GetPositionY()) - (MQ13b_SC01_StarshipPierMarker.GetPositionY())
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_00E_MC_JesparREF.Enable()
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_00E_MC_CaliaREF.Enable()
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akLijam.Enable()
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akYaela.Enable()
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_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
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_00E_MC_JesparREF.SetOutfit(_00E_MC_JesparOutfit)
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akYaela.MoveTo(MQ13b_SC01_YaelaMarker)
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akLijam.MoveTo(MQ13b_SC01_LijamMarker)
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akKurmai.MoveTo(MQ13b_SC01_KurmaiMarker)
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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Utility.SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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Utility.SetINIBool(facegen, True)
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GetRomance()
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SetStage(10)
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MQ13b_StarshipREF002.TranslateToREF(MQ13b_SC01_StarshipPierMarker, 40.0)
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MQ13b_Starship_SteamREF.TranslateToREF(MQ13b_Starship_TranslateSteamREF, 40.0)
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MQ13b_Starship_SteamREF001.TranslateToREF(MQ13b_Starship_TranslateSteamREF001, 40.0)
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EndFunction
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Function PlayCreakSound()
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iCreakSound = AMBShipCreakDeck2DLP.Play(MQ13b_StarshipREF002)
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EndFunction
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Function GetRomance()
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If CaliaRomance.GetValueInt() == 1
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akCompanionRomance = _00E_MC_CaliaREF
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akCompanionNoRomance = _00E_MC_JesparREF
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akCompanionRomance.MoveTo(MQ13b_SC01_CompanionMarker)
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akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker)
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Elseif JesparRomance.GetValueInt() == 1
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akCompanionRomance = _00E_MC_JesparREF
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akCompanionNoRomance = _00E_MC_CaliaREF
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akCompanionRomance.MoveTo(MQ13b_SC01_CompanionMarker)
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akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker)
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Else
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If SympathyJespar.GetValueInt() > SympathyCalia.GetValueInt()
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bNoRomance = True
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akCompanionRomance = _00E_MC_JesparREF
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akCompanionNoRomance = _00E_MC_CaliaREF
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Else
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akCompanionRomance = _00E_MC_CaliaREF
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akCompanionNoRomance = _00E_MC_JesparREF
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Endif
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akCompanionRomance.MoveTo(MQ13b_SC01_OptionalCompanionMarker)
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akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker)
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EndIf
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refAliasCompanionRomance.ForceRefTo(akCompanionRomance)
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refAliasCompanionNoRomance.ForceRefTo(akCompanionNoRomance)
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Return
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EndFunction
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Function FadeBack()
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Wait(1)
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FadeToBlackBackIMOD.ApplyCrossFade()
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FadeToBlackHoldIMOD.Remove()
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FadeToBlackBackIMOD.Apply()
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EndFunction
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Function CompanionRomanceFailsave()
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if akCompanionRomance.GetDistance(PlayerREF) >= 500
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akCompanionRomance.MoveTo(PlayerREF)
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EndIf
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EndFunction
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Function KurmaiFailsave()
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_00E_SC_KurmaiREF.MoveTo(MQ13b_SC03_KurmaiKneelMarker)
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EndFunction
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Function PlayerFailsave()
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objPlayerMarker = PlayerREF.PlaceAtMe(XMarkerHeading)
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objPlayerMarker.SetPosition(PlayerREF.GetPositionX(), (PlayerREF.GetPositionY() - fYDifference), PlayerREF.GetPositionZ())
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PlayerREF.TranslateToREF(objPlayerMarker, 20.0, 1.0)
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If !bNoRomance
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objCompanionMarker = akCompanionRomance.PlaceAtMe(XMarkerHeading)
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objCompanionMarker.SetPosition(akCompanionRomance.GetPositionX(), (akCompanionRomance.GetPositionY() - fYDifference), akCompanionRomance.GetPositionZ())
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akCompanionRomance.TranslateToREF(objCompanionMarker, 20, 1.0)
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EndIf
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EndFunction
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Function ShipArrive()
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Sound.StopInstance(iCreakSound)
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_00E_MQ07a_YoungMageREF.StopTranslation()
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_00E_MC_YaelaREF.StopTranslation()
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_00E_SC_KurmaiREF.StopTranslation()
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akCompanionNoRomance.StopTranslation()
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akCompanionRomance.StopTranslation()
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EndFunction
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Function StartSC02()
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MQ13b_SC02_Arrival_02.ForceStart()
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EndFunction
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Function StartSC03()
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SetObjectiveDisplayed(1)
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MQ13b_SC03_WalkToCitadel.ForceStart()
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EndFunction
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Function AddExploreMusic()
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_00E_Music_Explore_Unique_Starcity.Add()
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EndFunction
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Function CompanionFailsave()
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; This triggers if the player has closed in on Kurmai, but the companions haven't yet. Useful when they get stuck in the package.
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If akYaela.GetDistance(MQ13b_SC03_YaelaArrive) > 350
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akYaela.MoveTo(MQ13b_SC03_DebugCompanionMarker)
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akLijam.MoveTo(MQ13b_SC03_DebugCompanionMarker)
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akCompanionRomance.MoveTo(MQ13b_SC03_DebugCompanionMarker)
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akCompanionNoRomance.MoveTo(MQ13b_SC03_DebugCompanionMarker)
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EndIf
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EndFunction
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Function StartSC04()
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_00E_MC_YaelaREF.SetActorValue("speedMult", 70)
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MQ13b_SC04_CitadelGate.ForceStart()
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EndFunction
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Function StartSC05()
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_00E_MC_YaelaREF.SetActorValue("speedMult", 100)
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MQ13b_SC05_SearchForSideEntrance.ForceStart()
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EndFunction
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Function StartSC06()
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_00E_Music_Explore_Unique_Starcity.Remove()
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FadeToBlackIMOD.Apply()
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FadeToBlackHoldIMOD.ApplyCrossFade(2.5)
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Wait(2.5)
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akLijam.MoveTo(MQ13b_SC06_Lijam)
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akKurmai.MoveTo(MQ13b_SC06_Kurmai)
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akYaela.MoveTo(MQ13b_SC06_Yaela)
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akCompanionRomance.MoveTo(MQ13b_SC06_Jespar)
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akCompanionNoRomance.MoveTo(MQ13b_SC06_Calia)
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PlayerREF.MoveTo(MQ13b_SC06_Player)
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FadeToBlackBackIMOD.ApplyCrossFade(2)
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MQ13b_SC06_ExpeditionPlanning.ForceStart()
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EndFunction
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Function StartSC07()
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MQ13b_SC03_DoorREF.Lock(False)
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akLijam.EvaluatePackage()
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akCompanionNoRomance.EvaluatePackage()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YaelaREF, True, 450, 200, 600)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_SC_KurmaiREF, True, 250, 250, 250)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, True, 600, 700, 200)
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MQ13b_SC07_NexusTower_01.ForceStart()
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EndFunction
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Function DisableKurmai()
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akKurmai.MoveTo(MQ13b_SC07_KurmaiMoveMarker)
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EndFunction
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Function StartSC08()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YaelaREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_SC_KurmaiREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, False)
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MQ13b_SC08_NexusTower_02.ForceStart()
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EndFunction
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Function SpawnCompanion()
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akCompanionRomance.MoveTo(MQ13b_SC08_CompanionSpawn)
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EndFunction
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Function SpawnYaela()
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akYaela.MoveTo(MQ13b_SC08_YaelaSpawn)
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EndFunction
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Function ShowFailedMessage(int iSpot)
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if iSpot == 1
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bSpot01Searched = True
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_00E_MQ13b_SC08_Thought01.ShowAsHelpMessage("Thought01", 5, 5, 1)
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Else
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bSpot02Searched = True
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_00E_MQ13b_SC08_Thought02.ShowAsHelpMessage("Thought02", 5, 5, 1)
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EndIf
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EndFunction
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Function MoveElevator()
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objElevatorOrigin = MQ13b_SC08_ElevatorREF.PlaceAtMe(XMarkerHeading)
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MQ13b_SC08_ElevatorREF.TranslateToREF(MQ13b_SC08_ElevatorTranslateREF, 300.0)
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StartElevatorSound()
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EndFunction
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Function StartElevatorSound()
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DRSDwemerLiftOpenM.Play(MQ13b_SC08_ElevatorREF)
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Wait(1)
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iElevatorSound = OBJDwemerGearsMultipleLP.Play(MQ13b_SC08_ElevatorREF)
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EndFunction
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Function StopElevatorSound()
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Sound.StopInstance(iElevatorSound)
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DRSDwemerSmall01Open.Play(MQ13b_SC08_ElevatorREF)
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EndFunction
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Function MoveElevatorUP()
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Game.DisablePlayerControls()
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PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0)
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akYaela.TranslateTo(akYaela.GetPositionX(), akYaela.GetPositionY(), (akYaela.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0)
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akCompanionRomance.TranslateTo(akCompanionRomance.GetPositionX(), akCompanionRomance.GetPositionY(), (akCompanionRomance.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0)
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MQ13b_SC08_ElevatorREF.TranslateToREF(objElevatorOrigin, 140.0)
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StartElevatorSound()
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Wait(1)
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Debug.SetGodMode(False)
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EndFunction
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Function FadeOutAndSC09()
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FadeToBlackIMOD.Apply()
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Wait(2)
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PlayerREF.MoveTo(MQ13b_SC09_PlayerStart)
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akYaela.MoveTo(MQ13b_SC09_YaelaStart)
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akCompanionRomance.MoveTo(MQ13b_SC09_CompanionStart)
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StopElevatorSound()
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Game.EnablePlayerControls()
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MQ13b_SC09_NexusTower_03.ForceStart()
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EndFunction
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Function ActivateStairs()
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MQ13b_SC09_HiddenStairs.PlayAnimation("down")
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Levelsystem.SkipTimeToHour(8.75)
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EndFunction
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Function StartSC10()
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_00E_SilenceAbruptHighPriority.Add()
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akCompanionRomance.Enable()
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akCompanionRomance.MoveTo(PlayerREF)
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akYaela.Enable()
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akYaela.MoveTo(PlayerREF)
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Levelsystem.SkipTimeToHour(10.50)
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MQ13b_SC10_NexusTower_04.ForceStart()
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EndFunction
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Function NexusElevatorDown()
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akYaela.PlayIdle(activateDoor)
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Wait(0.25)
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QSTAstrolabeButtonPressX.Play(akYaela)
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_00E_Music_Explore_Unique_Starcity.Remove()
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Wait(0.25)
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if akCompanionRomance == _00E_MC_JesparREF
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_00E_MQ14_SC10_JepsarUphN.Play(akCompanionRomance)
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Else
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_00E_MQ14_SC10_CaliaUphN.Play(akCompanionRomance)
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EndIf
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_00E_MQ13b_SC10_NexusFade.Apply()
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MQ13b_SC10_StarlingReliefREF002.SetPosition(1569.0, 8791.0, 20378.0)
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MQ13b_SC10_StarlingReliefREF002.SetAngle(0, 0, 326.2419)
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MQ13b_SC10_Relief_Shaft_01.SetPosition(1567.6582, 8788.8955, 21431.4785)
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MQ13b_SC10_ReliefTranslateToMarker.SetPosition(1545.6665, 8771.6738, 21343.3164)
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MQ13b_SC10_Relief_Shaft_01.SetAngle(0, 0, 270.0000)
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MQ13b_SC10_ReliefTranslateToMarker.SetAngle(0, 0, 326.2419)
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MQ13b_SC09_PlayerTranslateMarker = PlayerREF.PlaceAtMe(XMarkerHeading)
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MQ13b_SC09_PlayerTranslateMarker.SetPosition(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), 19873.0430)
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MQ13b_SC10_NexusLift002.TranslateToRef(MQ13b_SC10_TranslateMarker008, 600)
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PlayerREF.TranslateToREF(MQ13b_SC09_PlayerTranslateMarker, 600)
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MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion)
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iNexusLiftSound = DRSStoneRotatingDiscLPM.Play(MQ13b_SC10_NexusLift002)
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bNexusLiftInMotion = True
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MQ13b_SC10_NexusLift002.KnockAreaEffect(1, 1024)
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akCompanionRomance.SetGhost(False)
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akYaela.SetGhost(False)
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akYaela.SetNoBleedoutRecovery(True)
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akCompanionRomance.SetNoBleedoutRecovery(True)
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akYaela.DamageActorValue("Health", 1000)
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akCompanionRomance.DamageActorValue("Health", 1000)
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MQ13b_SC11_ShutterREF.Enable()
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MQ13b_SC11_ShutterREF.TranslateToRef(MQ13b_SC11_ShutterREFMarker, 300.0, 300.0)
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Timescale.SetValue(10000)
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Game.DisablePlayerControls()
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Debug.SetGodMode(1)
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Game.ForceFirstPerson()
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Game.ShakeCamera(afStrength = 0.5, afDuration = 10)
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int iTimer = 1
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While bNexusLiftInMotion && (GameHour.GetValue() <= 20)
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MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion)
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iTimer -= 1
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if GameHour.GetValue() >= 20
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Timescale.SetValue(0.1)
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EndIf
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if iTimer == 0
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_00E_MQ13b_SC10_NexusFade.ApplyCrossFade(0.5)
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EndIf
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Wait(0.5)
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EndWhile
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Timescale.SetValue(0.1)
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EndFunction
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Function NexusElevatorStop()
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akYaela.StopTranslation()
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akCompanionRomance.StopTranslation()
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PlayerREF.StopTranslation()
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MQ13b_SC11_ShutterREF.MoveTo(MQ13b_SC11_ShutterREFMarker)
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MQ13b_SC10_NexusLift002.TranslateToRef(MQ13b_SC10_TranslateMarker007, 600)
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MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion)
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akYaela.SetGhost(True)
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akCompanionRomance.SetGhost(True)
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_00E_MQ13b_SC10_NexusFade.Apply()
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akYaela.SetNoBleedoutRecovery(False)
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akCompanionRomance.SetNoBleedoutRecovery(False)
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akYaela.RestoreActorValue("Health", 1000)
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akCompanionRomance.RestoreActorValue("Health", 1000)
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MQ13b_SC10_ImpactMarker002.PlayImpactEffect(FXDragonLandingImpactSet)
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Sound.StopInstance(iNexusLiftSound)
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Game.ShakeCamera(afStrength = 1)
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Game.EnablePlayerControls()
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_00E_MQ13b_SC10_NexusFadeHOLD.Apply()
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PlayerAIWalkStop()
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PlayerREF.SetGhost(False)
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_00E_StaggerSelf.Cast(PlayerREF)
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bNexusLiftInMotion = False
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EndFunction
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Function BeginRotation()
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Wait(2)
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bReliefRotating = True
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float fReliefX = MQ13b_SC10_StarlingReliefREF002.GetPositionX()
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float fReliefY = MQ13b_SC10_StarlingReliefREF002.GetPositionY()
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float fReliefZ = MQ13b_SC10_StarlingReliefREF002.GetPositionZ()
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float fReliefAngleX = 0
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float fReliefAngleY = 0
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float fReliefAngleZ = MQ13b_SC10_StarlingReliefREF002.GetAngleZ()
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DRSStoneMagicLabyrinthianOpenM.Play(MQ13b_SC10_StarlingReliefREF002)
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Wait(1)
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iReliefRotationSound = DRSStoneRotatingDiscLPM.Play(MQ13b_SC10_StarlingReliefREF002)
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akYaela.EquipItem(Torch01Intense, true, true)
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MQ13b_SC10_StarlingReliefREF002.StartRotationLoop()
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EndFunction
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Function StopRotation()
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Sound.StopInstance(iReliefRotationSound)
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bReliefRotating = False
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EndFunction
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Function D05_CompanionFailsave()
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; Failsave to ensure that the player's companion gets moved to
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; the bottom of the nexus elevator (i.e., where the old reliefs
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; are) if he/she isn't already there.
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if akCompanionRomance.GetDistance(akYaela) > 1000
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akCompanionRomance.MoveTo(MQ13b_SC09_CompPitMarker015)
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endif
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EndFunction
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Function StartSC11()
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PlayerREF.AddItem(Torch01Intense, 1)
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PlayerREF.EquipItem(Torch01Intense)
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SetObjectiveDisplayed(20)
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MQ13b_SC11_PictureLinker002.Enable()
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Levelsystem.RemoveSilence()
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_00E_Music_Special_Zyklus_Loop.Add()
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MQ13b_SC11_NexusTower_05.ForceStart()
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EndFunction
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Function YaelaUnequipTorch()
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_00E_Music_Special_Zyklus_Loop.Remove()
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_00E_SilenceAbruptHighPriority.Add()
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akYaela.UnequipItem(Torch01Intense, true, true)
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Debug.SendAnimationEvent(akYaela, "IdleForceDefaultState")
|
||
|
||
EndFunction
|
||
|
||
Function SayLine(int iExplanationLine)
|
||
|
||
If iExplanationLine != 4
|
||
iExplanationLineController = iExplanationLine
|
||
akYaela.Say(MQ13b_D0_ExplanationTopicView)
|
||
Else
|
||
akCompanionRomance.Say(MQ13b_D0_ExplanationTopicView)
|
||
EndIf
|
||
|
||
|
||
EndFunction
|
||
|
||
Function UpdateReliefCounter()
|
||
|
||
iReliefCounter += 1
|
||
bCurrentlySpeaking = False
|
||
|
||
EndFunction
|
||
|
||
Function FinishUpAndStartMQ13c()
|
||
|
||
Levelsystem.GiveEP(__Config_RewardEXP)
|
||
MQ13c.SetStage(5)
|
||
|
||
EndFunction
|
||
|
||
;=====================================================================================
|
||
; PROPERTY
|
||
;=====================================================================================
|
||
|
||
; TIMESCALE ZUR<55>CKSETZEN! ; MUSIC-Types REMOVEN! ; GOD MODE RUNTERSETZEN!
|
||
|
||
int Property __Config_RewardEXP = 500 Auto
|
||
|
||
_00E_QuestFunctions Property Levelsystem Auto
|
||
|
||
bool Property bSpot01Searched Auto Conditional Hidden
|
||
bool Property bSpot02Searched Auto Conditional Hidden
|
||
bool Property bNexusLiftInMotion Auto Conditional Hidden
|
||
bool Property bReliefRotating = True Auto Conditional Hidden
|
||
bool Property bCurrentlySpeaking Auto Conditional Hidden
|
||
bool Property bShipArrived Auto Conditional Hidden
|
||
|
||
int Property iExplanationLineController Auto Conditional Hidden
|
||
int Property iReliefCounter Auto Conditional Hidden
|
||
|
||
float fYDifference
|
||
|
||
int iCreakSound
|
||
int iElevatorSound
|
||
int iNexusLiftSound
|
||
int iReliefRotationSound
|
||
|
||
bool bNoRomance
|
||
|
||
Actor Property akCompanionRomance Auto Hidden
|
||
Actor Property akCompanionNoRomance Auto Hidden
|
||
|
||
Actor akLijam
|
||
Actor akYaela
|
||
Actor akKurmai
|
||
|
||
ObjectReference objPlayerMarker
|
||
ObjectReference objCompanionMarker
|
||
ObjectReference objElevatorOrigin
|
||
ObjectReference objYaelaPitMarker
|
||
ObjectReference objCompanionPitMarker
|
||
|
||
Actor Property PlayerREF Auto
|
||
Actor Property _00E_MC_JesparREF Auto
|
||
Actor Property _00E_MC_CaliaREF Auto
|
||
Actor Property _00E_SC_KurmaiREF Auto
|
||
Actor Property _00E_MC_YaelaREF Auto
|
||
Actor Property _00E_MQ07a_YoungMageREF Auto
|
||
|
||
Quest Property MQ13c Auto
|
||
|
||
ImpactDataSet Property FXDragonLandingImpactSet Auto
|
||
|
||
MusicType Property _00E_Music_Explore_Unique_Starcity Auto
|
||
MusicType Property _00E_Music_Special_Zyklus_Loop Auto
|
||
MusicType Property _00E_SilenceAbruptHighPriority Auto
|
||
|
||
Explosion Property FXdustDropMedExplosion Auto
|
||
|
||
Light Property Torch01Intense Auto
|
||
|
||
Spell Property _00E_StaggerSelf Auto
|
||
|
||
Static Property XMarkerHeading Auto
|
||
|
||
Sound Property AMBShipCreakDeck2DLP Auto
|
||
Sound Property OBJDwemerGearsMultipleLP Auto
|
||
Sound Property DRSDwemerLiftOpenM Auto
|
||
Sound Property DRSDwemerSmall01Open Auto
|
||
Sound Property DRSStoneRotatingDiscLPM Auto
|
||
Sound Property DRSStoneMagicLabyrinthianOpenM Auto
|
||
Sound Property QSTAstrolabeButtonPressX Auto
|
||
Sound Property _00E_MQ14_SC10_JepsarUphN Auto
|
||
Sound Property _00E_MQ14_SC10_CaliaUphN Auto
|
||
|
||
Message Property _00E_MQ13b_SC08_Thought01 Auto
|
||
Message Property _00E_MQ13b_SC08_Thought02 Auto
|
||
|
||
ReferenceAlias Property refAliasCompanionRomance Auto
|
||
ReferenceAlias Property refAliasCompanionNoRomance Auto
|
||
|
||
_00E_MQ13b_SC01_StarshipSC Property MQ13b_StarshipREF002 Auto
|
||
|
||
ObjectReference Property MQ13b_SC01_PlayerMarker Auto
|
||
ObjectReference Property MQ13b_SC01_StarshipPierMarker Auto
|
||
ObjectReference Property MQ13b_SC01_KurmaiMarker Auto
|
||
ObjectReference Property MQ13b_SC01_CompanionMarker Auto
|
||
ObjectReference Property MQ13b_SC01_LijamMarker Auto
|
||
ObjectReference Property MQ13b_SC01_Companion02Marker Auto
|
||
ObjectReference Property MQ13b_SC01_YaelaMarker Auto
|
||
ObjectReference Property MQ13b_SC01_OptionalCompanionMarker Auto
|
||
ObjectReference Property MQ13b_SC03_KurmaiKneelMarker Auto
|
||
ObjectReference Property MQ13b_SC03_YaelaArrive Auto
|
||
ObjectReference Property MQ13b_SC06_Lijam Auto
|
||
ObjectReference Property MQ13b_SC06_Yaela Auto
|
||
ObjectReference Property MQ13b_SC07_KurmaiMoveMarker Auto
|
||
ObjectReference Property MQ13b_SC08_CompanionSpawn Auto
|
||
ObjectReference Property MQ13b_SC08_YaelaSpawn Auto
|
||
ObjectReference Property MQ13b_SC08_ElevatorREF Auto
|
||
ObjectReference Property MQ13b_SC08_ElevatorTranslateREF Auto
|
||
ObjectReference Property MQ13b_SC09_YaelaStart Auto
|
||
ObjectReference Property MQ13b_SC09_CompanionStart Auto
|
||
ObjectReference Property MQ13b_SC09_PlayerStart Auto
|
||
ObjectReference Property MQ13b_SC09_HiddenStairs Auto
|
||
ObjectReference Property MQ13b_SC10_NexusLift002 Auto
|
||
ObjectReference Property MQ13b_SC10_TranslateMarker007 Auto
|
||
ObjectReference Property MQ13b_SC10_TranslateMarker008 Auto
|
||
_00E_MQ13b_SC10_ReliefRotationSC Property MQ13b_SC10_StarlingReliefREF002 Auto
|
||
ObjectReference Property MQ13b_SC10_ImpactMarker002 Auto
|
||
ObjectReference Property MQ13b_SC09_CompPitMarker015 Auto
|
||
ObjectReference Property MQ13b_SC11_PictureLinker002 Auto
|
||
ObjectReference Property MQ13b_SC03_DebugCompanionMarker Auto
|
||
ObjectReference Property MQ13b_SC03_DoorREF Auto
|
||
ObjectReference Property MQ13b_SC11_ShutterREF Auto
|
||
ObjectReference Property MQ13b_SC11_ShutterREFMarker Auto
|
||
_00E_MQ13b_SC10_ShaftSC Property MQ13b_SC10_Relief_Shaft_01 Auto
|
||
ObjectReference Property MQ13b_SC09_PlayerTranslateMarker Auto Hidden
|
||
ObjectReference Property MQ13b_SC10_ReliefTranslateToMarker Auto Hidden
|
||
ObjectReference Property MQ13b_Starship_SteamREF Auto
|
||
ObjectReference Property MQ13b_Starship_SteamREF001 Auto
|
||
ObjectReference Property MQ13b_Starship_TranslateSteamREF Auto
|
||
ObjectReference Property MQ13b_Starship_TranslateSteamREF001 Auto
|
||
|
||
Topic Property MQ13b_D0_ExplanationTopicView Auto
|
||
|
||
ObjectReference Property MQ13b_SC06_Jespar Auto
|
||
ObjectReference Property MQ13b_SC06_Calia Auto
|
||
ObjectReference Property MQ13b_SC06_Player Auto
|
||
ObjectReference Property MQ13b_SC06_Kurmai Auto
|
||
|
||
ImageSpaceModifier Property FadeToBlackIMOD Auto
|
||
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
||
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
|
||
ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFade Auto
|
||
ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFadeHold Auto
|
||
|
||
Idle Property activateDoor Auto
|
||
|
||
Outfit Property _00E_MC_JesparOutfit Auto
|
||
Outfit Property _00E_MC_Calia_Outfit Auto
|
||
|
||
GlobalVariable Property CaliaRomance Auto
|
||
GlobalVariable Property JesparRomance Auto
|
||
GlobalVariable Property GameHour Auto
|
||
GlobalVariable Property Timescale Auto
|
||
GlobalVariable Property SympathyJespar Auto
|
||
GlobalVariable Property SympathyCalia Auto
|
||
|
||
Scene Property MQ13b_SC01_Arrival_01 Auto
|
||
Scene Property MQ13b_SC02_Arrival_02 Auto
|
||
Scene Property MQ13b_SC03_WalkToCitadel Auto
|
||
Scene Property MQ13b_SC04_CitadelGate Auto
|
||
Scene Property MQ13b_SC05_SearchForSideEntrance Auto
|
||
Scene Property MQ13b_SC06_ExpeditionPlanning Auto
|
||
Scene Property MQ13b_SC07_NexusTower_01 Auto
|
||
Scene Property MQ13b_SC08_NexusTower_02 Auto
|
||
Scene Property MQ13b_SC09_NexusTower_03 Auto
|
||
Scene Property MQ13b_SC10_NexusTower_04 Auto
|
||
Scene Property MQ13b_SC11_NexusTower_05 Auto |