enderalse/source/scripts/_00e_mq02_doorcrashfailsavesc.psc

27 lines
635 B
Plaintext

Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference
; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.)
Event OnActivate(ObjectReference akActionRef)
if !bDone
if akActionRef == PlayerREF && MQ02.GetStage() == 140
_00E_MC_JesparREF.Disable()
EndIf
EndIf
EndEvent
bool bDone
Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto
Quest Property MQ02 Auto