enderalse/source/scripts/sf_mq14_sc07_planning_0014342f.psc
Eddoursul c962d74861 For the Greater Good fixes:
- Fixed the explanation scene getting stuck if Tealor is not on his marker.
- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
- Fixed the apothecary missing during interrogation because he, well, went home.
- Fixed additional spectators never arriving to Tealor's speech.
- Fixed CTD while talking to Tealor in his chamber.
- A few more minor tweaks.
2021-11-28 19:24:12 +01:00

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname SF_MQ14_SC07_Planning_0014342F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetStage(65)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
_00E_MC_LeoraREF.UnequipItem(Torch01, true)
_00E_MC_LeoraREF.ResetInventory()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
getOwningQuest().SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(False)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_QuestFunctions Property Levelsystem Auto
Actor Property _00E_MC_LeoraREF Auto
Light Property Torch01 Auto