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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 5
Scriptname SF_BardDialogue_LastSunset_001495A9 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
BardAudience.SetStage(10)
;audience cheers at the end
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
;SingingBard.GetActorRef().PlayIdle(IdleLuteStart)
Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart")
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
if SingingBard.GetActorRef() == None
return
endif
SingingBard.GetActorRef().PlayIdle(IdleStop)
BardAudience.SetStage(100)
;audience cheers at the end
(GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ReferenceAlias Property SingingBard Auto
Idle Property IdleStop Auto
Quest Property BardAudience Auto
Idle Property IdleLuteStart Auto