68 lines
1.7 KiB
Plaintext
68 lines
1.7 KiB
Plaintext
ScriptName defaultSetMultiAVTriggerScript extends ObjectReference
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{Sets the specified actor value on the actor(s) to the specified value when the player enters the trigger.}
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import game
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import debug
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ObjectReference property Actor1 Auto
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ObjectReference property Actor2 Auto
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ObjectReference property Actor3 Auto
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ObjectReference property Actor4 Auto
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ObjectReference property Actor5 Auto
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String property ActorValueName Auto
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int property ActorValueValue Auto
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bool property onlyOnce = True Auto
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bool property evalPackageAfterwards = True Auto
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bool property onlyPlayer = True Auto
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auto State Waiting
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Event onTriggerEnter(ObjectReference obj)
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if (!onlyPlayer || obj == GetPlayer())
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if (Actor1 != None)
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(Actor1 as Actor).SetAV(ActorValueName, ActorValueValue)
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EndIf
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if (Actor2 != None)
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(Actor2 as Actor).SetAV(ActorValueName, ActorValueValue)
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EndIf
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if (Actor3 != None)
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(Actor3 as Actor).SetAV(ActorValueName, ActorValueValue)
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EndIf
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if (Actor4 != None)
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(Actor4 as Actor).SetAV(ActorValueName, ActorValueValue)
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EndIf
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if (Actor5 != None)
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(Actor5 as Actor).SetAV(ActorValueName, ActorValueValue)
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EndIf
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if (evalPackageAfterwards)
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if (Actor1 != None)
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(Actor1 as Actor).EvaluatePackage()
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EndIf
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if (Actor2 != None)
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(Actor2 as Actor).EvaluatePackage()
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EndIf
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if (Actor3 != None)
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(Actor3 as Actor).EvaluatePackage()
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EndIf
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if (Actor4 != None)
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(Actor4 as Actor).EvaluatePackage()
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EndIf
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if (Actor5 != None)
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(Actor5 as Actor).EvaluatePackage()
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EndIf
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EndIf
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if (onlyOnce)
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GoToState("AllDone")
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EndIf
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EndIf
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EndEvent
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EndState
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State AllDone
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Event OnTriggerEnter(ObjectReference obj)
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;Do nothing.
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EndEvent
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EndState |