313 lines
4.2 KiB
C++
313 lines
4.2 KiB
C++
#pragma once
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#include "common/ICriticalSection.h"
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template <typename T, UInt32 size>
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class IMemPool
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{
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public:
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IMemPool()
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:m_free(NULL), m_alloc(NULL)
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{
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Reset();
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}
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~IMemPool() { Clear(); }
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void Reset(void)
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{
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for(UInt32 i = 0; i < size - 1; i++)
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{
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m_items[i].next = &m_items[i + 1];
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}
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m_items[size - 1].next = NULL;
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m_free = m_items;
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m_alloc = NULL;
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}
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T * Allocate(void)
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{
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if(m_free)
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{
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PoolItem * item = m_free;
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m_free = m_free->next;
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item->next = m_alloc;
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m_alloc = item;
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T * obj = item->GetObj();
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new (obj) T;
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return obj;
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}
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return NULL;
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}
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void Free(T * obj)
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{
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PoolItem * item = reinterpret_cast <PoolItem *>(obj);
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if(item == m_alloc)
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{
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m_alloc = item->next;
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}
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else
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{
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PoolItem * traverse = m_alloc;
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while(traverse->next != item)
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traverse = traverse->next;
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traverse->next = traverse->next->next;
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}
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item->next = m_free;
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m_free = item;
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obj->~T();
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}
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UInt32 GetSize(void) { return size; }
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T * Begin(void)
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{
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T * result = NULL;
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if(m_alloc)
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result = m_alloc->GetObj();
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return result;
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}
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T * Next(T * obj)
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{
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PoolItem * item = reinterpret_cast <PoolItem *>(obj);
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PoolItem * next = item->next;
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T * result = NULL;
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if(next)
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result = next->GetObj();
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return result;
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}
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void Dump(void)
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{
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gLog.Indent();
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_DMESSAGE("free:");
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gLog.Indent();
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for(PoolItem * traverse = m_free; traverse; traverse = traverse->next)
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_DMESSAGE("%08X", traverse);
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gLog.Outdent();
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_DMESSAGE("alloc:");
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gLog.Indent();
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for(PoolItem * traverse = m_alloc; traverse; traverse = traverse->next)
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_DMESSAGE("%08X", traverse);
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gLog.Outdent();
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gLog.Outdent();
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}
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bool Full(void)
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{
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return m_free == NULL;
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}
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bool Empty(void)
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{
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return m_alloc == NULL;
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}
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void Clear(void)
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{
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while(m_alloc)
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Free(m_alloc->GetObj());
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}
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private:
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struct PoolItem
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{
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UInt8 obj[sizeof(T)];
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PoolItem * next;
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T * GetObj(void) { return reinterpret_cast <T *>(obj); }
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};
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PoolItem m_items[size];
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PoolItem * m_free;
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PoolItem * m_alloc;
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};
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template <typename T, UInt32 size>
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class IBasicMemPool
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{
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public:
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IBasicMemPool()
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:m_free(NULL)
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{
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Reset();
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}
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~IBasicMemPool() { }
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void Reset(void)
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{
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for(UInt32 i = 0; i < size - 1; i++)
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{
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m_items[i].next = &m_items[i + 1];
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}
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m_items[size - 1].next = NULL;
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m_free = m_items;
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}
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T * Allocate(void)
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{
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if(m_free)
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{
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PoolItem * item = m_free;
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m_free = m_free->next;
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T * obj = item->GetObj();
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new (obj) T;
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return obj;
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}
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return NULL;
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}
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void Free(T * obj)
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{
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obj->~T();
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PoolItem * item = reinterpret_cast <PoolItem *>(obj);
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item->next = m_free;
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m_free = item;
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}
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UInt32 GetSize(void) { return size; }
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bool Full(void)
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{
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return m_free == NULL;
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}
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UInt32 GetIdx(T * obj)
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{
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PoolItem * item = reinterpret_cast <PoolItem *>(obj);
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return item - m_items;
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}
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T * GetByID(UInt32 id)
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{
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return m_items[id].GetObj();
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}
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private:
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union PoolItem
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{
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UInt8 obj[sizeof(T)];
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PoolItem * next;
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T * GetObj(void) { return reinterpret_cast <T *>(obj); }
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};
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PoolItem m_items[size];
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PoolItem * m_free;
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};
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template <typename T, UInt32 size>
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class IThreadSafeBasicMemPool
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{
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public:
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IThreadSafeBasicMemPool()
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:m_free(NULL)
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{
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Reset();
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}
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~IThreadSafeBasicMemPool() { }
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void Reset(void)
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{
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m_mutex.Enter();
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for(UInt32 i = 0; i < size - 1; i++)
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{
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m_items[i].next = &m_items[i + 1];
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}
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m_items[size - 1].next = NULL;
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m_free = m_items;
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m_mutex.Leave();
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}
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T * Allocate(void)
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{
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T * result = NULL;
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m_mutex.Enter();
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if(m_free)
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{
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PoolItem * item = m_free;
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m_free = m_free->next;
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m_mutex.Leave();
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result = item->GetObj();
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new (result) T;
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}
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else
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{
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m_mutex.Leave();
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}
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return result;
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}
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void Free(T * obj)
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{
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obj->~T();
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PoolItem * item = reinterpret_cast <PoolItem *>(obj);
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m_mutex.Enter();
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item->next = m_free;
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m_free = item;
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m_mutex.Leave();
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}
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UInt32 GetSize(void) { return size; }
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bool Full(void)
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{
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return m_free == NULL;
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}
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private:
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union PoolItem
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{
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UInt8 obj[sizeof(T)];
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PoolItem * next;
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T * GetObj(void) { return reinterpret_cast <T *>(obj); }
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};
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PoolItem m_items[size];
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PoolItem * m_free;
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ICriticalSection m_mutex;
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};
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void Test_IMemPool(void);
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