213 lines
5.3 KiB
Plaintext
213 lines
5.3 KiB
Plaintext
Scriptname _00E_CQJ05_Functions extends Quest
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AddSilence()
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_00E_SilenceLongTransitionHighPriority.Add()
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EndFunction
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Function RemoveSilence()
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_00E_SilenceLongTransitionHighPriority.Remove()
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EndFunction
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Function AddJesparMusic()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Special_Character_Jespar.Add()
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EndFunction
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Function StartSC01()
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Game.DisablePlayerControls(false, false, true, false, false, false, false)
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Levelsystem.LockCamera()
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PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon())
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CQJ05_SC01_WakeUpSC.ForceStart()
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EndFunction
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Function AddMusic()
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_00E_Music_Special_Character_Jespar.Remove()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Special_Romance.Add()
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EndFunction
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Function PlayKissAnimation()
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_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
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If Player.GetRace() == HighElfRace
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fPlayerScale = PlayerREF.GetScale()
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PlayerREF.SetScale(1.0)
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EndIf
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If PlayerREF.GetEquippedShield() != None
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PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
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EndIf
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PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
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Utility.Wait(0.1)
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PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
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Game.ForceThirdPerson()
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Debug.ToggleMenus()
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Debug.ToggleCollisions()
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AudioCategoryMAG.Mute()
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AudioCategorySFX.Mute()
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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EndIf
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Utility.Wait(0.5)
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If Player.GetSex() == 0
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PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleMale, _00E_MC_JesparREF)
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Else
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_00E_MC_JesparREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleFemale, PlayerREF)
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EndIf
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Utility.Wait(0.5)
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_00E_MC_JesparREF.SetUnconscious(True)
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;_00E_MC_JesparREF.SetUnconscious(True)
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PlayerREF.AddSpell(_00E_Game_abSlowTime, false)
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Utility.Wait(9)
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FadeOut()
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EndFunction
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Function FadeOut()
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JesparRomance.SetValueInt(1)
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FadeToBlackIMOD.Apply()
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Utility.Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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Utility.Wait(1)
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PlayerREF.RemoveSpell(_00E_Game_abSlowTime)
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_00E_QuestFunctions.PlayerAIWalk()
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_00E_MC_JesparREF.SetUnconscious(False)
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PlayerREF.SetUnconscious(False)
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Debug.ToggleMenus()
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Debug.ToggleCollisions()
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if Player.GetRace() == HighElfRace
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PlayerREF.SetScale(fPlayerScale)
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endif
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_00E_MC_JesparREF.MoveTo(MQ13a_StarshipBedREF)
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_00E_MC_JesparREF.MoveTo(CQJ05_SC01_JesparLayMarker)
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PlayerREF.MoveTo(MQ13a_StarshipBedREF)
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PlayerREF.UnequipAll()
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_00E_MC_JesparREF.UnequipAll()
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Levelsystem.SkipTimeToHour(4.0)
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CQJ05_SC03_ShipDoorREF.SetOpen(False)
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CQJ05_SC03_ShipDoorREF.BlockActivation(True)
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Levelsystem.UnlockCamera()
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_00E_QuestFunctions.RefreshFace()
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EndFunction
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Function FadeBack()
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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Utility.SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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Utility.SetINIBool(facegen, True)
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AudioCategoryMAG.Unmute()
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AudioCategorySFX.Unmute()
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FadeToBlackBackIMOD.ApplyCrossFade()
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_00E_QuestFunctions.PlayerAIWalkStop()
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Game.SetPlayerAIDriven(False)
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Game.EnablePlayerControls()
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_00E_QuestFunctions.RefreshFace()
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EndFunction
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Function Reequip()
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FadeToBlackAndBackIMOD.Apply()
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Utility.Wait(3)
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_00E_MC_JesparREF.SetOutfit(_00E_MC_JesparOutfit)
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SetStage(20)
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MQ13a.SetStage(80)
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EndFunction
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Function GetIntoPosition()
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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EndIf
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EndFunction
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Function CompleteAndGiveEP()
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Levelsystem.GiveEP(__Config_iRewardEXP)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_COMPLETE_JESPAR_01")
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fPlayerScale
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float fZoomDistanceMinBefore
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float fZoomDistanceMaxBefore
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Quest Property MQ13a Auto
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Race Property HighElfRace Auto
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int Property __Config_iRewardEXP = 500 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property PlayerREF Auto
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Armor Property _00E_InvisibleHelmet_Armor Auto
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ActorBase Property Player Auto
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Scene Property CQJ05_SC01_WakeUpSC Auto
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Spell Property _00E_Game_abSlowTime Auto
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Idle Property pa_Idle_Kiss_MaleMale Auto
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Idle Property pa_Idle_Kiss_MaleFemale Auto
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GlobalVariable Property JesparRomance Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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SoundCategory Property AudioCategoryMAG Auto
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SoundCategory Property AudioCategorySFX Auto
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MusicType Property _00E_Music_Special_Romance Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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MusicType Property _00E_Music_Special_Character_Jespar Auto
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Outfit Property _00E_MC_JesparOutfit Auto
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ImageSpaceModifier Property FadeToBlackIMOD Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property FadeToBlackBackIMOD Auto
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ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto
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ObjectReference Property MQ13a_StarshipBedREF Auto
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ObjectReference Property CQJ05_SC03_ShipDoorREF Auto
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ObjectReference Property CQJ05_SC01_JesparLayMarker Auto |