79 lines
2.6 KiB
Plaintext
79 lines
2.6 KiB
Plaintext
Scriptname _00E_A1_OnslaughtImpactSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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; If !((Math.abs(Self.GetPositionZ() - PlayerREF.GetPositionZ())) > fMaximumZDifference)
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; Dash(False)
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; Else
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; Dash(True)
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; EndIf
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; Self.Delete()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function Dash(bool bCorrectZ = False)
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float fDistance = (Math.abs(Self.GetDistance(PlayerREF)))
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If (fDistance > fMaximumDistance)
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float fCorrection = Math.abs(fMaximumDistance - fDistance)
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; Debug.MessageBox(fCorrection)
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; Debug.MessageBox("Correct " + Self.GetPositionZ())
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Self.MoveTo(Self, -(fCorrection* Math.Sin(Self.GetAngleZ())), -(fCorrection* Math.Cos(Self.GetAngleZ())), 0.0)
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Else
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; Debug.MessageBox("Don't Correct " + Self.GetPositionZ())
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Self.MoveTo(Self, -(75.0 * Math.Sin(Self.GetAngleZ())), -(75.0 * Math.Cos(Self.GetAngleZ())), 0.0)
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EndIf
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If bCorrectZ
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Self.SetPosition(Self.GetPositionX(), Self.GetPositionY(), PlayerREF.GetPositionZ())
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akNavmeshRef = Self.PlaceActorAtMe(_00E_NPCOorbayaInvisibeActor)
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Self.SetPosition(akNavmeshRef.GetPositionX(), akNavmeshRef.GetPositionY(), akNavmeshRef.GetPositionZ())
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Self.SetAngle(PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ())
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; Debug.MessageBox("Correct Z!")
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Else
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akNavmeshRef = Self.PlaceActorAtMe(_00E_NPCOorbayaInvisibeActor)
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Self.SetPosition(Self.GetPositionX(), Self.GetPositionY(), akNavmeshRef.GetPositionZ())
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EndIf
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_00E_A1_OnslaughtCloakSP.Cast(PlayerREF, PlayerREF)
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PlayerREF.SplineTranslateToRef(Self, 1.0, 2750.0, 1.0)
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A1_OnslaughtPlayer.ForceRefTo(PlayerREF)
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MAGShoutSprint03.Apply()
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MAGShoutSprintFire.Play(PlayerREF)
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akNavmeshRef.Delete()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fMaximumZDifference = 350.0
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float fMaximumDistance = 1300.0
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Actor akNavmeshRef
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ReferenceAlias Property A1_OnslaughtPlayer Auto
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Sound Property MAGShoutSprintFire Auto
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Spell Property _00E_A1_OnslaughtCloakSP Auto
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Actor Property PlayerREF Auto
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ActorBase Property _00E_NPCOorbayaInvisibeActor Auto
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ImageSpaceModifier Property MAGShoutSprint03 Auto
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