364 lines
12 KiB
Plaintext
364 lines
12 KiB
Plaintext
Scriptname _00E_A2_EldritchBloodPlayerSC extends activemagiceffect
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Import _00E_TalentLibrary
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Import Utility
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;=====================================================================================
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; EVENTS & STATES
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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hasAborted = False
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iIndex = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3)
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If _00E_A2_EldritchBloodGlobal.GetValueInt() == 0
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iFrenzyTargetMarked = False
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iFrezyAttackTargetMarked = False
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GoToState("MarkTargets")
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Elseif _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
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If iFrenzyTargetMarked
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_00E_A2_EldritchBloodGlobal.SetValueInt(2)
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GoToState("AddEffect")
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Elseif !iFrenzyTargetMarked
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_00E_A2_EldritchBloodGlobal.SetValueInt(0)
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NotMarkedClearUp()
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EndIf
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EndIf
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
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If iFrenzyTargetMarked && !hasAborted
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_00E_A2_EldritchBloodGlobal.SetValueInt(2)
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float iRecoveryTime = _00E_A2_EldritchBlood.GetNthRecoveryTime(iIndex - 1)
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, iRecoveryTime)
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GoToState("AddEffect")
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Else
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NotMarkedClearUp()
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EndIf
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EndIf
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EndEvent
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function abort()
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hasAborted = true
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Self.Dispel()
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EndFunction
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State MarkTargets
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Event OnBeginState()
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If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
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_00E_Tutorial_SelectionMode.Show()
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_00E_SelectionTutorialShown.SetValueInt(1)
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EndIf
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If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
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_00E_A2_Tutorial_EldritchBloodDetailed.Show()
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_00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1)
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EndIf
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If _00E_DisableSkillTutorials.GetValueInt() == 0
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_00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1)
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EndIf
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_00E_A2_EldritchBloodGlobal.SetValueInt(1)
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
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A2_EldritchBlood_Player.ForceRefTo(PlayerREF)
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A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC
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PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False)
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_00E_A2_EldritchBloodSelectionIntroIMOD.Apply()
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MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
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MAGConjurePortal.Play(PlayerREF)
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A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC)
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Wait(0.5)
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_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
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EndEvent
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EndState
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State AddEffect
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Event OnBeginState()
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A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
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A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
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_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
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Sound.StopInstance(MarkingLP)
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QSTDA16SoulGemOffM.Play(PlayerREF)
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A2_EldritchBlood_Player.Clear()
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A2_EldritchBlood_Rune.GetReference().Delete()
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A2_EldritchBlood_VictimRune.GetReference().Delete()
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A2_EldritchBlood_Rune.Clear()
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A2_EldritchBlood_VictimRune.Clear()
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If MarkingRuneREF
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MarkingRuneREF.Delete()
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EndIf
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If MarkingVictimRuneREF
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MarkingVictimRuneREF.Delete()
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EndIf
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AddFrenzySpell()
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_00E_A2_EldritchBloodGlobal.SetValueInt(0)
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EndEvent
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EndState
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AddFrenzySpell()
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float iExpDamage = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex - 1)
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_00E_A2_EldritchBloodEnchantment.SetNthEffectMagnitude(0, iExpDamage)
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_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
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float iFrenzyDMGMult = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex + 2)
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Int iFrenzyDuration = _00E_A2_EldritchBloodSP.GetNthEffectDuration(iIndex + 2) as Int
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_00E_A2_EldritchBloodVictimSP.SetNthEffectMagnitude(0, iFrenzyDMGMult)
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_00E_A2_EldritchBloodVictimSP.SetNthEffectDuration(0, iFrenzyDuration)
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_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
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If iFrezyAttackTargetMarked
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A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
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Else
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A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
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EndIf
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EndFunction
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Function NotMarkedClearUp()
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A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
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MAGFail.Play(PlayerREF)
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PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
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A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
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_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
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Sound.StopInstance(MarkingLP)
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QSTDA16SoulGemOffM.Play(PlayerREF)
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A2_EldritchBlood_Player.Clear()
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A2_EldritchBlood_Rune.GetReference().Delete()
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A2_EldritchBlood_VictimRune.GetReference().Delete()
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_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
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A2_EldritchBlood_Rune.Clear()
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A2_EldritchBlood_VictimRune.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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A2_EldritchBlood_Victim.Clear()
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If MarkingRuneREF
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MarkingRuneREF.Delete()
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EndIf
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If MarkingVictimRuneREF
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MarkingVictimRuneREF.Delete()
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EndIf
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Wait(2)
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_00E_A2_EldritchBloodGlobal.SetValueInt(0)
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EndFunction
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Function SelectEnemy(Actor iVictim)
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If IsTargetValid(iVictim)
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If !IsTargetMarked(iVictim)
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If !iFrenzyTargetMarked
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MarkFrenzyVictim(iVictim)
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iFrenzyTargetMarked = True
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Elseif !iFrezyAttackTargetMarked
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MarkFrenzyTargetVictim(iVictim)
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iFrezyAttackTargetMarked = True
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Else
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Levelsystem._00E_Levelsystem_sEnemyAlreadyMarked.Show()
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MAGFail.Play(PlayerREF)
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EndIf
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Else
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UnmarkEnemy(iVictim)
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EndIf
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Else
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Return
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EndIf
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EndFunction
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Function MarkFrenzyVictim(Actor iFrenzyVictim)
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MarkingRuneREF = iFrenzyVictim.PlaceAtMe(_00E_A2_EldritchBloodMarkedRune, 1)
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A2_EldritchBlood_Rune.ForceRefTo(MarkingRuneREF)
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A2_EldritchBlood_Victim.ForceRefTo(iFrenzyVictim)
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Levelsystem._00E_Levelsystem_sEldritchBloodVictimMarked.Show()
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_00E_A2_EldritchBloodMarkedFXS.Play(iFrenzyVictim)
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iFrenzyVictim.AddSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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_00E_A2_GhostwalkSelectM.Play(PlayerREF)
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EndFunction
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Function MarkFrenzyTargetVictim(Actor iFrenzyTargetVictim)
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MarkingVictimRuneREF = iFrenzyTargetVictim.PlaceAtMe(_00E_A2_EldritchBloodMarkedTargetRune, 1)
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A2_EldritchBlood_VictimRune.ForceRefTo(MarkingVictimRuneREF)
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A2_EldritchBlood_VictimTarget.ForceRefTo(iFrenzyTargetVictim)
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Levelsystem._00E_Levelsystem_sEldritchBloodAttackTargetMarked.Show()
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_00E_A2_EldritchBloodMarkedVictimFXS.Play(iFrenzyTargetVictim)
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iFrenzyTargetVictim.AddSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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_00E_A2_GhostwalkSelectM.Play(PlayerREF)
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EndFunction
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Function UnmarkEnemy(Actor iVictim)
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bool Cleared
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If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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A2_EldritchBlood_Rune.Clear()
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A2_EldritchBlood_Victim.Clear()
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MarkingRuneREF.Disable()
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iFrenzyTargetMarked = False
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Levelsystem._00E_Levelsystem_sEldritchBloodVictimMarkingRemoved.Show()
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iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
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_00E_A2_EldritchBloodMarkedFXS.Stop(iVictim)
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_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
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Cleared = True
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Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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A2_EldritchBlood_VictimRune.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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MarkingVictimRuneREF.Disable()
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iFrezyAttackTargetMarked = False
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Levelsystem._00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved.Show()
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iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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_00E_A2_EldritchBloodMarkedVictimFXS.Stop(iVictim)
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_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
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Cleared = True
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EndIf
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EndFunction
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bool Function IsTargetValid(Actor CheckVictim)
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If CheckVictim.IsInFaction(PlayerAlliesFaction)
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Return False
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ElseIf CheckVictim.HasKeyword(MagicNoEldritchBlood)
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Levelsystem._00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
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Return False
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Elseif CheckVictim == PlayerREF
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Return False
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Elseif EnemyLevelTooHigh(CheckVictim)
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Levelsystem._00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
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Return False
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Else
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Return True
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EndIf
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EndFunction
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bool Function EnemyLevelTooHigh(Actor LevelVictim)
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Float iAllowedDif = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(6)
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If (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
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Return True
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Else
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Return False
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EndIf
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EndFunction
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bool Function IsTargetMarked(Actor iVictim)
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If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
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Return True
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Else
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Return False
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool hasAborted
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int iIndex
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int MarkingLP
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; bool Property bTutorialShown Auto Hidden
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Bool iFrenzyTargetMarked
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Bool iFrezyAttackTargetMarked
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_00E_A2_EldritchBloodPlayerMarkSC A2_EldritchBlood_PlayerForScript
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_00E_QuestFunctions Property Levelsystem Auto
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GlobalVariable Property _00E_A2_EldritchBloodGlobal Auto
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GlobalVariable Property PlayerLevel Auto
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GlobalVariable Property _00E_SelectionTutorialShown Auto
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GlobalVariable Property _00E_A2_EldritchBloodInDepthTutorial Auto
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GlobalVariable Property _00E_DisableSkillTutorials Auto
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Actor Property PlayerREF Auto
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ObjectReference MarkingRuneREF
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ObjectReference MarkingVictimRuneREF
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ReferenceAlias Property A2_EldritchBlood_Player Auto
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ReferenceAlias Property A2_EldritchBlood_Victim Auto
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ReferenceAlias Property A2_EldritchBlood_VictimTarget Auto
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ReferenceAlias Property A2_EldritchBlood_Rune Auto
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ReferenceAlias Property A2_EldritchBlood_VictimRune Auto
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Hazard Property _00E_A2_EldritchBloodMarkedRune Auto
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Hazard Property _00E_A2_EldritchBloodMarkedTargetRune Auto
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EffectShader Property _00E_A2_EldritchBloodMarkedFXS Auto
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EffectShader Property _00E_A2_EldritchBloodMarkedVictimFXS Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2 Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3 Auto
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Shout Property _00E_A2_EldritchBlood Auto
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Message Property _00E_A2_Tutorial_EldritchBlood Auto
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Message Property _00E_Tutorial_SelectionMode Auto
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Message Property _00E_A2_Tutorial_EldritchBloodDetailed Auto
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Enchantment Property _00E_A2_EldritchBloodEnchantment Auto
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Faction Property PlayerAlliesFaction Auto
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Keyword Property MagicNoEldritchBlood Auto
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Spell Property _00E_A2_EldritchBloodAbSelectionSP Auto
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Spell Property _00E_A2_EldritchBloodAbMarkedVictimTargetSP Auto
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Spell Property _00E_A2_EldritchBloodAbMarkedVictimSP Auto
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Spell Property _00E_A2_EldritchBloodVictimSP Auto
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Spell Property _00E_A2_EldritchBloodSP Auto
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Sound Property MAGFail Auto
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Sound Property _00E_A2_GhostwalkSelectM Auto
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Sound Property _00E_A2_GhostwalkDeselectM Auto
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Sound Property _00E_A2_GhostwalkMarkingLPM Auto
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Sound Property QSTDA16SoulGemOffM Auto
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Sound Property MAGConjurePortal Auto
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ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionIntroIMOD Auto
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ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionHoldIMOD Auto |