30 lines
653 B
Plaintext
30 lines
653 B
Plaintext
Scriptname _00E_Complex_BlockIdleChatterSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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if (__Config_QuestToSet.GetStage() >= 5) && (__Config_QuestToSet.GetStage() < __Config_iMaxStage)
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Levelsystem.SetAllowIdleChatter(False)
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EndIf
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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Levelsystem.SetAllowIdleChatter(True)
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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int Property __Config_iMinStage Auto
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int Property __Config_iMaxStage Auto
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Quest Property __Config_QuestToSet Auto
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_00E_QuestFunctions Property Levelsystem Auto |