37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
Scriptname _00E_CQJ02_SC02_MusicControlSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF && (CQJ02.GetStage() >= 15 && !CQJ02.IsCompleted())
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_00E_SilenceTransitionLowPriority02.Add()
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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if akActionRef == PlayerREF && (CQJ02.GetStage() >= 15 && !CQJ02.IsCompleted())
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_00E_SilenceTransitionLowPriority02.Remove()
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ElseIf akActionRef == PlayerREF && CQJ02.IsCompleted()
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_00E_SilenceTransitionLowPriority02.Remove()
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Self.DeleteWhenAble()
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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;GlobalVariable Property GameHour Auto
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_00E_CQJ02_Functions Property CQJ02 Auto
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MusicType Property _00E_SilenceTransitionLowPriority02 Auto |