47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
Scriptname _00E_FS_BlueprintContainerSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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bDropped = (akNewContainer == None)
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If akNewContainer == PlayerREF && !bDone
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bDone = true
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_00E_FS_LeveledListBlueprintContainer.Revert()
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VendorItemsBanker.RemoveAddedForm(VendorItemFSBlueprintContainer)
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_00E_FS_BlueprintContainerBookOwned.SetValue(1)
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;we need the following two lines to get the Event triggered properly, gj Beth
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PlayerREF.AddItem(_00E_FS_OnContainerChangedFakeItem, 1, true)
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PlayerREF.RemoveItem(_00E_FS_OnContainerChangedFakeItem, 1, true)
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EndIf
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EndEvent
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Event OnRead()
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If bDropped == False
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If !PlayerREF.IsInCombat()
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Game.DisablePlayerControls()
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Game.EnablePlayerControls()
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_00E_FS_BlueprintContainerSpell.Cast(PlayerREF)
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Else
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_00E_FS_BlueprintContainerNotInCombat.Show()
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EndIf
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Bool bDropped
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bool bDone
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Book Property _00E_FS_OnContainerChangedFakeItem Auto
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GlobalVariable Property _00E_FS_BlueprintContainerBookOwned Auto
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Actor Property PlayerREF Auto
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Spell Property _00E_FS_BlueprintContainerSpell Auto
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Message Property _00E_FS_BlueprintContainerNotInCombat Auto
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Keyword Property VendorItemFSBlueprintContainer Auto
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FormList Property VendorItemsBanker Auto
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LeveledItem Property _00E_FS_LeveledListBlueprintContainer Auto |