65 lines
1.4 KiB
Plaintext
65 lines
1.4 KiB
Plaintext
Scriptname _00E_FS_EnvironmentScene03_SC extends Quest
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Event OnUpdateGameTime()
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KillBandits()
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EndEvent
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Function KillBandits()
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FS_EnvironmentScene_Bandit_01_REF.Disable()
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FS_EnvironmentScene_Bandit_02_REF.Disable()
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FS_EnvironmentScene_CorpseParent_REF.Enable()
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EndFunction
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Function TakeMoney(int iAmout)
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PlayerREF.RemoveItem(Gold001, iAmout)
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EndFunction
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Function StartSC01()
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FS_SC_EnvironmentScene03.ForceStart()
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EndFunction
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Function StopSC01()
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FS_SC_EnvironmentScene03.Stop()
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EndFunction
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Function StartCombatPlayer()
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FS_SC_EnvironmentScene03.Stop()
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FS_EnvironmentScene_Bandit_01_REF.AddToFaction(BanditFaction)
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FS_EnvironmentScene_Bandit_02_REF.AddToFaction(BanditFaction)
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FS_EnvironmentScene_Bandit_01_REF.SetGhost(False)
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FS_EnvironmentScene_Bandit_02_REF.SetGhost(False)
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FS_EnvironmentScene_Bandit_01_REF.setAv("Aggression", 2)
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FS_EnvironmentScene_Bandit_02_REF.setAv("Aggression", 2)
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FS_EnvironmentScene_Bandit_01_REF.StartCombat(PlayerREF)
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FS_EnvironmentScene_Bandit_02_REF.StartCombat(PlayerREF)
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EndFunction
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Function RegisterForMurder()
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RegisterForSingleUpdateGameTime(24.0)
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EndFunction
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Actor Property PlayerREF Auto
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MiscObject Property Gold001 Auto
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Scene Property FS_SC_EnvironmentScene03 Auto
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Actor Property FS_EnvironmentScene_CorpseParent_REF Auto
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Actor Property FS_EnvironmentScene_Bandit_01_REF Auto
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Actor Property FS_EnvironmentScene_Bandit_02_REF Auto
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Faction Property BanditFaction Auto |