503 lines
16 KiB
Plaintext
503 lines
16 KiB
Plaintext
Scriptname _00E_FS_NQ02_Functions2 extends Quest
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Import _00E_QuestFunctions
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Import Utility
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Import Game
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StartTravelWithEsme()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, True, 500, 200, 150)
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_00E_FS_NQ02_TravelState.SetValue(1.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function StopTravelWithEsme()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, FALSE)
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_00E_FS_NQ02_TravelState.SetValue(0.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function TeleportEsmeToDuenenhaim()
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RegisterForUpdateGameTime(24)
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GameDay = GameDaysPassed.GetValue() as Int
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Levelsystem.TeleportNPC(_00E_FS_NQ02_EsmeREF, _00E_FS_NQ02_EsmeTeleportMarker)
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StopTravelWithEsme()
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wait(0.1)
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_00E_FS_NQ02_EsmeREF.Disable()
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EndFunction
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Function StartSC16()
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_00E_FS_NQ02_EsmeREF.Enable()
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_00E_FS_NQ02_EsmeREF.SetOutfit(_00E_FS_NQ02_EsmeOutfit)
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_00E_FS_NQ02_EsmeREF.AddItem(_02E_15_Scimitar, 1)
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_00E_FS_NQ02_EsmeREF.EquipItem(_02E_15_Scimitar)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_EsmeTeleportMarker)
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_00E_FS_NQ02_SC16_Bandit1REF.MoveTo(_00E_FS_NQ02_SC16_Marker1)
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_00E_FS_NQ02_SC16_Bandit2REF.MoveTo(_00E_FS_NQ02_SC16_Marker2)
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_00E_FS_NQ02_SC16_Bandit3REF.MoveTo(_00E_FS_NQ02_SC16_Marker3)
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_00E_FS_NQ02_SC16_Bandit1REF.Enable()
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_00E_FS_NQ02_SC16_Bandit2REF.Enable()
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_00E_FS_NQ02_SC16_Bandit3REF.Enable()
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wait(0.1)
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FS_NQ02_SC16_Duenenhaim.ForceStart()
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EndFunction
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Function BanditDrawWeapon()
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_00E_FS_NQ02_SC16_Bandit1REF.DrawWeapon()
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Debug.SendAnimationEvent(_00E_FS_NQ02_EsmeREF, "IdleForceDefaultState")
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EndFunction
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Function BanditPrepareForFight(Actor akBandit)
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akBandit.SetGhost(False)
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akBandit.AddToFaction(BanditFaction)
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EndFunction
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Function BanditStartFight(Actor akBandit)
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akBandit.SetAV("Aggression", 2)
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akBandit.StartCombat(PlayerREF)
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akBandit.StartCombat(_00E_FS_NQ02_EsmeREF)
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EndFunction
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Function BanditFight()
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit1REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit3REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit1REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit3REF)
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EndFunction
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Function DisableBandits()
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_00E_FS_NQ02_SC16_Bandit1REF.Disable()
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_00E_FS_NQ02_SC16_Bandit2REF.Disable()
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_00E_FS_NQ02_SC16_Bandit3REF.Disable()
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EndFunction
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Function PlayerKillBandit1()
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Game.DisablePlayerControls()
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Game.SetPlayerAIDriven(True)
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PlayerREF.DrawWeapon()
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Utility.Wait(0.5)
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_00E_FS_NQ02_SC16_Bandit1REF.SetGhost(false)
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wait(0.1)
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PlayerREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_FS_NQ02_SC16_Bandit1REF)
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Utility.Wait(3.0)
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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EndFunction
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Function BanditFightWithoutBandit1()
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit3REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit3REF)
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EndFunction
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Function EnableTravelToIshmartep()
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_00E_FS_NQ02_Travelbox15.Enable()
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_00E_FS_NQ02_Travelbox16.Enable()
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_00E_FS_NQ02_Travelbox17.Enable()
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_00E_FS_NQ02_Travelbox18.Enable()
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_00E_FS_NQ02_Travelbox19.Enable()
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_00E_FS_NQ02_SC17_Door1.SetOpen(true)
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_00E_FS_NQ02_SC17_Door2.SetOpen(false)
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_00E_FS_NQ02_SC17_Door2.lock(255)
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_00E_FS_NQ02_CreatureDisableMarker.Disable()
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_00E_FS_NQ02_RobeDisableMarker.Enable()
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_00E_FS_NQ02_SC17_Arp1.Enable()
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_00E_FS_NQ02_SC17_Arp2.Enable()
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FS_NQ02_SC17_Ishmartep.ForceStart()
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
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StartTravelWithEsme()
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EndFunction
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Function TravelToIshmartepFailsave()
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If _00E_FS_NQ02_EsmeREF.GetDistance(PlayerREF) > 1000
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_00E_FS_NQ02_EsmeREF.Moveto(PlayerREF)
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Endif
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EndFunction
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Function OpenIshmartepDoor()
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_00E_FS_NQ02_SC17_Door2.lock(false)
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StartTravelWithEsme()
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EndFunction
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Function PrepareSC18()
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;DEBUG ONLY
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_00E_FS_NQ02_EsmeREF.Enable()
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_00E_FS_NQ02_EsmeREF.Moveto(PlayerREF)
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;DEBUG ONLY
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StartTravelWithEsme()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_DalMercerREF.Enable()
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_00E_FS_NQ02_TaraREF.Enable()
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_00E_FS_NQ02_SC12_WomanREF.Enable()
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_00E_FS_NQ02_SC14_WomanREF.Enable()
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_00E_FS_NQ02_SC15_WomanREF.Enable()
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_00E_FS_NQ02_SC14_ManREF.Enable()
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_00E_FS_NQ02_SC15_ManREF.Enable()
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_00E_FS_NQ02_SC18_SchreinActREF.Enable()
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
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EndFunction
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Function StartSC18()
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_00E_FS_NQ02_DalMercerREF.MoveTo(_00E_FS_NQ02_SC18_DalMercerMarker1)
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_00E_FS_NQ02_TaraREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker4)
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_00E_FS_NQ02_SC12_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker1)
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_00E_FS_NQ02_SC14_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker3)
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_00E_FS_NQ02_SC15_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker6)
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_00E_FS_NQ02_SC14_ManREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker2)
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_00E_FS_NQ02_SC15_ManREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker5)
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_00E_FS_NQ02_RobeDisableMarker.Disable()
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FS_NQ02_SC18_Vision.ForceStart()
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AudioCategoryAmb.SetVolume(0.5)
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Levelsystem.VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC18_FreezeRefs, True)
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_00E_SilenceTransitionLowPriority.Add()
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.5)
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Utility.Wait(1.0)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_ManREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC12_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_ManREF)
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Utility.Wait(2.0)
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EndFunction
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Function EnableVeiledWoman1()
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_00E_Music_Character_VeiledWomanLoop.Add()
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_00E_SilenceTransitionLowPriority.Add()
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_00E_FS_NQ02_TaraREF.SetGhost(False)
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_00E_FS_NQ02_TaraREF.KnockAreaEffect(1.0, 128)
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_00E_FS_NQ02_TaraREF.SetGhost(True)
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_00E_FS_NQ02_VeiledWoman1.Enable()
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_00E_FS_NQ02_VeiledWoman1.MoveTo(_00E_FS_NQ02_SC17_VW1Marker)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.0)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman1)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman1)
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EndFunction
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Function EnableVeiledWoman2()
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_00E_FS_NQ02_VeiledWoman2.Enable()
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_00E_FS_NQ02_VeiledWoman2.MoveTo(_00E_FS_NQ02_SC17_VW2Marker)
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_00E_FS_NQ02_VeiledWoman2.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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_00E_FS_NQ02_VeiledWoman2.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman2)
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EndFunction
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Function EnableVeiledWoman3()
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_00E_FS_NQ02_VeiledWoman3.Enable()
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_00E_FS_NQ02_VeiledWoman3.MoveTo(_00E_FS_NQ02_SC17_VW3Marker)
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_00E_FS_NQ02_VeiledWoman3.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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_00E_FS_NQ02_VeiledWoman3.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman3)
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EndFunction
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Function DisableVeiledWoman2and3()
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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Utility.Wait(0.3)
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_00E_FS_NQ02_VeiledWoman2.Disable()
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_00E_FS_NQ02_VeiledWoman3.Disable()
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EndFunction
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Function StopSC18()
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Levelsystem.SetAllowIdleChatter(True)
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_00E_SilenceTransitionLowPriority.Remove()
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_00E_Music_Character_VeiledWomanLoop.Remove()
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.0)
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wait(0.1)
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_00E_FS_NQ02_SC12_WomanREF.Disable()
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_00E_FS_NQ02_DalMercerREF.Disable()
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_00E_FS_NQ02_TaraREF.Disable()
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_00E_FS_NQ02_SC14_WomanREF.Disable()
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_00E_FS_NQ02_SC15_WomanREF.Disable()
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_00E_FS_NQ02_SC14_ManREF.Disable()
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_00E_FS_NQ02_SC15_ManREF.Disable()
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_00E_FS_NQ02_VeiledWoman1.Disable()
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_00E_FS_NQ02_RobeDisableMarker.Enable()
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Levelsystem.VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC18_FreezeRefs)
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AudioCategoryAmb.SetVolume(1.0)
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FS_NQ02_SC19_AfterVision.ForceStart()
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; _00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
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; _00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC19_EsmeMarker1)
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EndFunction
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Function SC19FadeOut()
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Levelsystem.FadeToBlack()
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Levelsystem.FadeToBlackBack()
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_00E_SilenceLongTransitionHighPriority.Add()
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EndFunction
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Function SC19DisableEsme()
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_00E_FS_NQ02_EsmeREF.Disable()
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StopTravelWithEsme()
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EnablePlayerControls()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_FS_NQ02_Music_Theme.Remove()
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if SympathyEsme.GetValue() >= 0
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SetStage(960)
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else
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SetStage(1060)
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Levelsystem.GiveEP(3000)
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endif
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EndFunction
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Function StartSC20()
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_00E_FS_NQ02_SC20_MessengerGuyREF.Enable()
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_00E_FS_NQ02_SC20_MessengerGuyREF.MoveTo(_00E_FS_NQ02_SC20_Marker1)
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wait(0.1)
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FS_NQ02_SC20_Messenger.ForceStart()
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EndFunction
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Function GivePlayerEpilogNote()
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PlayerREF.AddItem(_00E_FS_NQ02_EpilogNote, 1)
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_00E_FS_NQ02_CreatureDisableMarker.Enable()
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EndFunction
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Function StartSC21()
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_00E_FS_NQ02_EsmeREF.Enable()
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_00E_FS_NQ02_SC20_MessengerGuyREF.Disable()
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC21_Marker1)
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wait(0.1)
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FS_NQ02_SC21_Epilog.ForceStart()
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EndFunction
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Function MoveToEpilogPosition()
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If PlayerREF.IsSneaking()
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PlayerREF.StartSneaking()
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EndIf
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Levelsystem.FadeToBlack()
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC21_EsmeMarker)
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PlayerREF.MoveTo(_00E_FS_NQ02_SC21_PlayerMarker)
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_00E_SilenceLongTransitionHighPriority.Add()
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Levelsystem.SkipTimeToHour(20)
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SkyrimClear_Aurora_Green.ForceActive(True)
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Game.ForceThirdPerson()
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Levelsystem.FadeToBlackBack()
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DisablePlayerControls()
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SetStage(1005)
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EndFunction
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Function EndEpilog()
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Levelsystem.FadeToBlack()
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PlayerREF.MoveTo(_00E_FS_NQ02_SC21_Marker2)
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EnablePlayerControls()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_FS_NQ02_Music_Theme.Remove()
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Levelsystem.FadeToBlackBack()
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Weather.ReleaseOverride()
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Levelsystem.GiveEP(3500)
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Setstage(1030)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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Steam.UnlockAchievement("END_ESME_01")
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EndIf
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EndFunction
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Function MoveEsmeToDuenenhaim()
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ07_MaxusTavernMarker)
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
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if (GameDaysPassed.GetValue() + 1 >= GameDay)
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SetStage(GetStage()+5)
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UnregisterForUpdateGameTime()
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Endif
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int GameDay
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_00E_QuestFunctions Property Levelsystem Auto
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Quest Property FS_NQ02 Auto
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Actor Property _00E_FS_NQ02_EsmeREF Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_NQ02_SC16_Bandit1REF Auto
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Actor Property _00E_FS_NQ02_SC16_Bandit2REF Auto
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Actor Property _00E_FS_NQ02_SC16_Bandit3REF Auto
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Actor Property _00E_FS_NQ02_SC17_Arp1 Auto
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Actor Property _00E_FS_NQ02_SC17_Arp2 Auto
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Actor Property _00E_FS_NQ02_TaraREF Auto
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Actor Property _00E_FS_NQ02_DalMercerREF Auto
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Actor Property _00E_FS_NQ02_SC12_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC14_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC14_ManREF Auto
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Actor Property _00E_FS_NQ02_SC15_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC15_ManREF Auto
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Actor Property _00E_FS_NQ02_VeiledWoman1 Auto
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Actor Property _00E_FS_NQ02_VeiledWoman2 Auto
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Actor Property _00E_FS_NQ02_VeiledWoman3 Auto
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Actor Property _00E_FS_NQ02_SC20_MessengerGuyREF Auto
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SoundCategory Property AudioCategoryAmb Auto
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EffectShader Property _00E_FS_NQ02_VeiledWomanAppearFXS Auto
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Book Property _00E_FS_NQ02_EpilogNote Auto
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Formlist Property _00E_FS_NQ02_VisionRefs Auto
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Formlist Property _00E_FS_NQ02_SC16_FreezeRefs Auto
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Formlist Property _00E_FS_NQ02_SC18_FreezeRefs Auto
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GlobalVariable Property _00E_FS_NQ02_TravelState Auto
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property SympathyEsme Auto
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GlobalVariable Property _00E_FS_NQ02_EsmeMiscTalkVar Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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MusicType Property _00E_FS_NQ02_Music_Theme Auto
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MusicType Property _00E_Music_Character_VeiledWomanLoop Auto
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MusicType Property _00E_SilenceTransitionLowPriority Auto
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ObjectReference Property _00E_FS_NQ02_EsmeTeleportMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC16_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC16_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC16_Marker3 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox15 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox16 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox17 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox18 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox19 Auto
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ObjectReference Property _00E_FS_NQ02_CreatureDisableMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC17_Door1 Auto
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ObjectReference Property _00E_FS_NQ02_SC17_Door2 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_SchreinActREF Auto
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ObjectReference Property _00E_FS_NQ02_SC19_EsmeMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker3 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker4 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker5 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker6 Auto
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ObjectReference Property _00E_FS_NQ02_SC18_DalMercerMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC17_VW1Marker Auto
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ObjectReference Property _00E_FS_NQ02_SC17_VW2Marker Auto
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ObjectReference Property _00E_FS_NQ02_SC17_VW3Marker Auto
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ObjectReference Property _00E_FS_NQ02_RobeDisableMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC20_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC21_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC21_Marker2 Auto
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ObjectReference Property _00E_FS_NQ07_MaxusTavernMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC21_EsmeMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC21_PlayerMarker Auto
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VisualEffect Property MS04MemoryFXBody01VFX Auto
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Idle Property pa_1HMKillMoveShortB Auto
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Outfit Property _00E_FS_NQ02_EsmeOutfit Auto
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Scene Property FS_NQ02_SC16_Duenenhaim Auto
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Scene Property FS_NQ02_SC17_Ishmartep Auto
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Scene Property FS_NQ02_SC18_Vision Auto
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Scene Property FS_NQ02_SC19_AfterVision Auto
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Scene Property FS_NQ02_SC20_Messenger Auto
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Scene Property FS_NQ02_SC21_Epilog Auto
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Weather Property SkyrimClear Auto
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Weather Property SkyrimClear_Aurora_Green Auto
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Weapon Property _02E_15_Scimitar Auto
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Weapon Property _01E_02_IronSword Auto
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Faction Property BanditFaction Auto |