35 lines
987 B
Plaintext
35 lines
987 B
Plaintext
Scriptname _00E_FS_NQ07_DoorRepairScript extends ObjectReference
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Import _00E_QuestFunctions
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Event OnActivate(ObjectReference akActionRef)
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if (FS_NQ07.GetStage() >= 115 && akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_NQ07_MiscDoor) >= 1)
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PlayerREF.RemoveItem(_00E_FS_NQ07_MiscDoor, PlayerREF.GetItemCount(_00E_FS_NQ07_MiscDoor))
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Levelsystem.FadeToBlack()
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_00E_FS_NQ07_AuroraDoorREF.Enable()
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Levelsystem.FadeToBlackBack()
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FS_NQ07.SetObjectiveCompleted(35)
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_00E_FS_NQ07_DoorRepaired.SetValue(1)
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Disable()
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else
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_00E_FS_NQ07_RepairDoorMSG.Show()
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endif
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EndEvent
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Event OnUnload()
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if FS_NQ07.GetStage() >= 130
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Disable()
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EndIf
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EndEvent
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Message Property _00E_FS_NQ07_RepairDoorMSG Auto
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Actor Property PlayerREF Auto
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_00E_QuestFunctions Property Levelsystem Auto
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MiscObject Property _00E_FS_NQ07_MiscDoor Auto
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ObjectReference Property _00E_FS_NQ07_AuroraDoorREF Auto
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Quest Property FS_NQ07 Auto
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GlobalVariable Property _00E_FS_NQ07_DoorRepaired Auto |