392 lines
11 KiB
Plaintext
392 lines
11 KiB
Plaintext
Scriptname _00E_FS_NQR04_Functions extends Quest
|
|
|
|
Import _00E_QuestFunctions
|
|
Import Utility
|
|
|
|
;=====================================================================================
|
|
; EVENTS
|
|
;=====================================================================================
|
|
|
|
Event OnUpdate()
|
|
|
|
; spawns in the messenger kid that gives the player the quest
|
|
If PlayerREF.GetCurrentLocation() == _00E_UEMAsterLocation && Self.GetStage() == 5 && (akMessengerKid.GetParentCell() != PlayerREF.GetParentCell())
|
|
|
|
akMessengerKid = SC01_MessengerKid.GetActorReference()
|
|
|
|
akMessengerKid.Enable()
|
|
; makes sure that the messenger kid spawns outside of the players vision, removes the spawn marker afterwards
|
|
objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1)
|
|
objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())
|
|
akMessengerKid.MoveTo(objSpawnMarker)
|
|
objSpawnMarker.Delete()
|
|
|
|
; a failsafe in case the player was changing cells in the very moment the messenger kid spawned
|
|
If akMessengerKid.GetParentCell() != PlayerREF.GetParentCell()
|
|
akMessengerKid.MoveTo(PlayerREF)
|
|
EndIf
|
|
|
|
SC01_MessengerKid.ForceRefTo(akMessengerKid)
|
|
|
|
FS_NQR04_SC01_Messenger.ForceStart()
|
|
|
|
SetObjectiveDisplayed(7)
|
|
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Function SetUp()
|
|
|
|
SetObjectiveDisplayed(5)
|
|
RegisterForSingleUpdate(7)
|
|
|
|
EndFunction
|
|
|
|
Function SpawnMessengerKid()
|
|
|
|
; just a failsafe function
|
|
RegisterForSingleUpdate(7)
|
|
|
|
EndFunction
|
|
|
|
Function GiveNote()
|
|
|
|
; updating the objectives after receiving a note
|
|
PlayerREF.AddItem(_00E_FS_NQR04_Note)
|
|
SetObjectiveCompleted(5)
|
|
SetObjectiveCompleted(7)
|
|
SetObjectiveDisplayed(10)
|
|
|
|
EndFunction
|
|
|
|
Function EnableTharael()
|
|
|
|
SetObjectiveCompleted(10)
|
|
SetObjectiveDisplayed(15)
|
|
FS_NQR03_DoorREF.Lock(False)
|
|
_00E_FS_NQR04_TharaelREF.Enable()
|
|
_00E_FS_NQR04_TharaelREF.SetOutfit(_00E_FS_NQR_Rhalata_Voice_OutfitMask)
|
|
|
|
EndFunction
|
|
|
|
Function DisableKid()
|
|
|
|
If akMessengerKid.IsEnabled()
|
|
akMessengerKid.Disable()
|
|
EndIf
|
|
akMessengerKid.Delete()
|
|
FS_NQR04_SC02_TharaelZorkban.ForceStart()
|
|
SetObjectiveCompleted(15)
|
|
SetObjectiveDisplayed(20)
|
|
|
|
EndFunction
|
|
|
|
Function SetUpSC02()
|
|
|
|
; setting the undercover outfit for Tharael
|
|
_00E_FS_NQR04_TharaelREF.SetOutfit(_00E_FeinlederrstungCowl)
|
|
_00E_FS_NQR04_TharaelREF.MoveTo(FS_NQR04_SC02_TharaelMarker)
|
|
|
|
EndFunction
|
|
|
|
Function StartIntitalCombatSC02()
|
|
|
|
; starts the combat in the alleyway, gives a few seconds time if Tharael needs to finish his voicelines if needed
|
|
FS_NQR04_SC02_LostOne01REF.StartCombat(_00E_FS_NQR04_TharaelREF)
|
|
utility.Wait(3)
|
|
_00E_FS_NQR04_TharaelREF.StartCombat(FS_NQR04_SC02_LostOne01REF)
|
|
EndFunction
|
|
|
|
Function UpdateObjectives01()
|
|
|
|
; set Tharael as ally for the following encounters, removing ghost flag and but making sure hes still essential
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_FS_NQR04_TharaelREF, True, 550, 500, 100)
|
|
SetObjectiveCompleted(20)
|
|
SetObjectiveDisplayed(25)
|
|
FS_NQR04_DoorREF.Lock(False)
|
|
|
|
EndFunction
|
|
|
|
Function UpdateObjectives02()
|
|
|
|
SetObjectiveCompleted(25)
|
|
SetObjectiveDisplayed(30)
|
|
FS_NQR04_SC03_TharaelOrphanage.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function UpdateObjectives03()
|
|
|
|
; once the alley is cleared, update objectives and enable enemies inside the orphanage, unlocking the door
|
|
SetObjectiveCompleted(30)
|
|
SetObjectiveDisplayed(35)
|
|
SetObjectiveDisplayed(40)
|
|
FS_NQR04_ButtonParentREF.Enable()
|
|
FS_NQR04_BarrelREF.AddItem(_00E_FS_NQR04_OrphanageKey, 1)
|
|
|
|
int iIndex = FS_NQR04_OrphanageEnemiesList.GetSize()
|
|
|
|
While iIndex > 0
|
|
|
|
iIndex -= 1
|
|
|
|
Actor akActorToEnable = FS_NQR04_OrphanageEnemiesList.GetAt(iIndex) as Actor
|
|
akActorToEnable.Enable()
|
|
|
|
EndWhile
|
|
|
|
FS_NQR04_DoorCourtyardREF.Lock(False)
|
|
|
|
|
|
EndFunction
|
|
|
|
Function UpdateSlotsFound(int iFoundSlot)
|
|
|
|
; function for the three hidden stashes,
|
|
; only number 3 is necessary to process the quest, other onces are optional objectives
|
|
; 1 = _00E_FS_NQR04_Casket
|
|
; 2 = button ceiling
|
|
; 3 = button door frame
|
|
If !(IsObjectiveCompleted(40))
|
|
FS_NQR04_SecretSlotsFound.SetValue(FS_NQR04_SecretSlotsFound.GetValue() + 1)
|
|
UpdateCurrentInstanceGlobal(FS_NQR04_SecretSlotsFound)
|
|
int CurrentCount = FS_NQR04_SecretSlotsFound.GetValueInt()
|
|
|
|
If CurrentCount >= 3
|
|
SetObjectiveCompleted(40)
|
|
Levelsystem.GiveEP(iSecretSlotsRewardEXP)
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
|
Steam.UnlockAchievement("END_ORPHANAGE_01")
|
|
EndIf
|
|
|
|
ElseIf CurrentCount < 3
|
|
SetObjectiveCompleted(40,0)
|
|
SetObjectiveDisplayed(40, True, True)
|
|
EndIf
|
|
|
|
If iFoundSlot == 1
|
|
FS_NQR04_SecretSlotMarker01REF.Disable()
|
|
ElseIf iFoundSlot == 2
|
|
FS_NQR04_SecretSlotMarker02REF.Disable()
|
|
ElseIf iFoundSlot == 3
|
|
FS_NQR04_SecretSlotMarker03REF.Disable()
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function ActivateSecondSlot()
|
|
|
|
If !bSecondSlotFound
|
|
|
|
bSecondSlotFound = True
|
|
_00E_DRSElevatorM.Play(FS_NQr04_SecretSlot_02_DoorREF)
|
|
FS_NQr04_SecretSlot_02_DoorREF.TranslateTo(FS_NQr04_SecretSlot_02_DoorREF.GetPositionX(), FS_NQr04_SecretSlot_02_DoorREF.GetPositionY(), 7.2906, -90, 0.0, 90, 50.0, 50.0)
|
|
; added collision plane because it could be interacted through through a slit in the wood mesh
|
|
FS_NQR04_SecretSlot_02_CollisonREF.Disable()
|
|
UpdateSlotsFound(2)
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function StartSC04()
|
|
|
|
; update objectives after finding the hidden stash, prepare and start tharael's seizure scene
|
|
UnflagTharaelAsCompanion()
|
|
Levelsystem.SetAllowIdleChatter(False)
|
|
FS_NQR04_ParentCandleREF.Enable()
|
|
_00E_FS_NQR04_TharaelREF.UnequipItem(_00E_FS_NQR05_TharaelTorch)
|
|
_00E_FS_NQR04_TharaelREF.RemoveItem(_00E_FS_NQR05_TharaelTorch)
|
|
_00E_FS_NQR04_TharaelREF.Disable()
|
|
_00E_FS_NQR04_TharaelREF.MoveTo(FS_NQR04_SC04_TharaelJumpingMarkerREF)
|
|
_00E_FS_NQR04_TharaelREF.Enable()
|
|
SetObjectiveCompleted(35)
|
|
SetObjectiveDisplayed(45)
|
|
FS_NQR04_SC04_TharaelSeizure.ForceStart()
|
|
_00E_FS_NQR04_TharaelREF.SetGhost(True)
|
|
|
|
EndFunction
|
|
|
|
Function AddSpecialTharaelTrack()
|
|
; adding special music for Tharael's seizure
|
|
_00E_SilenceLongTransitionHighPriority.Add()
|
|
_00E_FS_Music_Special_TharaelRefugeShort.Add()
|
|
EndFunction
|
|
|
|
Function RemoveSpecialTharaelTrack()
|
|
_00E_FS_Music_Special_TharaelRefugeShort.Remove()
|
|
EndFunction
|
|
|
|
Function BlockActivationTharael()
|
|
|
|
_00E_FS_NQR04_TharaelREF.BlockActivation(True)
|
|
|
|
EndFunction
|
|
|
|
Function EquipTorch()
|
|
|
|
UnflagTharaelAsCompanion()
|
|
_00E_FS_NQR04_TharaelREF.EquipItem(_00E_FS_NQR05_TharaelTorch, true)
|
|
|
|
EndFunction
|
|
|
|
Function UnflagTharaelAsCompanion()
|
|
; don't remove this function, it also gets called from quest and dialogue fragments
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_FS_NQR04_TharaelREF, false)
|
|
|
|
EndFunction
|
|
|
|
Function FadeToBlackAndBackReal()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2.5)
|
|
; PopTo() makes more sense then ApplyCrossFade() otherwise the player would see Tharael travel
|
|
FadeToBlackImod.PopTo(FadeToBlackHoldImod)
|
|
RemoveSpecialTharaelTrack()
|
|
Wait(3)
|
|
FadeToBlackHoldImod.PopTo(FadeToBlackBackImod)
|
|
|
|
EndFunction
|
|
|
|
Function FadeToBlackAndBack()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2.7)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
Wait(1)
|
|
_00E_FS_NQR04_TharaelREF.MoveTo(FS_NQR04_SC04_TharaelLeanMarkerREF)
|
|
|
|
EndFunction
|
|
|
|
Function FadeBack()
|
|
|
|
FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
EndFunction
|
|
|
|
Function MoveTharaelInterlude()
|
|
|
|
; setting up and starting the scene after the seizure
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2.7)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
_00E_FS_NQR04_TharaelREF.MoveTo(FS_NQR04_SC04_CrossedArms)
|
|
Wait(2)
|
|
FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
EndFunction
|
|
|
|
Function StartCompanionQuest()
|
|
; gets called from dialogue option, starts the character quest
|
|
FS_CQT01.SetStage(5)
|
|
|
|
EndFunction
|
|
|
|
Function FinishUp()
|
|
|
|
; complete the quest and start the last rhalata quest
|
|
If !FS_CQT01.IsCompleted()
|
|
; stage 100 now also displays a message why the quest was failed (low sympathy)
|
|
FS_CQT01.SetStage(100)
|
|
EndIf
|
|
|
|
CompleteAllObjectives()
|
|
|
|
Player.Clear()
|
|
Levelsystem.GiveEP(iRewardEXP)
|
|
Levelsystem.SetAllowIdleChatter(True)
|
|
Levelsystem.RemoveSilence()
|
|
Levelsystem.RemoveCombatSoundtracks()
|
|
FS_NQR04_SC05_TharaelWalkAway.ForceStart()
|
|
FS_NQR05.setStage(5)
|
|
|
|
EndFunction
|
|
|
|
Function DeleteTharael()
|
|
|
|
_00E_FS_NQR04_TharaelREF.Delete()
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
bool bSecondSlotFound
|
|
|
|
int iRewardEXP = 1000
|
|
int iSecretSlotsRewardEXP = 300
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
Actor akMessengerKid
|
|
|
|
ObjectReference objSpawnMarker
|
|
|
|
Quest Property FS_CQT01 Auto
|
|
Quest Property FS_NQR05 Auto
|
|
|
|
Actor Property PlayerREF Auto
|
|
Actor Property _00E_FS_NQR04_TharaelREF Auto
|
|
Actor Property FS_NQR04_SC02_LostOne01REF Auto
|
|
|
|
Book Property _00E_FS_NQR04_Note Auto
|
|
|
|
Formlist Property FS_NQR04_OrphanageEnemiesList Auto
|
|
|
|
ActorBase Property _00E_FS_NQR04_MessengerGirl Auto
|
|
|
|
ObjectReference Property FS_NQR04_SC02_TharaelMarker Auto
|
|
ObjectReference Property FS_NQR04_DoorREF Auto
|
|
ObjectReference Property FS_NQr04_SecretSlot_02_DoorREF Auto
|
|
ObjectReference Property FS_NQR04_SC04_TharaelJumpingMarkerREF Auto
|
|
ObjectReference Property FS_NQR04_ParentCandleREF Auto
|
|
ObjectReference Property FS_NQR04_SC04_CrossedArms Auto
|
|
ObjectReference Property FS_NQR04_ButtonParentREF Auto
|
|
ObjectReference Property FS_NQR04_BarrelREF Auto
|
|
ObjectReference Property FS_NQR04_DoorCourtyardREF Auto
|
|
ObjectReference Property FS_NQR03_DoorREF Auto
|
|
ObjectReference Property FS_NQR04_SC04_TharaelLeanMarkerREF Auto
|
|
ObjectReference Property FS_NQR04_SecretSlot_02_CollisonREF Auto
|
|
ObjectReference Property FS_NQR04_SecretSlotMarker01REF Auto
|
|
ObjectReference Property FS_NQR04_SecretSlotMarker02REF Auto
|
|
ObjectReference Property FS_NQR04_SecretSlotMarker03REF Auto
|
|
|
|
Location Property _00E_UEMAsterLocation Auto
|
|
|
|
Light Property _00E_FS_NQR05_TharaelTorch Auto
|
|
|
|
Key Property _00E_FS_NQR04_OrphanageKey Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
|
|
|
|
GlobalVariable Property FS_NQR04_SecretSlotsFound Auto
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|
|
|
|
Outfit Property _00E_FeinlederrstungCowl Auto
|
|
Outfit Property _00E_FS_NQR_Rhalata_Voice_OutfitMask Auto
|
|
|
|
ReferenceAlias Property SC01_MessengerKid Auto
|
|
ReferenceAlias Property Player Auto
|
|
|
|
Scene Property FS_NQR04_SC01_Messenger Auto
|
|
Scene Property FS_NQR04_SC02_TharaelZorkban Auto
|
|
Scene Property FS_NQR04_SC03_TharaelOrphanage Auto
|
|
Scene Property FS_NQR04_SC04_TharaelSeizure Auto
|
|
Scene Property FS_NQR04_SC05_TharaelWalkAway Auto
|
|
|
|
Sound Property _00E_DRSElevatorM Auto
|
|
|
|
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
|
|
MusicType Property _00E_FS_Music_Special_TharaelRefugeShort Auto
|
|
|
|
Static Property XMarkerHeading Auto |