48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
Scriptname _00E_ModifyWeatherComplexSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnTriggerEnter (ObjectReference akActionREF)
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if akActionREF == PlayerREF
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if (QuestToSet.GetStage() >= iMinStage) && (QuestToSet.GetStage() <= iMaxStage)
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if bForceActive
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WeatherToSet.ForceActive(True)
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else
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WeatherToSet.SetActive(True)
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endif
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EndIf
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EndIf
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EndEvent
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Event OnTriggerLeave (ObjectReference akActionREF)
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if akActionREF == PlayerREF
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Weather.ReleaseOverride()
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; SE: Weather.ReleaseOverride() alone may not trigger weather change
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if WeatherToSet != None && Weather.GetCurrentWeather() == WeatherToSet && Weather.GetOutgoingWeather() == None
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WeatherToSet.SetActive(False)
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endif
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Property bForceActive = false Auto
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int Property iMinStage Auto
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int Property iMaxStage Auto
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Actor Property PlayerREF Auto
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Weather Property WeatherToSet Auto
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Quest Property QuestToSet Auto |