504 lines
13 KiB
Plaintext
504 lines
13 KiB
Plaintext
Scriptname _00E_MQ09_QuestFunctions Extends Quest Conditional
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Import Utility
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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Timescale.SetValue(0.001)
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EndEvent
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Event OnUpdate()
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If GetStage() >= 60 && (MQ10a.GetStage() < 5 || !MQ10a.IsRunning())
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MQ10a.SetStage(5)
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Wait(1)
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if MQ10a.GetStage() < 5
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_00E_MQ09_MQ10a_Broken_Message.Show()
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RegisterForSingleUpdate(6)
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endif
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ElseIf GetStage() == 15 && _00E_MC_JesparREF.GetParentCell() != MQ09bSkelett.GetParentCell()
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_00E_MC_JesparREF.MoveTo(MQ09_SC1_JesparTravelToREF)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function RemoveSilences()
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Levelsystem.RemoveSilence()
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EndFunction
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Function AdjustGamehour()
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Timescale.SetValue(20)
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GameHour.SetValue(18.3) ; Minor correction of time after InitQuest
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RegisterForSingleUpdateGameTime(3)
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EndFunction
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Function InitQuest()
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; Restore player's health if it's damaged because we just "slept"
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PlayerREF.RestoreAV("Health", 10000.0)
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; Force the player to exit any furniture (the benches from MQ09a's scenes) before putting them to the bed
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; Without this exiting the bed is glitchy
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PlayerREF.MoveTo(MQ09JesparPortMarker)
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Utility.Wait(1.0)
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Timescale.SetValue(0.1)
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Levelsystem.SkipTimeToHour(18.3)
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MQ09_LightParentREF.Disable()
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FadeToBlackHoldIMOD.Apply()
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PlayerREF.MoveTo(MQ09_SC01_PlayerBedREF)
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_00E_MC_JesparREF.MoveTo(MQ09JesparPortMarker)
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bBedFailsave = True
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MQ09StaticDoor.disable()
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MQ08_SoultrainDoorREF.SetOpen(True)
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_00E_QuestFunctions.PlayerAIWalk(True)
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Game.ForceThirdPerson()
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If MQ09_D1_SceneIsle == None
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MQ09_D1_SceneIsle = Game.GetFormFromFile(0x000EA957, "Skyrim.esm") as Scene
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EndIf
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If !MQ09_D1_SceneIsle.IsPlaying()
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MQ09_D1_SceneIsle.ForceStart()
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EndIf
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MQ09a.StopTrainSound()
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Self.SetStage(10)
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EndFunction
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Function StartSC01Failsave()
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If MQ09_D1_SceneIsle == None
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MQ09_D1_SceneIsle = Game.GetFormFromFile(0x000EA957, "Skyrim.esm") as Scene
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EndIf
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MQ09_D1_SceneIsle.ForceStart()
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EndFunction
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Function SC01JesparFailsafe()
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RegisterForSingleUpdate(10)
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EndFunction
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Function PlayerStandUp()
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UnlockDoor()
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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SetINIBool(facegen, True)
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ImagespaceModifier.RemoveCrossFade()
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FadeToBlackHoldIMOD.Remove()
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_00E_WakeUp.ApplyCrossFade(afFadeDuration = 0.5)
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MQ09_SC01_PlayerBedREF.Activate(PlayerREF, true)
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_00E_QuestFunctions.PlayerAiWalkStop()
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EndFunction
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Function UnlockDoor()
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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SetINIBool(facegen, True)
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MQ08TrainDoorRef.DisableNoWait()
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MQ09TrainDoorRef001.Lock(0)
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if TimescaleContainer == 0
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TimescaleContainer = Timescale.GetValue()
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endif
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wait(0.4)
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EndFunction
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Function PlayFX()
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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Actor Spinne = HoheSpinne.GetActorReference()
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Actor Bear = HoherBear.GetActorReference()
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Actor Tiger = HoherTiger.GetActorReference()
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MS04MemoryFXBody01VFX.Play(Bear)
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MS04MemoryFXBody01VFX.Play(Spinne)
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MS04MemoryFXBody01VFX.Play(Tiger)
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Bear.SetAlpha(0.5, True)
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Spinne.SetAlpha(0.5, True)
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Tiger.SetAlpha(0.5, True)
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EndFunction
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Function PlayZyklus()
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AudioCategoryAMB.SetVolume(0.5)
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AudioCategoryAMBr.SetVolume(0.5)
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_00E_Music_Special_Zyklus_Looped.Add()
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_00E_SilenceAbruptHighPriority.Add()
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EndFunction
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Function RemoveZyklus()
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_00E_Music_Special_Zyklus_Looped.Remove()
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EndFunction
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Function PlayTealorTheme()
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_00E_Music_Special_Character_Tealor.Add()
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_00E_SilenceAbruptHighPriority.Add()
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EndFunction
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Function RemoveTealorTheme()
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_00E_Music_Special_Character_Tealor.Remove()
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EndFunction
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Function HohenAufloesen()
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ObjectReference Bear = HoherBear.GetReference()
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ObjectReference Tiger = HoherTiger.GetReference()
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ObjectReference Spinne = HoheSpinne.GetReference()
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_00E_HighOnesDisintegrate.Play(Bear)
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_00E_HighOnesDisintegrate.Play(Tiger)
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_00E_HighOnesDisintegrate.Play(Spinne)
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_00E_A2_Ghostwalk_TeleportDoneSound.Play(playerREF)
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Game.DisablePlayerControls(1, 1, 1, 1, 1, 1, 1)
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EndFunction
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Function HohenDisable()
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Actor Spinne = HoheSpinne.GetActorReference()
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Actor Bear = HoherBear.GetActorReference()
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Actor Tiger = HoherTiger.GetActorReference()
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Spinne.SetAlpha(0.0)
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Bear.SetAlpha(0.0)
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Tiger.SetAlpha(0.0)
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_00E_HighOnesDisintegrate.Stop(Spinne)
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_00E_HighOnesDisintegrate.Stop(Bear)
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_00E_HighOnesDisintegrate.Stop(Tiger)
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; Move the hohen to the NPC dumpster instead of disabling because they are attached to an enable marker
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Spinne.MoveTo(_00E_NPCDumpMarker)
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Bear.MoveTo(_00E_NPCDumpMarker)
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Tiger.MoveTo(_00E_NPCDumpMarker)
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EndFunction
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Function GameFadeOut()
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Game.DisablePlayerControls()
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Game.ForceFirstPerson()
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WPNSwingUnarmedM.Play(PlayerREF)
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HohenDisable()
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AlmaRef.MoveTo(AlmaPortRef)
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Wait(0.15)
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PlayerREF.PlayIdle(TG05_KnockOut)
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Game.ShakeCamera(None,8, 1)
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if PlayerREF.GetActorBase().GetSex() == 0
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_00E_Male_PlayerHitM.Play(PlayerREF)
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Else
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_00E_Female_PlayerHitM.Play(PlayerREF)
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EndIf
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WPNImpactBladeVsFlesh.Play(PlayerREF)
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Game.TriggerScreenBlood(10)
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Wait(3.2)
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_00E_NPCKillBodyfall.Play(PlayerREF)
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FadeToBlackHoldImod.Apply()
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PlayerREF.RemoveItem(_00E_MQ09_Silverplate, 1, true, none)
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SkyrimClear.ForceActive()
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RemoveZyklus()
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Wait(4)
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Game.EnablePlayerControls()
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Game.DisablePlayerControls(true, true, true, false, true, true, true)
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_00E_MQ09_SamaelRef.Enable()
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_00E_SC_AlmaREF.Enable()
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_00E_MC_TaranorREF.Enable()
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MQ09_TaranorScene_LinkMarkerREF.Enable()
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_00E_MC_TaranorREF.MoveTo(MQ09_SC04_TaranorMarker)
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_00E_MQ09_SamaelRef.MoveTo(MQ09_SC4_SamaelMarker)
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If _00E_MC_TaranorREF.GetParentCell() != PlayerREF.GetParentCell()
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_00E_MQ09_SamaelRef.MoveTo(MQ09_SC4_SamaelMarker)
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EndIf
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_00E_SC_AlmaREF.MoveTo(MQ09_SC04_AlmaMarkerREF)
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If MQ09_MC_TealorREF.IsDisabled()
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MQ09_MC_TealorREF.Enable()
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EndIf
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MQ09_MC_TealorREF.MoveTo(MQ09_SC06_TealorTurnAround)
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_00E_SC_AlmaREF.SetOutfit(_00E_NehrimeseOutfit01NoHelmetNoShield)
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PlayerRef.MoveTo(MQ09_SC04_ChairMarkerPlayer)
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_00E_QuestFunctions.PlayerAIWalk(True)
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Wait(1)
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MQ09_D4_TaranorScene.ForceStart()
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GhostFXShader.Stop(MQ09_MC_TealorREF)
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MQ09_MC_TealorREF.SetAlpha(0.0)
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EndFunction
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Function WakeUp()
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GhostFXShader.Stop(MQ09_MC_TealorREF)
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MQ09_MC_TealorREF.SetAlpha(0.0)
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MQ09_SC06_SilverPlateRef.Enable()
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; Move Samael to the player to "take blindfold off". The packages will return him to his actual place in the scene.
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_00E_MQ09_SamaelRef.Disable()
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_00E_MQ09_SamaelRef.MoveTo(MQ09_SC04_SamaelStunplayer)
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_00E_MQ09_SamaelRef.Enable()
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_00E_WakeUp.Apply()
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FadeToBlackHoldImod.Remove()
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Wait(2.5)
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EndFunction
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Function MQ09_D5_RepeatForceGreetSceneStart()
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MQ09_D5_RepeatForceGreetScene.ForceStart()
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EndFunction
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Function MQ09_D6_SceneForceStart()
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MQ09_D6_Scene.ForceStart()
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EndFunction
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Function KillPlayer()
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WerewolfExtractVFX.Play(PlayerREF)
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WerewolfExtractVFX.Play(_00E_MQ09_SamaelRef)
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_00E_AMB_Mystic_Whispers02M.Play(PlayerREF)
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PoisonDeath.Apply()
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Wait(2.9)
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.5)
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PlayerREF.DamageAV("Health", 1000)
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PlayerREF.KillEssential(_00E_MQ09_SamaelRef)
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Wait(3)
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WerewolfExtractVFX.Stop(PlayerREF)
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WerewolfExtractVFX.Stop(_00E_MQ09_SamaelRef)
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Game.QuitToMainMenu()
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EndFunction
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Function DisablePlate()
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MQ09_SC06_SilverPlateRef.Disable()
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EndFunction
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Function MovePlate()
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MQ09_SC06_SilverPlateListenREF.Enable()
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EndFunction
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Function SamaelSalute()
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_00E_MQ09_SamaelRef.PlayIdle(IdleSalute)
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EndFunction
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Function EnableSilverPlate()
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SilberplatteRef.Enable()
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SilberplatteRef.SetMotionType(4)
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EndFunction
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Function AppearTealor()
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MAGShockExpImod.Apply()
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_00E_MQ04_CrystalTouch.Play(PlayerREF)
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MQ09_SC06_SilverPlateListenREF.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionBlue, 1)
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_00E_A2_Ghostwalk_TeleportDoneSound.Play(MQ09_MC_TealorREF)
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GhostFXShader.Play(MQ09_MC_TealorREF)
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EndFunction
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Function TealorSetAlpha()
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MQ09_MC_TealorREF.SetAlpha(0.0)
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TimeFadeIn01FXS.Stop(MQ09_MC_TealorREF)
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EndFunction
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Function FadeInTealor()
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MQ09_MC_TealorREF.MoveTo(MQ09_SC06_SilverPlateListenREF)
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TimeFadeIn01FXS.Play(MQ09_MC_TealorREF)
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Wait(1.5)
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GhostFXShader.Play(MQ09_MC_TealorREF)
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MQ09_MC_TealorREF.SetAlpha(0.5)
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_00E_MC_TaranorREF.SetActorValue("speedMult", 65)
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EndFunction
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Function DisappearTealor()
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ObjectReference TealorRef = Tealor.GetReference()
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_00E_A2_Ghostwalk_TeleportDoneSound.Play(TealorRef)
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TimeFadeOut01FXS.Play(TealorRef)
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Wait(2)
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TealorRef.Disable()
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GhostFXShader.Stop(MQ09_MC_TealorREF)
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Game.RequestAutoSave()
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EndFunction
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Function EndQuest()
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_00E_Music_Special_Zyklus_Looped.Remove()
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_00E_Music_Special_Zyklus_OneSelection.Remove() ; A remnant from 1.5.7.0 and older versions
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_00E_Music_Special_Character_Tealor.Remove()
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AudioCategoryAMB.SetVolume(1.0)
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AudioCategoryAMBr.SetVolume(1.0)
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Timescale.SetValue(0.1)
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SpieluhrSwitcher.Enable()
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MAGConjureReanimate.Play(PlayerREF)
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Game.DisablePlayerControls(1, 1, 1, 1, 1, 1, 1)
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_00E_MQ09KnockOutLong.Apply()
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Wait(4.0)
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FadeToBlackHoldImod.ApplyCrossFade()
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Game.ShowFirstPersonGeometry(true)
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_00E_MC_TaranorREF.SetActorValue("speedMult", 100)
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RegisterForSingleUpdate(3)
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MQ10a.SetStage(5)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Float TimescaleContainer = 0.00
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Bool Done= False
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Bool Property bBedFailsave Auto Conditional Hidden
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_00E_QuestFunctions Property Levelsystem Auto
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_00E_MQ08_Questfunctions Property MQ09a Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_TaranorREF Auto
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Actor Property _00E_SC_AlmaREF Auto
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Actor Property _00E_MQ09_SamaelRef Auto
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Actor Property MQ09_MC_TealorREF Auto
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Actor Property MQ09bSkelett Auto
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MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
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MusicType Property _00E_Music_Special_Zyklus_Looped Auto
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MusicType Property _00E_SilenceTransitionLowPriority Auto
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Explosion Property _00E_NPCOorbayaTeleportExplosionBlue Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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MusicType Property _00E_Music_Special_Character_Tealor Auto
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Sound Property WPNSwingUnarmedM Auto
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Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto
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Sound Property WPNImpactBladeVsFlesh Auto
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Sound Property MAGConjureReanimate Auto
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Sound Property _00E_Male_PlayerHitM Auto
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Sound Property _00E_Female_PlayerHitM Auto
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Sound Property _00E_NPCKillBodyfall Auto
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Sound Property _00E_MQ04_CrystalTouch Auto
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Sound Property _00E_AMB_Mystic_Whispers02M Auto
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Outfit Property _00E_NehrimeseOutfit01NoHelmetNoShield Auto
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EffectShader Property TimeFadeOut01FXS Auto
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EffectShader Property TimeFadeIn01FXS Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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EffectShader Property GhostFXShader Auto
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VisualEffect Property MS04MemoryFXBody01VFX Auto
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VisualEffect Property WerewolfExtractVFX Auto
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ReferenceAlias Property HoherBear Auto
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ReferenceAlias Property HoherTiger Auto
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ReferenceAlias Property HoheSpinne Auto
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ReferenceAlias Property Tealor Auto
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Idle Property TG05_KnockOut Auto
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Idle Property IdleSalute Auto
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ObjectReference Property MQ09StaticDoor Auto
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ObjectReference Property SpieluhrSwitcher Auto
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ObjectReference Property MQ09JesparPortMarker Auto
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ObjectReference Property MQ08TrainDoorRef Auto
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ObjectReference Property MQ09TrainDoorRef001 Auto
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ObjectReference Property MQ09_SC01_PlayerBedREF Auto
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ObjectReference Property AlmaRef Auto
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ObjectReference Property AlmaPortRef Auto
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ObjectReference Property SilberplatteRef Auto
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ObjectReference Property MQ09_LightParentREF Auto
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ObjectReference Property MQ09_SC4_SamaelMarker Auto
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ObjectReference Property MQ09_SC04_AlmaMarkerREF Auto
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ObjectReference Property MQ09_SC04_TaranorMarker Auto
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ObjectReference Property MQ09_SC04_ChairMarkerPlayer Auto
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ObjectReference Property MQ09_TaranorScene_LinkMarkerREF Auto
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ObjectReference Property MQ09_SC06_SilverPlateRef Auto
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ObjectReference Property MQ09_SC06_SilverPlateListenREF Auto
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ObjectReference Property MQ09_SC06_TealorTurnAround Auto
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ObjectReference Property MQ08_SoultrainDoorREF Auto
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ObjectReference Property MQ09_SC1_JesparTravelToREF Auto
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ObjectReference Property MQ09_SC04_SamaelStunplayer Auto
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ObjectReference Property _00E_NPCDumpMarker Auto
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Quest Property MQ10a Auto
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ImagespaceModifier Property _00E_MQ09KnockOutLong Auto
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ImageSpaceModifier Property FadeToBlackHoldImod Auto
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ImageSpaceModifier Property _00E_WakeUp Auto
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ImageSpaceModifier Property MAGShockExpImod Auto
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ImageSpaceModifier Property PoisonDeath Auto
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Weather Property SkyrimClear Auto
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GlobalVariable Property Gamehour Auto
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GlobalVariable Property Timescale Auto
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SoundCategory Property AudioCategoryAMB Auto
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SoundCategory Property AudioCategoryAMBr Auto
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Scene Property MQ09_D1_SceneIsle Auto
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Scene Property MQ09_D4_TaranorScene Auto
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Scene Property MQ09_D5_RepeatForceGreetScene Auto
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Scene Property MQ09_D6_Scene Auto
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MiscObject Property _00E_MQ09_Silverplate Auto
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Message Property _00E_MQ09_MQ10a_Broken_Message Auto |