146 lines
4.9 KiB
Plaintext
146 lines
4.9 KiB
Plaintext
Scriptname _00E_MQ11c_OorbayaBossFightScript extends Actor
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Import Utility
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Import Math
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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Oorbaya.ForceRefTo(Self)
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Self.StartCombat(PlayerREF)
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BaseHealth = Self.GetBaseActorValue("Health")
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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float CurrentHealth = Self.GetActorValue("Health")
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If (CurrentHealth < (Self.GetBaseActorValue("Health")*0.03))
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PlayDeathSequence()
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PlayDeathSequence()
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Dying = True
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Self.SetGhost(True)
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UnregisterForUpdate()
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;; Gavrant: the code below is commented out because combatIdleStart breaks something in AI and the oorbaya stops making attacks in a fight
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;Debug.SendAnimationEvent(Self, "combatIdleStart")
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AtronachUnsummonDeathFXS.Play(Self)
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int DyingSound = _00E_NPCOorbaya_DeathM.Play(Self)
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Sound.SetInstanceVolume(DyingSound, 8.0)
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Wait(1)
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Self.SetCriticalStage(Self.CritStage_DisintegrateStart)
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_00E_OorbayaFXShader.Stop(Self)
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Self.PlaceAtMe(_00E_NPCOorbayaUnleashHeavenExplosion)
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_00E_OorbayaPowerAttackIMOD.Apply()
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ObjectReference AshPile = Self.AttachAshPile(_00E_NPCOorbayaAshPile)
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if AshPile != None
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AshPile.SetScale(2)
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EndIf
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utility.wait(0.5)
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AtronachUnsummonDeathFXS.Stop(Self)
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_00E_FXOorbayaTrailEffect2.Stop(Self)
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Self.SetAlpha (0.0,True)
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Self.SetCriticalStage(Self.CritStage_DisintegrateEnd)
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Wait(1.5)
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Self.KillEssential(PlayerREF)
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_00E_Music_CombatEpicBoss.Remove()
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_00E_Music_Combat_Epic_Transition.Remove()
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MQ11c.SetStage(260)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Float Property PrepareTime = 1.0 Auto
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{How long the Oorbaya waits before either finishing healing or launching his attack}
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int Property HealingRounds = 5 Auto Hidden
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{How often the Oorbaya heals himself when entering the recovering state.}
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Float Property HealAmount = 20.0 Auto
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{How much the Oorbaya heals with each "Burst"}
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Float Property UpdateTime = 20.0 Auto
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{How often the Oorbaya will raise his shield and launch a special attack - either healing himself or casting the spell}
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bool Shield
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bool HealInterrupted
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bool Destroying = False
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bool Dying
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int BarrierLP
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int BarrierConjure
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Float DamageDealt
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Float BaseHealth
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Actor Property PlayerREF Auto
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Activator Property _00E_NPCOorbayaHealingSphere Auto
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Activator Property _00E_NPCOorbayaAshPile Auto
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Idle Property AtronachFrostUnsummon Auto
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Idle Property AtronachFrostCombatStart Auto
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Idle Property AtronachFrostSummonedStart Auto
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Light Property _00E_NPCOorbayaHealingLight Auto
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EffectShader Property _00E_NPCOOrbayaTeleportBlue Auto
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EffectShader Property _00E_NPCOOrbayaTeleportRed Auto
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EffectShader Property _00E_TeleportReappearShader Auto
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EffectShader Property _00E_OorbayaFXShader Auto
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EffectShader Property GhostEtherealFXShaderIntro Auto
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EffectShader Property AtronachUnsummonDeathFXS Auto
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Explosion Property _00E_NPCOorbayaTeleportExplosionBlue Auto
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Explosion Property _00E_NPCOorbayaTeleportExplosionRed Auto
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Explosion Property _00E_NPCOorbayaUnleashHeavenExplosion Auto
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Static Property XMarkerHeading Auto
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Message Property _00E_MQ11c_sOorbayaHealingInterrupted Auto
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Message Property _00E_MQ11c_sOorbayaPrepareForAttack Auto
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Message Property _00E_MQ11c_sOorbayaScreamPain Auto
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ReferenceAlias Property Oorbaya Auto
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Sound Property _00E_NPCOorbaya_HitHeavyM Auto
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Sound Property _00E_NPCOorbaya_IdleTauntM Auto
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Sound Property _00E_NPCOorbaya_IdleGrowlM Auto
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Sound Property _00E_NPCOorbaya_IdleIntimidateM Auto
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Sound Property _00E_A2_RiftDrainSound Auto
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Sound Property MAGMysticismSoulTrapCapture Auto
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Sound Property _00E_NPC_OorbayaUnleashHeavenCharge Auto
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Spell Property _00E_NPCOorbayaUnleashHeavenSpell Auto
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Sound Property _00E_A1_Rift_ClosePortalSound Auto
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Sound Property MAGPowerRacialHitskinM Auto
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Sound Property _00E_NPCOorbaya_DeathM Auto
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Sound Property _00E_NPCOorbaya_RoarM Auto
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GlobalVariable Property _00E_MQ11c_BallistaFired Auto
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GlobalVariable Property _00E_MQ11c_RyneusOorbayaNoCombat Auto
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MusicType Property _00E_Music_CombatEpicBoss Auto
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MusicType Property _00E_Music_Combat_Epic_Transition Auto
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Quest Property MQ11c Auto
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ObjectReference Property OorbayaOrigin Auto
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ObjectReference Property MQ11c_SC10_OorbayaShootMarker Auto
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ObjectReference Property TeleportBackMarker Auto Hidden
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ImageSpaceModifier Property _00E_OorbayaPowerAttackIMOD Auto
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VisualEffect Property _00E_FXOorbayaTrailEffect2 Auto |