enderalse/source/scripts/_00e_mq13c_functions.psc

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Scriptname _00E_MQ13c_Functions extends Quest Conditional
Import _00E_QuestFunctions
Import Utility
Import Game
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUp()
GetRomance()
akYaela = _00E_MC_YaelaREF
akKurmai = _00E_SC_KurmaiREF
MQ13b_NexusDoor.BlockActivation(True)
akKurmai.Enable()
akYaela.Enable()
akCompanionRomance.Enable()
EndFunction
Function GetRomance()
If CaliaRomance.GetValueInt() == 1
akCompanionRomance = _00E_MC_CaliaREF
akCompanionNoRomance = _00E_MC_JesparREF
Elseif JesparRomance.GetValueInt() == 1
akCompanionRomance = _00E_MC_JesparREF
akCompanionNoRomance = _00E_MC_CaliaREF
Else
If SympathyJespar.GetValueInt() > SympathyCalia.GetValueInt()
bNoRomance = True
akCompanionRomance = _00E_MC_JesparREF
akCompanionNoRomance = _00E_MC_CaliaREF
Else
akCompanionRomance = _00E_MC_CaliaREF
akCompanionNoRomance = _00E_MC_JesparREF
Endif
EndIf
refAliasCompanionRomance.ForceRefTo(akCompanionRomance)
refAliasCompanionNoRomance.ForceRefTo(akCompanionNoRomance)
Return
EndFunction
Function MoveElevatorUp()
akYaela.UnequipItem(Torch01Intense)
PlayerREF.UnequipItem(Torch01Intense, False, True)
PlayerREF.RemoveItem(Torch01Intense, 1, False)
Debug.SendAnimationEvent(akYaela, "IdleForceDefaultState")
if akCompanionRomance.GetDistance(MQ13c_SC01_CaliaTranslateToMarker001) > 200
; Failsave for the case the companion stands far away from the
; center of the lift. (Side-effect of
; http://sureai.net:9898/browse/ERB-1325 .)
akCompanionRomance.MoveTo(MQ13c_SC01_CaliaTranslateToMarker001)
Wait(3)
endif
Levelsystem.SkipTimeToHour(10.5)
fTimescaleBefore = Timescale.GetValue()
_00E_Music_Special_Zyklus_OneSelection.Remove()
_00E_SilenceAbruptHighPriority.Add()
_00E_MQ13b_SC10_NexusFadeHOLD.ApplyCrossFade(4)
MQ13b_SC10_NexusLift002.TranslateToRef(MQ13c_SC01_NexusLiftOriginMarker, 95)
iNexusLiftSound = DRSStoneRotatingDiscLPM.Play(MQ13b_SC10_NexusLift002)
bNexusLiftInMotion = True
MQ13b_SC11_ShutterREF.TranslateToRef(MQ13c_SC01_ShaftOriginRef, 300.0, 300.0)
_00E_MQ13b_SC10_NexusFadeBack.ApplyCrossFade(7)
Game.ShakeCamera(afStrength = 0.1, afDuration = 15)
EndFunction
Function NexusElevatorStop()
_00E_MQ13b_SC10_NexusFadeBack.Remove()
_00E_MQ13b_SC10_NexusFadeHOLD.Remove()
ImageSpaceModifier.RemoveCrossFade()
Sound.StopInstance(iNexusLiftSound)
ShakeCamera(afStrength = 0.5)
PlayerREF.StopTranslation()
akCompanionRomance.StopTranslation()
bNexusLiftInMotion = False
bLiftHasArrived = True
If akYaela.GetDistance(MQ13c_SC01_YaelaTranslateMarker) > 200
akYaela.MoveTo(MQ13c_SC01_YaelaTranslateMarker)
EndIf
If akCompanionRomance.GetDistance(MQ13c_SC01_CaliaTranslateToMarker) > 200
akCompanionRomance.MoveTo(MQ13c_SC01_CaliaTranslateToMarker)
EndIf
PlayerAIWalkStop()
EndFunction
Function StartSC02()
Debug.SetGodMode(0)
akSteelbird = MQ13c_SC03_SteelbirdREF as Actor
akSteelbird.Enable()
akSteelbird.SetGhost(True)
akYaela.MoveTo(MQ13c_SC01_YaelaTranslateMarker)
akCompanionRomance.MoveTo(MQ13c_SC01_CaliaTranslateToMarker)
akKurmai.MoveTo(MQ13c_SC02_KurmaiSpawnMarker)
akKurmai.EquipItem(_03E_21_Sternlingsstreitkolben, true, true)
MQ13c_SC02_KurmaiReappears.ForceStart()
EndFunction
Function StartSC03()
akYaela.EquipItem(_04E_StabDerErdrung, 1, true)
Levelsystem.RemoveSilence()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Combat_Epic.Add()
akYaela.MoveTo(MQ13c_SC01_YaelaTranslateMarker)
akCompanionRomance.MoveTo(MQ13c_SC01_CaliaTranslateToMarker)
akSteelbird = MQ13c_SC03_SteelbirdREF as Actor
akSteelbird.Enable()
_00E_MQ04_CrystalExpImpactEXP.Apply()
_00E_MQ04_CrystalTouch.Play(PlayerREF)
akCompanionRomance.SetGhost(False)
akKurmai.SetGhost(False)
akKurmai.GetActorBase().SetEssential(False)
_00E_Ability_StaggerSelfSpell.Cast(akYaela)
_00E_Ability_StaggerSelfSpell.Cast(akCompanionRomance)
_00E_Ability_StaggerSelfSpell.Cast(akKurmai)
akCompanionRomance.SetGhost(True)
JesparNoCombatComments.SetValueInt(1)
akYaela.SetGhost(True)
ShakeCamera()
Wait(1)
MQ13c_SC03_SteelbirdAttack.ForceStart()
EndFunction
Function SC03_BringSteelbirdToNexus()
; Move the Steelbird to the Nexus hall if he is away.
; Failsave for http://sureai.net:9898/browse/ERB-2253 .
if akSteelbird.getDistance(MQ13c_SC02_KurmaiSpawnMarker) > 8000
akSteelbird.moveTo(MQ13c_SC02_KurmaiSpawnMarker)
; This is of course not exactly where the Steelbird
; is supposed to be (it should be the DragonPerchTower,
; which is not a property), but it's close enough for
; the AI to pick up from here (I believe).
endif
EndFunction
Function HoldTheDoor()
; Lock the door to the Atrium once everyone is inside. Makes the
; Steelbird banging on the door a tad more realistic.
; This fixes http://sureai.net:9898/browse/ERB-1230 .
while (_00E_MC_JesparREF.GetParentCell() != MQ13cAtrium) || (_00E_MC_CaliaREF.GetParentCell() != MQ13cAtrium) || (PlayerREF.GetParentCell() != MQ13cAtrium)
Utility.Wait(1)
endwhile
MQ13c_SC08_DoorREF.SetLockLevel(255)
MQ13c_SC08_DoorREF.Lock(True)
EndFunction
Function SteelDragonRoar()
_00E_MQ13c_Steelbird_RoarSingleM.Play(PlayerREF)
EndFunction
Function KillKurmai()
akKurmai.SetGhost(False)
akKurmai.GetActorBase().SetEssential(False)
akKurmai.KillEssential(akKurmai)
if !akKurmai.IsDead()
akKurmai.KillEssential(akKurmai)
EndIf
EndFunction
Function DragonIdle()
If !NQ01.IsCompleted()
NQ01.FailAllObjectives()
NQ01.SetStage(35)
EndIf
MQ13c_SC03_CollisionPlane.Enable()
akSteelbird.PlayIdle(Dragon_PerchRoar)
_00E_MQ13c_Steelbird_RoarM.Play(PlayerREF)
akKurmai.GetActorBase().SetEssential(False)
akKurmai.SetGhost(False)
EndFunction
Function SpawnBarrier()
MQ13c_SC03_FailsaveBox.Enable()
akYaela.PlaceAtMe(_00E_A2_RiftExplosion)
MQ13c_SC03_YaelaBarrier.PlayAnimation("PlayAnim02")
_00E_MAGEldritchCharge_050M.Play(MQ13c_SC03_YaelaBarrier)
iBarrierSound = QSTDA16MagicBarrierLPM.Play(MQ13c_SC03_YaelaBarrier)
EndFunction
Function OpenDoor()
MQ13c_SC04_CollMarkerREF.Enable()
MQ13c_SC03_MuratteParent.Disable()
MQ13b_NexusDoor.BlockActivation(False)
EndFunction
Function PlayYaelaDeathSound()
_00E_MQ13c_YaleaDeathM.Play(PlayerREF)
EndFunction
Function StartSC04()
RequestAutoSave()
MQ13c_SC04_CenturionREF.Enable()
MQ13c_SC01_KillBoxREF.Enable()
MQ13c_SC03_SteelbirdREF.StopCombat()
akCompanionRomance.StopCombat()
akCompanionRomance.StopCombatAlarm()
akCompanionRomance.SheatheWeapon()
if akCompanionRomance.GetDistance(PlayerREF) >= 200
akCompanionRomance.MoveTo(MQ13c_SC04_CompMarker)
EndIf
MQ13c_SC04_CenturionAttack.ForceStart()
_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, True, 600, 700, 200)
MQ13c_SC04_PullChainREF.Activate(akCompanionRomance)
EndFunction
Function EnterCombat()
MQ13c_SC03_SteelbirdREF.StopCombat()
MQ13c_SC04_DeadMurat.Enable()
MQ13c_SC04_SpiderParent.Enable()
; Activate all spiders to get them released into the room
Form[] enemies = MQ13c_Nexushall_Spiders.ToArray()
Int index = 0
While index < enemies.Length
Actor enemy = enemies[index] as Actor
if enemy != MQ13c_SC04_CenturionREF
enemy.Activate(akCompanionRomance)
EndIf
index += 1
EndWhile
MQ13c_SC04_CenturionREF.StartCombat(akCompanionRomance)
akCompanionRomance.StartCombat(MQ13c_SC04_CenturionREF)
EndFunction
Function DisableBlockade()
MQ13c_SC04_CollMarkerREF.Disable()
MQ13c_SC04_CollMarkerREF001.Enable()
EndFunction
Function KillEnemies()
int iIndex = MQ13c_Nexushall_Spiders.GetSize()
while iIndex > 0
iIndex -= 1
Actor akActorToKill = MQ13c_Nexushall_Spiders.GetAt(iIndex) as Actor
akActorToKill.Kill(PlayerREF)
endwhile
EndFunction
Function CompanionCombatFailsave()
if akCompanionRomance.IsInCombat()
akCompanionRomance.StopCombat()
akCompanionRomance.StopCombatAlarm()
EndIf
EndFunction
Function RemoveCombatMusic()
JesparNoCombatComments.SetValueInt(0)
_00E_Music_Combat_Epic.Remove()
EndFunction
Function ActivateBlockade()
RequestAutoSave()
MQ13c_SC04_Lever.Enable()
if bCompanionInLiftZone
akCompanionRomance.MoveTo(PlayerREF)
EndIf
MQ13c_SC04_PressurePlate.Activate(MQ13c_SC04_PressurePlate)
MQ13c_SC04_BarrierREF.TranslateToRef(MQ13c_SC04_BarrierTranslateMarker, 300.0)
while !MQ13c_SC05_Botanicum.IsPlaying()
MQ13c_SC04_PressurePlate.Activate(MQ13c_SC04_PressurePlate)
Wait(0.75)
EndWhile
EndFunction
Function PlayImpact()
ShakeCamera(afStrength = 0.15)
EndFunction
Function StartSC05()
MQ13c_SC05_Botanicum.ForceStart()
EndFunction
Function OpenSecretDoor()
MQ13c_SC04_SecretDoorREF.Activate(MQ13c_SC04_SecretDoorREF)
MQ13c_SC04_MoveableWallREF.TranslateTo(MQ13c_SC04_MoveableWallREF.GetPositionX(), MQ13c_SC04_MoveableWallREF.GetPositionY(), MQ13c_SC04_MoveableWallREF.GetPositionZ() - 250.0, -09.0280, 0.0, 270.0073, 100.0)
StartSC05()
SetUpDebris()
EndFunction
Function SunlightFailsave()
_00E_MQ13b_SC10_NexusFadeBack.Remove()
_00E_MQ13b_SC10_NexusFadeHOLD.Remove()
ImageSpaceModifier.RemoveCrossFade()
_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, True)
EndFunction
Function SetUpDebris()
_00E_MQ07a_YoungMageREF.MoveTo(_00E_NPCDumpMarker)
akCompanionNoRomance.MoveTo(_00E_NPCDumpMarker)
MQ13b_StarshipREF002.Disable()
MQ13b_StarshipREF003.Disable()
MQ13c_SC05_PropMarker.Enable()
EndFunction
Function StartSC06()
MQ13c_SC06_FailsaveREF.Enable()
MQ13c_SC06_TravelToGearTower.ForceStart()
EndFunction
Function OpenCage01()
_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, True, 600, 700, 200)
MQ13c_SC06_Wall01.TranslateTo(MQ13c_SC06_Wall01.GetPositionX(), MQ13c_SC06_Wall01.GetPositionY(), MQ13c_SC06_Wall01.GetPositionZ() - 2000, MQ13c_SC06_Wall01.GetAngleX(), MQ13c_SC06_Wall01.GetAngleY(), MQ13c_SC06_Wall01.GetAngleZ(), 150.0)
OBJDwemerRepositoryRotateM.Play(MQ13c_SC06_Wall01)
Wait(3)
MQ13c_SC06_Wall01_Navcut.Disable()
MQ13c_SC06_CageDoor01_Open = True
int iIndex = MQ13c_SC06_Cage01_Enemies.GetSize()
while iIndex > 0
iIndex -= 1
Actor akActorToCheck = MQ13c_SC06_Cage01_Enemies.GetAt(iIndex) as Actor
akActorToCheck.EvaluatePackage()
akActorToCheck.StartCombat(PlayerREF)
EndWhile
EndFunction
Function OpenCage02()
MQ13c_SC06_Wall02.TranslateTo(MQ13c_SC06_Wall02.GetPositionX(), MQ13c_SC06_Wall02.GetPositionY(), MQ13c_SC06_Wall02.GetPositionZ() - 2000, MQ13c_SC06_Wall02.GetAngleX(), MQ13c_SC06_Wall02.GetAngleY(), MQ13c_SC06_Wall02.GetAngleZ(), 150.0)
OBJDwemerRepositoryRotateM.Play(MQ13c_SC06_Wall02)
Wait(3)
MQ13c_SC06_Wall02_Navcut.Disable()
MQ13c_SC06_CageDoor02_Open = True
int iIndex = MQ13c_SC06_Cage02_Enemies.GetSize()
while iIndex > 0
iIndex -= 1
Actor akActorToCheck = MQ13c_SC06_Cage02_Enemies.GetAt(iIndex) as Actor
akActorToCheck.EvaluatePackage()
akActorToCheck.StartCombat(PlayerREF)
EndWhile
EndFunction
Function OpenCage03()
MQ13c_SC06_Wall03.TranslateTo(MQ13c_SC06_Wall03.GetPositionX(), MQ13c_SC06_Wall03.GetPositionY(), MQ13c_SC06_Wall03.GetPositionZ() - 2000, MQ13c_SC06_Wall03.GetAngleX(), MQ13c_SC06_Wall03.GetAngleY(), MQ13c_SC06_Wall03.GetAngleZ(), 150.0)
OBJDwemerRepositoryRotateM.Play(MQ13c_SC06_Wall03)
Wait(3)
MQ13c_SC06_Wall03_Navcut.Disable()
MQ13c_SC06_CageDoor03_Open = True
int iIndex = MQ13c_SC06_Cage03_Enemies.GetSize()
while iIndex > 0
iIndex -= 1
Actor akActorToCheck = MQ13c_SC06_Cage03_Enemies.GetAt(iIndex) as Actor
akActorToCheck.EvaluatePackage()
akActorToCheck.StartCombat(PlayerREF)
EndWhile
EndFunction
Function EnableCrystalActivation()
_00E_QuestFunctions.SetNPCAsCompanion(akCompanionRomance, False)
MQ13c_SC06_CrystalActREF.Enable()
EndFunction
Function ActivateTurret()
_00E_MQ13c_sCrystalDoesntMove.Show()
_00E_MQ04_CrystalTouch.Play(PlayerREF)
EndFunction
Function StartSC07()
MQ13c_SC07_TurretAttack.ForceStart()
EndFunction
Function ActivateTurret02()
Game.RequestAutoSave()
SetObjectiveCompleted(15)
Levelsystem.RemoveSilence()
_00E_Music_Combat_Shieldbrothers.Add()
_00E_MQ13c_TurretChargeSoundM.Play(MQ13c_SC06_TurretFX)
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCharge")
EndFunction
Function FireBolt01()
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCast")
VoiceDragonShock.Cast(MQ13c_SC06_TurretFX, MQ13c_SC06_TurretCastMarker001)
EndFunction
Function GoToFiringState()
GoToState("FiringTurret")
EndFunction
Function FireBolt02()
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCast")
VoiceDragonShock.Cast(MQ13c_SC06_TurretFX, MQ13c_SC06_TurretCastMarker002)
EndFunction
Function FireBolt03()
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCast")
VoiceDragonShock.Cast(MQ13c_SC06_TurretFX, MQ13c_SC06_TurretCastMarker003)
EndFunction
Function OpenSecretPassage()
SetStage(95)
MQ13c_SC07_WallTranslater.TranslateToRef(MQ13c_SC07_WallTranslateRef, 400.0)
OBJDwemerRepositoryRotateM.Play(MQ13c_SC07_WallTranslater)
SetObjectiveDisplayed(20)
akCompanionNoRomance.Enable()
akCompanionNoRomance.MoveTo(MQ13c_SC06_CompanionNoRomanceMarker)
EndFunction
Function TurretFireAtThePlayer()
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCast")
VoiceDragonShock.Cast(MQ13c_SC06_TurretFX, PlayerREF)
EndFunction
Function SetPlayerInSafeZone()
MQ13c_SC07_PlayerInSafeZone = True
EndFunction
Function CloseShutter()
GameHour.SetValue(8.0) ; Probably to flavor lighting (?), no proper SkipTimeToHour needed
_00E_Music_Combat_Shieldbrothers.Remove()
MQ13c_SC07_WallTranslater.TranslateToRef(MQ13c_SC07_WallTranslateBackREF, 400.0)
OBJDwemerRepositoryRotateM.Play(MQ13c_SC07_WallTranslater)
EndFunction
Function FireTurret()
If !MQ13c_SC07_PlayerInSafeZone
FireBolt01()
Wait(2)
FireBolt02()
Wait(2)
FireBolt03()
Else
If MQ13c_SC07_TurretBoxREF.bPlayerOnSurface
TurretFireAtThePlayer()
EndIf
EndIf
EndFunction
Function StopFiring()
GoToState("defaultState")
EndFunction
Function SetObjective()
SetObjectiveCompleted(20)
if akCompanionRomance == _00E_MC_CaliaREF
SetObjectiveDisplayed(30)
Else
SetObjectiveDisplayed(25)
EndIf
EndFunction
Function StartSC08()
akCompanionRomance.MoveTo(PlayerREF)
akCompanionNoRomance.MoveTo(PlayerREF)
MQ13c_AtriumDoorREF.BlockActivation(True)
GameHour.SetValue(10.75) ; Probably to flavor lighting (?), no proper SkipTimeToHour needed
MQ13c_SC08_TravelToBridge.ForceStart()
EndFunction
Function SpawnSteelbird()
SetObjectiveCompleted(30)
SetObjectiveCompleted(25)
SetObjectiveDisplayed(35)
RequestAutoSave()
akSteelbirdAtrium.SetGhost(False)
akSteelbird = MQ13c_SC08_SteelbirdSpawn.PlaceActorAtMe(MQ13c_SC03_SteelbirdREF.GetActorBase(), 1) as Actor
_00E_MQ13c_Steelbird_RoarSingleM.Play(PlayerREF)
Levelsystem.RemoveSilence()
_00E_Music_Combat_Shieldbrothers.Remove()
_00E_Music_Special_Zyklus_OneSelection.Remove()
_00E_Music_Combat_EpicOneSelection.Remove()
_00E_Music_Combat_Epic.Remove()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Combat_BonehunterNoCond.Remove()
akSteelbird.Enable()
akSteelbird.MoveTo(MQ13c_SC08_SteelbirdSpawn)
akSteelbird.StartCombat(PlayerREF)
Utility.Wait(1)
_00E_Music_Combat_BonehunterNoCond.Add()
MQ13c_AtriumDoorREF.BlockActivation(False)
bSteelbirdAtriumSpawned = True
EndFunction
Function StartSteelbirdAttack()
GoToState("SteelbirdAttacksAtrium")
EndFunction
Function BangOnDoor()
MQ13c_SC08_DoorBangDust002.PlaceAtMe(FXdustDropMedExplosion, 1)
MQ13c_SC08_DoorBangDust001.PlaceAtMe(FXdustDropMedExplosion, 1)
AMBrCivilWarCatapultsDistantM.Play(PlayerREF)
TRPSwingGrateImpactFleshHighRadiusM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorREF.PlayImpactEffect(PHYGenericMetalHeavyImpactSet)
If PlayerREF.GetDistance(MQ13c_SC08_DoorREF) < 500.0
ShakeCamera(afStrength = 0.8)
Else
ShakeCamera(afStrength = 0.5)
EndIf
If RandomFloat(0, 1) > 0.5
_00E_MQ13c_Steelbird_RoarM.Play(MQ13c_SC08_SteelbirdSpawnMarker)
EndIf
EndFunction
Function SteeldragonEnter()
OBJVerticalSarcophagusOpenM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorBangDust002.PlaceAtMe(FXdustDropMedExplosion, 1)
MQ13c_SC08_DoorBangDust001.PlaceAtMe(FXdustDropMedExplosion, 1)
akSteelbirdAtrium = MQ13c_SC08_SteelbirdSpawnMarker.PlaceActorAtMe(MQ13c_SC03_SteelbirdREF.GetActorBase(), 1)
refAliasSteelbird.ForceRefTo(akSteelbirdAtrium)
TRPSwingGrateImpactFleshHighRadiusM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorREF.PlayImpactEffect(PHYGenericMetalHeavyImpactSet)
Wait(0.5)
TRPSwingGrateImpactFleshHighRadiusM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorREF.PlayImpactEffect(PHYGenericMetalHeavyImpactSet)
MQ13c_SC08_DoorREF.SetOpen(True)
_00E_MQ13c_Steelbird_RoarM.Play(MQ13c_SC08_SteelbirdSpawnMarker)
ShakeCamera()
Wait(3)
CollapseReactor()
EndFunction
Function StartSC09()
MQ13c_SC08_DoorREF.BlockActivation(True)
MQ13c_SC09_Killscene.ForceStart()
EndFunction
Function PlayerEnterAIWalk()
Game.ForceFirstPerson()
_00E_QuestFunctions.PlayerAIWalk(True)
PlayerCapsuleChair.Activate(PlayerREF, true)
EndFunction
Function CollapseReactor()
MQ13c_SC09_SteelbirdColMarker.Enable()
MAGNightingaleSubterfugeFire2DHighRadiusM.Play(MQ13c_SC09_ReactorREF)
Wait(0.5)
OBJEyeofMagnusVanishM.Play(MQ13c_SC09_ReactorREF)
MQ13c_SC09_ReactorREF.PlaceAtMe(MGEyeRemoveExplosion)
Wait(5)
ShakeCamera(afStrength = 1.0)
QSTAlduinDeathExplosionC.Play(MQ13c_SC09_ReactorREF)
MQ13c_SC09_ReactorREF.PlaceAtMe(_00E_MQ13c_SC09_LethalShockExplosion)
MQ13c_SC09_ReactorREF.PlaceAtMe(ExplosionShockMass01)
If GetStage() < 120
Wait(0.7)
akCompanionRomance.SetGhost(False)
akCompanionRomance.GetActorBase().SetEssential(False)
akCompanionNoRomance.GetActorBase().SetEssential(False)
akCompanionNoRomance.SetGhost(False)
ShockFXShader.Play(PlayerREF)
ShockFXShader.Play(akCompanionNoRomance)
ShockFXShader.Play(akCompanionRomance)
MAGShockExpMassImod.Apply()
akCompanionNoRomance.Kill(akSteelbirdAtrium)
akCompanionRomance.Kill(akSteelbirdAtrium)
PlayerREF.Kill(akSteelbirdAtrium)
EndIf
EndFunction
Function PlayLaunchSequence()
PlayerREF.SetGhost(True)
MQ13c_Capsule_ParentREF.Enable()
SetObjectiveCompleted(45)
_00E_MQ13c_Steelbird_RoarSingleM.Play(PlayerREF)
_00E_Music_Combat_BonehunterNoCond.Remove()
bCapsuleClosed = True
ForceFirstPerson()
int iCapsuleLaunch = _00E_MQ13c_CapsuleLaunch_WithSteelbirdM.Play(PlayerREF)
Sound.SetInstanceVolume(iCapsuleLaunch, 0.3)
OBJVerticalSarcophagusOpenM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorBangDust002.PlaceAtMe(FXdustDropMedExplosion, 1)
MQ13c_SC08_DoorBangDust001.PlaceAtMe(FXdustDropMedExplosion, 1)
akSteelbirdAtrium = MQ13c_SC08_SteelbirdSpawnMarker.PlaceActorAtMe(MQ13c_SC03_SteelbirdREF.GetActorBase(), 1)
refAliasSteelbird.ForceRefTo(akSteelbirdAtrium)
TRPSwingGrateImpactFleshHighRadiusM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorREF.PlayImpactEffect(PHYGenericMetalHeavyImpactSet)
Wait(0.5)
MQ13c_SC09_Grid.Disable()
TRPSwingGrateImpactFleshHighRadiusM.Play(MQ13c_SC08_DoorREF)
_00E_MQ13c_SC09_BashOpenDoorM.Play(MQ13c_SC08_DoorREF)
MQ13c_SC08_DoorREF.PlayImpactEffect(PHYGenericMetalHeavyImpactSet)
MQ13c_SC08_DoorREF.SetOpen(True)
_00E_MQ13c_Steelbird_RoarM.Play(MQ13c_SC08_SteelbirdSpawnMarker)
ShakeCamera()
Levelsystem.SkipTimeToHour(18.4)
MQ13c_SC09_PlayerButtonREF.Activate(GetPlayer())
QSTDwemerGong01.Play(PlayerREF)
Wait(1)
TRPDwemerPistonOutM.Play(PlayerREF)
MAGNightingaleSubterfugeFire2DHighRadiusM.Play(MQ13c_SC09_ReactorREF)
OBJEyeofMagnusVanishM.Play(MQ13c_SC09_ReactorREF)
MQ13c_SC09_ReactorREF.PlaceAtMe(MGEyeRemoveExplosion)
ShakeCamera(afStrength = 0.1)
_00E_MQ13c_Steelbird_RoarM.Play(MQ13c_SC09_PlayerButtonREF)
ShakeCamera(GetPlayer(), 0.2, 3)
Wait(5.5)
ShakeCamera(afStrength = 1.0)
QSTAlduinDeathExplosionC.Play(MQ13c_SC09_ReactorREF)
MQ13c_SC09_ExpMarker01.PlaceAtMe(FireBallExp01)
Wait(0.5)
MQ13c_SC09_ExpMarker02.PlaceAtMe(FireBallExp01)
Wait(0.5)
MQ13c_SC09_ReactorREF.PlaceAtMe(AlduinFirestormImpactExplosion)
MQ13c_SC09_ReactorREF.PlaceAtMe(FireStormExplosion)
Wait(1.5)
_00E_MQ13c_LaunchCapsuleMotionBlur.Apply()
ShakeCamera(GetPlayer(), RandomFloat(0.8, 0.9), 8)
PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() - 15000.0), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 700.0, 700.0)
MQ13c_SC09_CapsuleREF.TranslateTo(MQ13c_SC09_CapsuleREF.GetPositionX(), MQ13c_SC09_CapsuleREF.GetPositionY(), (MQ13c_SC09_CapsuleREF.GetPositionZ() - 15000.0), MQ13c_SC09_CapsuleREF.GetAngleX(), MQ13c_SC09_CapsuleREF.GetAngleY(), MQ13c_SC09_CapsuleREF.GetAngleZ(), 717.0, 717.0)
Wait(8)
FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 3.0)
PlayerREF.StopTranslation()
MQ13c_SC09_CapsuleREF.StopTranslation()
Wait(2)
SetStage(125)
EndFunction
Function UpdateObjectives()
fSteelbirdTimer = fSteelbirdTimer + __Config_fExtraTimeAfterMapHasBeenFound
SetObjectiveCompleted(40)
SetObjectiveDisplayed(45)
EndFunction
Function MoreTime()
fSteelbirdTimer = fSteelbirdTimer + 10
EndFunction
Function CloseCompanionCapsules()
MQ13c_SC09_Button02RomanceREF.Activate(akCompanionRomance)
MQ13c_SC09_Button01NoRomanceREF.Activate(akCompanionNoRomance)
EndFunction
Function EnableCrashSite()
MQ13c_Capsule_ParentREF.Enable()
MQ13b_Capsule_Chronikum_REF.Enable()
PlayerREF.StopTranslation()
Levelsystem.SkipTimeToHour(0)
Timescale.SetValue(10)
MQ13c_SC10_Linker.Enable()
akCompanionRomance.MoveTo(MQ13c_SC10_CompanionRomanceMarker)
akCompanionNoRomance.MoveTo(MQ13c_SC10_CompanionNoRomanceMarker)
akCompanionNoRomance.MoveTo(MQ13c_SC10_CompanionWoundedMarkerREF)
PlayerREF.MoveTo(MQ13c_SC10_PlayerStartMarker)
; I have moved the two Enable's (under this comment) beneath the
; four MoveTo's (above this comment). This fixed the CTD reported
; at http://forum.sureai.net//tracker.php?p=8&t=10816 .
akCompanionRomance.Enable()
akCompanionNoRomance.Enable()
PlayerREF.SetGhost(False)
MQ13c_SC10_CrashSiteScene.ForceStart()
EndFunction
Function PlayerWakeUp()
if akCompanionRomance == _00E_MC_JesparREF
SetObjectiveDisplayed(50)
Else
SetObjectiveDisplayed(55)
EndIf
ImageSpaceModifier.RemoveCrossFade(afFadeDuration = 0.1)
FadeToWhiteHoldImod.Remove()
_00E_WakeUp.ApplyCrossFade()
PlayerREF.PlayIdle(Idle_1stPersonWoozyGetUpFromBed)
Wait(3)
PlayerAIWalkStop()
Game.EnablePlayerControls()
EndFunction
Function ShowSearchObjective()
_00E_TeleportGlobal.SetValueInt(0)
if akCompanionNoRomance == _00E_MC_JesparREF
SetObjectiveCompleted(55)
SetObjectiveDisplayed(50)
Else
SetObjectiveCompleted(50)
SetObjectiveDisplayed(55)
EndIf
EndFunction
Function CompleteSearchObjective()
if akCompanionNoRomance == _00E_MC_JesparREF
SetObjectiveCompleted(50)
Else
SetObjectiveCompleted(55)
EndIf
EndFunction
Function FadeOutAndStartSC11()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
MQ13c_SC10_bHasFaded = True
If _00E_MC_JorrekRef.IsEnabled()
_00E_MC_JorrekRef.Disable()
EndIf
_00E_MC_YuslanRef.Enable()
_00E_MC_TealorREF.Enable()
_00E_MC_NataraREF.Enable()
_00E_MC_LexREF.Enable()
_00E_MC_YuslanRef.MoveTo(_00E_MQ08Prologue_NataraChair)
_00E_MC_TealorREF.MoveTo(_00E_MQ08aPrologue_TeaorThrone)
_00E_MC_NataraREF.MoveTo(_00E_MQ08Prologue_NataraChair)
_00E_MC_NataraREF.MoveTo(MQ10bJorrek)
akCompanionRomance.MoveTo(_00E_MQ08aPrologue_YuslanChair)
PlayerREF.MoveTo(_00E_MQ08aPrologue_KonstantinChair)
akCompanionNoRomance.MoveTo(MQ06_SC2_PlayerBed)
_00E_MC_LexREF.MoveTo(LexStool)
SetStage(140)
MQ13c_SC11_Emporium.ForceStart()
PlayerREF.Activate(_00E_MQ08aPrologue_KonstantinChair)
EndFunction
Function FadeBack()
FadeToBlackBackImod.ApplyCrossFade(3)
EndFunction
Function StartFinalCompanionQuest()
If akCompanionRomance == _00E_MC_JesparREF && !CQJ06.IsCompleted()
CQJ06.SetStage(5)
Elseif akCompanionRomance == _00E_MC_CaliaREF && !CQC06.IsCompleted()
CQC06.SetStage(5)
EndIf
EndFunction
Function MQ13cAddSilence()
Levelsystem.SetAllowIdleChatter(False)
_00E_SilenceAbruptHighPriority.Add()
EndFunction
Function MQ13cRemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
_00E_SilenceAbruptHighPriority.Remove()
EndFunction
Function FinishUP()
Levelsystem.RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
Levelsystem.GiveEP(__Config_iRewardEXP)
MQ14.SetStage(5)
TimeScale.SetValue(10)
EndFunction
Function CompanionQuestFailsave()
If MQ14.GetStage() < 15
if (JesparRomance.GetValueInt() == 1) && !(CQJ06.IsRunning())
CQJ06.SetStage(5)
Elseif (CaliaRomance.GetValueInt() == 1) && !(CQC06.IsRunning())
CQC06.SetStage(5)
EndIf
EndIf
EndFunction
;=====================================================================================
; STATES
;=====================================================================================
State SteelbirdAttacksAtrium
Event OnBeginState()
fSteelbirdTimer = __Config_fSteelbirdTimer
RegisterForSingleUpdate(5)
EndEvent
Event OnUpdate()
If (fSteelbirdTimer > 0) && !MQ13c_SC09_PlayerIsInCapsule
BangOnDoor()
if GetStage() < 120
_00E_MQ13c_sSteelBirdTimerMSG.Show(fSteelbirdTimer as Int)
fSteelbirdTimer = (fSteelbirdTimer - __Config_fKnockInterval)
RegisterForSingleUpdate(__Config_fKnockInterval)
endif
Else
Return
EndIf
EndEvent
EndState
State FiringTurret
Event OnBeginState()
if !PlayerREF.IsDead()
MQ13c_SC07_TurretIsFiring = True
FireTurret()
RegisterForSingleUpdate(1)
EndIf
EndEvent
Event OnUpdate()
if !PlayerREF.IsDead()
FireTurret()
RegisterForSingleUpdate(1)
EndIf
EndEvent
EndState
;=====================================================================================
; PROPERTY
;=====================================================================================
; TIMESCALE AUF DEFAULT-WERT ZUR<55>CKSETZEN! ; MUSIC-Types REMOVEN! ; GOD MODE RUNTERSETZEN!
bool bNoRomance
bool bCapsuleClosed
bool bNexusLiftInMotion
int iNexusLiftSound
int iBarrierSound
float fTimescaleBefore
float Property fSteelbirdTimer Auto Conditional Hidden
bool Property bLiftHasArrived Auto Conditional Hidden
bool Property bCompanionInLiftZone Auto Hidden
bool Property MQ13c_SC06_CageDoor01_Open Auto Conditional Hidden
bool Property MQ13c_SC06_CageDoor02_Open Auto Conditional Hidden
bool Property MQ13c_SC06_CageDoor03_Open Auto Conditional Hidden
bool Property MQ13c_SC07_PlayerInSafeZone Auto Conditional Hidden
bool Property MQ13c_SC07_TurretIsFiring Auto Conditional Hidden
bool Property MQ13c_SC09_PlayerIsInCapsule Auto Conditional Hidden
bool Property MQ13c_SC10_bHasFaded Auto Conditional Hidden
bool Property bSteelbirdAtriumSpawned Auto Conditional Hidden
float Property __Config_fSteelbirdTimer = 100.0 Auto
float Property __Config_fKnockInterval = 10.0 Auto
float Property __Config_fExtraTimeAfterMapHasBeenFound = 30.0 Auto
Int Property __Config_iRewardEXP = 1500 Auto
Actor akYaela
Actor akKurmai
Actor akSteelbird
Actor akSteelbirdAtrium
Light Property Torch01Intense Auto
Quest Property NQ01 Auto
Quest Property MQ14 Auto
Quest Property CQJ06 Auto
Quest Property CQC06 Auto
MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
MusicType Property _00E_Music_Combat_EpicOneSelection Auto
MusicType Property _00E_Music_Combat_Epic Auto
MusicType Property _00E_Music_Combat_Shieldbrothers Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
MusicType Property _00E_Music_Combat_BonehunterNoCond Auto
ReferenceAlias Property refAliasCompanionRomance Auto
ReferenceAlias Property refAliasCompanionNoRomance Auto
ReferenceAlias Property refAliasSteelbird Auto
ImpactDataSet Property PHYGenericMetalHeavyImpactSet Auto
_00E_QuestFunctions Property Levelsystem Auto
Actor Property akCompanionRomance Auto Hidden
Actor Property akCompanionNoRomance Auto Hidden
Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto
Actor Property _00E_MC_CaliaREF Auto
Actor Property _00E_SC_KurmaiREF Auto
Actor Property _00E_MC_JorrekRef Auto
Actor Property _00E_MC_YaelaREF Auto
Actor Property MQ13c_SC04_CenturionREF Auto
Actor Property MQ13c_SC04_SpiderParent Auto
Actor Property _00E_MQ07a_YoungMageREF Auto
Actor Property MQ13c_SC03_SteelbirdREF Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_NataraREF Auto
Actor Property _00E_MC_YuslanRef Auto
Actor Property _00E_MC_LexRef Auto
Idle Property Dragon_PerchRoar Auto
Idle Property Idle_1stPersonWoozyGetUpFromBed Auto
ObjectReference Property MQ13b_SC10_NexusLift002 Auto
ObjectReference Property MQ13b_SC11_ShutterREF Auto
ObjectReference Property MQ13c_SC01_ShaftOriginRef Auto
ObjectReference Property MQ13c_SC01_YaelaTranslateMarker Auto
ObjectReference Property MQ13c_SC01_CaliaTranslateToMarker Auto
ObjectReference Property MQ13c_SC01_CaliaTranslateToMarker001 Auto
ObjectReference Property MQ13c_SC01_NexusLiftOriginMarker Auto
ObjectReference Property MQ13c_SC02_KurmaiSpawnMarker Auto
ObjectReference Property MQ13c_SC03_YaelaBarrier Auto
ObjectReference Property MQ13c_SC03_CollisionPlane Auto
ObjectReference Property MQ13b_NexusDoor Auto
ObjectReference Property MQ13c_SC03_FailsaveBox Auto
ObjectReference Property MQ13c_SC04_CompMarker Auto
ObjectReference Property MQ13c_SC03_MuratteParent Auto
ObjectReference Property MQ13c_SC04_DeadMurat Auto
ObjectReference Property MQ13c_SC04_Lever Auto
ObjectReference Property MQ13c_SC04_MoveableWallREF Auto
ObjectReference Property MQ13c_SC04_SecretDoorREF Auto
ObjectReference Property _00E_NPCDumpMarker Auto
ObjectReference Property MQ13b_StarshipREF002 Auto
ObjectReference Property MQ13b_StarshipREF003 Auto
ObjectReference Property MQ13c_SC05_PropMarker Auto
ObjectReference Property MQ13c_SC04_PressurePlate Auto
ObjectReference Property MQ13c_SC04_CollMarkerREF Auto
ObjectReference Property MQ13c_SC04_CollMarkerREF001 Auto
ObjectReference Property MQ13c_SC04_BarrierREF Auto
ObjectReference Property MQ13c_SC04_BarrierTranslateMarker Auto
ObjectReference Property MQ13c_SC06_Wall01 Auto
ObjectReference Property MQ13c_SC06_Wall01_Navcut Auto
ObjectReference Property MQ13c_SC06_Wall02_Navcut Auto
ObjectReference Property MQ13c_SC06_Wall02 Auto
ObjectReference Property MQ13c_SC06_Wall03_Navcut Auto
ObjectReference Property MQ13c_SC06_Wall03 Auto
ObjectReference Property MQ13c_SC06_CrystalActREF Auto
ObjectReference Property MQ13c_SC06_TurretFX Auto
ObjectReference Property MQ13c_SC06_TurretCastMarker001 Auto
ObjectReference Property MQ13c_SC06_TurretCastMarker002 Auto
ObjectReference Property MQ13c_SC06_TurretCastMarker003 Auto
ObjectReference Property MQ13c_SC06_CompanionNoRomanceMarker Auto
ObjectReference Property MQ13c_SC07_WallTranslater Auto
ObjectReference Property MQ13c_SC07_WallTranslateRef Auto
ObjectReference Property MQ13c_SC07_WallTranslateBackREF Auto
ObjectReference Property MQ13c_SC08_SteelbirdSpawn Auto
ObjectReference Property MQ13c_SC08_DoorBangDust001 Auto
ObjectReference Property MQ13c_SC08_DoorBangDust002 Auto
ObjectReference Property MQ13c_SC08_DoorREF Auto
ObjectReference Property MQ13c_SC08_SteelbirdSpawnMarker Auto
ObjectReference Property MQ13c_SC09_ReactorREF Auto
ObjectReference Property MQ13c_SC09_SteelbirdColMarker Auto
ObjectReference Property MQ13c_SC09_CapsuleREF Auto
ObjectReference Property MQ13c_SC09_Button02RomanceREF Auto
ObjectReference Property MQ13c_SC09_Button01NoRomanceREF Auto
ObjectReference Property MQ13c_SC09_PlayerButtonREF Auto
ObjectReference Property MQ13c_SC09_Grid Auto
ObjectReference Property MQ13c_SC09_ExpMarker01 Auto
ObjectReference Property MQ13c_SC09_ExpMarker02 Auto
ObjectReference Property MQ13c_SC10_Linker Auto
ObjectReference Property MQ13c_SC10_CompanionWoundedMarkerREF Auto
ObjectReference Property MQ13c_SC10_CompanionRomanceMarker Auto
ObjectReference Property MQ13c_SC10_CompanionNoRomanceMarker Auto
ObjectReference Property MQ13c_SC10_PlayerStartMarker Auto
ObjectReference Property _00E_MQ08aPrologue_TeaorThrone Auto
ObjectReference Property _00E_MQ08Prologue_NataraChair Auto
ObjectReference Property _00E_MQ08aPrologue_YuslanChair Auto
ObjectReference Property LexStool Auto
ObjectReference Property _00E_MQ08aPrologue_KonstantinChair Auto
ObjectReference Property MQ06_SC2_PlayerBed Auto
ObjectReference Property MQ13c_SC01_KillBoxREF Auto
ObjectReference Property MQ13c_SC06_FailsaveREF Auto
ObjectReference Property MQ13b_Capsule_Chronikum_REF Auto
ObjectReference Property MQ13c_SC04_PullChainREF Auto
ObjectReference Property MQ13c_AtriumDoorREF Auto
ObjectReference Property MQ10bJorrek Auto
ObjectReference Property PlayerCapsuleChair Auto
ObjectReference Property MQ13c_Capsule_ParentREF Auto
_00E_MQ13c_SC07_TurretSC Property MQ13c_SC07_TurretBoxREF Auto
Formlist Property MQ13c_SC06_Cage01_Enemies Auto
Formlist Property MQ13c_SC06_Cage02_Enemies Auto
Formlist Property MQ13c_SC06_Cage03_Enemies Auto
Formlist Property MQ13c_Nexushall_Spiders Auto
Explosion Property _00E_A2_RiftExplosion Auto
Explosion Property FXdustDropMedExplosion Auto
Explosion Property MGEyeRemoveExplosion Auto
Explosion Property _00E_MQ13c_SC09_LethalShockExplosion Auto
Explosion Property ExplosionShockMass01 Auto
Explosion Property FireStormExplosion Auto
Explosion Property AlduinFirestormImpactExplosion Auto
Explosion Property FireballExp01 Auto
Weapon Property _04E_StabDerErdrung Auto
Weapon Property _03E_21_Sternlingsstreitkolben Auto
Scene Property MQ13c_SC02_KurmaiReappears Auto
Scene Property MQ13c_SC03_SteelbirdAttack Auto
Scene Property MQ13c_SC04_CenturionAttack Auto
Scene Property MQ13c_SC05_Botanicum Auto
Scene Property MQ13c_SC06_TravelToGearTower Auto
Scene Property MQ13c_SC07_TurretAttack Auto
Scene Property MQ13c_SC08_TravelToBridge Auto
Scene Property MQ13c_SC09_Killscene Auto
Scene Property MQ13c_SC10_CrashSiteScene Auto
Scene Property MQ13c_SC11_Emporium Auto
Sound Property DRSStoneRotatingDiscLPM Auto
Sound Property _00E_MQ04_CrystalTouch Auto
Sound Property _00E_MQ13c_Steelbird_RoarSingleM Auto
Sound Property _00E_MAGEldritchCharge_050M Auto
Sound Property QSTDA16MagicBarrierLPM Auto
Sound Property _00E_MQ13c_Steelbird_RoarM Auto
Sound Property OBJDwemerRepositoryRotateM Auto
Sound Property AMBrCivilWarCatapultsDistantM Auto
Sound Property TRPSwingGrateImpactFleshHighRadiusM Auto
Sound Property OBJVerticalSarcophagusOpenM Auto
Sound Property MAGNightingaleSubterfugeFire2DHighRadiusM Auto
Sound Property OBJEyeofMagnusVanishM Auto
Sound Property QSTAlduinDeathExplosionC Auto
Sound Property QSTDwemerGong01 Auto
Sound Property TRPDwemerPistonOutM Auto
Sound Property _00E_MQ13c_TurretChargeSoundM Auto
Sound Property _00E_MQ13c_YaleaDeathM Auto
Sound Property _00E_MQ13c_SC09_BashOpenDoorM Auto
Sound Property _00E_MQ13c_CapsuleLaunch_WithSteelbirdM Auto
EffectShader Property ShockFXShader Auto
Spell Property _00E_Ability_StaggerSelfSpell Auto
Spell Property VoiceDragonShock Auto
Message Property _00E_MQ13c_sCrystalDoesntMove Auto
Message Property _00E_MQ13c_sSteelBirdTimerMSG Auto
ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFadeHOLD Auto
ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFadeBack Auto
ImageSpaceModifier Property _00E_MQ04_CrystalExpImpactEXP Auto
ImageSpaceModifier Property MAGShockExpMassImod Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
ImageSpaceModifier Property _00E_WakeUp Auto
ImageSpaceModifier Property FadeToWhiteHoldImod Auto
ImageSpaceModifier Property _00E_MQ13c_LaunchCapsuleMotionBlur Auto
GlobalVariable Property GameHour Auto
GlobalVariable Property Timescale Auto
GlobalVariable Property CaliaRomance Auto
GlobalVariable Property JesparRomance Auto
GlobalVariable Property SympathyJespar Auto
GlobalVariable Property SympathyCalia Auto
GlobalVariable Property JesparNoCombatComments Auto
GlobalVariable Property _00E_TeleportGlobal Auto
Cell Property MQ13cAtrium Auto