291 lines
8.7 KiB
Plaintext
291 lines
8.7 KiB
Plaintext
Scriptname _00E_MQP01_Functions extends Quest
|
|
|
|
Import Utility
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Function SetUpScene()
|
|
|
|
Game.FadeOutGame(false, true, 0.5, 0.5)
|
|
FadeToBlackHoldIMOD.Apply()
|
|
PlayerREF.SetScale(0.85)
|
|
TimeScale.SetValue(0.1)
|
|
GameHour.SetValue(18.5)
|
|
Game.ForceFirstPerson()
|
|
Game.DisablePlayerControls(false, true, true, false, true, false, false)
|
|
FadeToBlackBackImod.Apply()
|
|
FadeToBlackHoldIMOD.Remove()
|
|
MQP01_DreamDoorREF.BlockActivation(True)
|
|
Wait(5.0)
|
|
Game.EnablePlayerControls()
|
|
|
|
if EnderalFunctions.GetNewGameCount() > 1
|
|
Game.QuitToMainMenu()
|
|
Debug.MessageBox("Due to an engine bug, new game should not be started after quitting to the main menu. Please, restart Enderal first.")
|
|
return
|
|
endif
|
|
|
|
Game.DisablePlayerControls(false, true, true, false, true, false, false)
|
|
Wait(1.0)
|
|
_00E_MQP01_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
|
|
|
|
EndFunction
|
|
|
|
Function UnlockDoor()
|
|
|
|
MQP01_DreamDoorREF.Lock(False)
|
|
MQP01_DreamDoorREF.BlockActivation(False)
|
|
|
|
EndFunction
|
|
|
|
Function UnblockDoor()
|
|
|
|
MQP01_DreamDoorREF.BlockActivation(False)
|
|
|
|
EndFunction
|
|
|
|
Function ArriveInHouse()
|
|
|
|
_00E_MQP01_InfantLaughing.Play(PlayerREF)
|
|
TimeScale.SetValue(450)
|
|
RegisterForSingleUpdate(1)
|
|
|
|
EndFunction
|
|
|
|
Function SC01_FatherFailsave()
|
|
|
|
Game.DisablePlayerControls()
|
|
|
|
if MQP01_FatherREF.GetDistance(MQP01_SC1_FatherArriveMarker) >= 75
|
|
MQP01_FatherREF.MoveTo(MQP01_SC1_FatherArriveMarker)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function StartFatherWhistleScene()
|
|
|
|
Game.DisablePlayerControls()
|
|
MQP01_FatherREF.MoveTo(MQP01_SC1_FatherStartWalkingMarker)
|
|
MQP01_SC1_FatherArrivesInKitchen.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StopMusic()
|
|
|
|
_00E_SilenceTransitionHighPriority.Add()
|
|
|
|
EndFunction
|
|
|
|
Function StartFatherAccuseScene()
|
|
|
|
if PlayerREF.GetDistance(MQP01_SC01_PlayerWalkMarker) >= 55
|
|
PlayerREF.TranslateToRef(MQP01_SC01_PlayerWalkMarker, 50, 50)
|
|
EndIf
|
|
|
|
AudioCategoryAMBr.SetVolume(__Config_MuteAmbienceVolume)
|
|
AudioCategoryAMB.SetVolume(__Config_MuteAmbienceVolume)
|
|
AudioCategorySFX.SetVolume(__Config_MuteAmbienceVolume)
|
|
; SE: Disabled sound volume manipulation, we don't know user's setup and don't want to deafen them
|
|
;AudioCategoryMUS.SetVolume(3.25)
|
|
;AudioCategoryVOCGeneral.SetVolume(7.5)
|
|
_00E_Music_Special_Dreams.Remove()
|
|
_00E_SilenceTransitionHighPriority.Remove()
|
|
_00E_Music_Special_MQP01_BuildUp.Add()
|
|
FireSound = FXFireEmbers02LP.Play(PlayerREF)
|
|
MQP01_SC2_EmbersEffect01.Enable()
|
|
MQP01_SC2_FatherAccusesThePlayer.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartFire()
|
|
|
|
Game.ShakeCamera()
|
|
ExplosionToDisable00 = MQP01_SC2_ExplosionSpawnMarker.PlaceAtMe(_00E_HarmlessFireExplosion, 1)
|
|
ExplosionToDisable01 = MQP01_FatherREF.PlaceAtMe(_00E_MQP01_IntenseFire, 1)
|
|
MAGFireBallExpImod.Apply()
|
|
MQP01_SC2_FireREF03.EnableNoWait()
|
|
MQP01_SC2_FireREF04.EnableNoWait()
|
|
MAGDestructionFireStormExplosionM.Play(PlayerREF)
|
|
Wait(0.5)
|
|
Game.ShakeCamera(afStrength = 0.7)
|
|
MQP01_SC2_FireREF05.EnableNoWait()
|
|
MQP01_SC2_FireREF06.EnableNoWait()
|
|
MAGDestructionFireballExplosionM.Play(PlayerREF)
|
|
FireFXShader.Play(MQP01_FatherRef)
|
|
FireFXShader.Play(MQP01_SC02_Elk)
|
|
Wait(0.5)
|
|
BFXFireImod.Apply()
|
|
MAGFirebolt03Fire.Play(PlayerREF)
|
|
Game.ShakeCamera(afStrength = 0.1)
|
|
MQP01_SC2_FireREF01.EnableNoWait()
|
|
MQP01_SC2_FireREF02.EnableNoWait()
|
|
_00E_MAGFXFireOilIgniteLow.Play(PlayerREF)
|
|
MQP01_SC2_SmokeREF01.EnableNoWait()
|
|
MQP01_SC2_EmbersEffect02.EnableNoWait()
|
|
|
|
EndFunction
|
|
|
|
Function FatherStartFeeding()
|
|
|
|
_00E_MQP01_DevourElkM.Play(PlayerREF)
|
|
MQP01_FatherREF.SetAnimationVariableBool("bAnimationDriven", true)
|
|
Debug.SendAnimationEvent(MQP01_FatherREF, "IdleCannibalFeedCrouching")
|
|
|
|
EndFunction
|
|
|
|
Function CrashDownEverything()
|
|
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(0.5)
|
|
MQP01_SC02_Elk.PlayImpactEffect(BloodSprayImpactSetRed )
|
|
Wait(5.9)
|
|
PlayerREF.TranslateToRef(MQP01_SC2_PlayerCameraTran, 1000.0, 1000.0)
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PlayIntroAndMovePlayerToShip()
|
|
|
|
AudioCategoryAMB.Mute()
|
|
AudioCategoryMAG.Mute()
|
|
AudioCategorySFX.Mute()
|
|
MQP01_SC2_FatherAccusesThePlayer.Stop()
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
PlayerREF.SetScale(1)
|
|
Sound.StopInstance(FireSound)
|
|
BFXFireImod.Remove()
|
|
Wait(7.8)
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
|
Steam.UnlockAchievement("END_COMPLETE_MQP01_01")
|
|
EndIf
|
|
If _00E_VideoSkip.GetValueInt() == 0
|
|
Game.PlayBink("EnderalIntro.bik", true, true, true, true)
|
|
EndIf
|
|
wait(0.2)
|
|
;AudioCategoryVOCGeneral.SetVolume(1)
|
|
;AudioCategoryMUS.SetVolume(0.7)
|
|
AudioCategoryAMBr.SetVolume(1)
|
|
AudioCategoryAMB.SetVolume(1)
|
|
AudioCategorySFX.SetVolume(1)
|
|
MQP02.SetStage(5)
|
|
AudioCategoryAMB.UnMute()
|
|
AudioCategoryMAG.UnMute()
|
|
AudioCategorySFX.UnMute()
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
_00E_Music_Special_Dreams.Remove()
|
|
ExplosionToDisable00.delete()
|
|
ExplosionToDisable01.delete()
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; EVENTS
|
|
;=====================================================================================
|
|
|
|
Event OnUpdate()
|
|
|
|
If (GameHour.GetValue() <= 22)
|
|
RegisterForSingleUpdate(0.5)
|
|
Else
|
|
Timescale.SetValue(0.1)
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
int iVOCGeneralValue
|
|
int FireSound
|
|
ObjectReference ExplosionToDisable00
|
|
ObjectReference ExplosionToDisable01
|
|
|
|
float Property __Config_MuteAmbienceVolume = 0.75 Auto
|
|
{At which level should the ambience sound be played? (0.5 -> 50% of normal loudness)}
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
MusicType Property _00E_Music_Special_Dreams Auto
|
|
MusicType Property _00E_SilenceAbruptHighPriority Auto
|
|
MusicType Property _00E_Music_Special_MQP01_BuildUp Auto
|
|
MusicType Property _00E_SilenceTransitionHighPriority Auto
|
|
|
|
Explosion Property _00E_HarmlessFireExplosion Auto
|
|
|
|
SoundCategory Property AudioCategoryVOCGeneral Auto
|
|
SoundCategory Property AudioCategoryAMB Auto
|
|
SoundCategory Property AudioCategoryMAG Auto
|
|
SoundCategory Property AudioCategorySFX Auto
|
|
SoundCategory Property AudioCategoryMUS Auto
|
|
SoundCategory Property AudioCategoryAMBr Auto
|
|
|
|
Actor Property PlayerREF Auto
|
|
Actor Property MQP01_FatherRef Auto
|
|
|
|
Scene Property MQP01_SC1_FatherArrivesInKitchen Auto
|
|
Scene Property MQP01_SC2_FatherAccusesThePlayer Auto
|
|
|
|
Message Property _00E_MQP01_Thoughts01 Auto
|
|
|
|
Sound Property _00E_MAGFXFireOilIgniteLow Auto
|
|
Sound Property _00E_MQP01_InfantLaughing Auto
|
|
Sound Property FXFireEmbers02LP Auto
|
|
Sound Property MAGDestructionFireStormExplosionM Auto
|
|
Sound Property MAGDestructionFireballExplosionM Auto
|
|
Sound Property MAGFirebolt03Fire Auto
|
|
Sound Property _00E_MQP01_DevourElkM Auto
|
|
|
|
ImpactDataSet Property BloodSprayImpactSetRed Auto
|
|
|
|
EffectShader Property FireFXShader Auto
|
|
|
|
Light Property _00E_MQP01_IntenseFire Auto
|
|
|
|
ObjectReference Property MQP01_SC1_FatherStartWalkingMarker Auto
|
|
ObjectReference Property MQP01_SC2_EmbersEffect01 Auto
|
|
ObjectReference Property MQP01_SC2_EmbersEffect02 Auto
|
|
ObjectReference Property MQP01_SC2_SmokeREF01 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF01 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF02 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF03 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF04 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF05 Auto
|
|
ObjectReference Property MQP01_SC2_FireREF06 Auto
|
|
ObjectReference Property MQP01_SC2_ExplosionSpawnMarker Auto
|
|
ObjectReference Property MQP01_SC2_PlayerCameraTran Auto
|
|
ObjectReference Property MQP01_DreamDoorREF Auto
|
|
ObjectReference Property MQP01_SC02_Elk Auto
|
|
ObjectReference Property MQP01_SC1_FatherArriveMarker Auto
|
|
ObjectReference Property MQP01_SC01_PlayerWalkMarker Auto
|
|
|
|
Quest Property MQP02 Auto
|
|
|
|
GlobalVariable Property Timescale Auto
|
|
GlobalVariable Property GameHour Auto
|
|
GlobalVariable Property _00E_VideoSkip Auto
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackBackImod Auto
|
|
ImageSpaceModifier Property MAGFireBallExpImod Auto
|
|
ImageSpaceModifier Property BFXFireImod Auto |