251 lines
6.2 KiB
Plaintext
251 lines
6.2 KiB
Plaintext
Scriptname _00E_NQ15Functions extends Quest Conditional
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Import Utility
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetTime()
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RegisterForSingleUpdateGameTime(0.1)
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GameHoursAfterQuest = GameHour.GetValue() as float
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EndFunction
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Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
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if GameHour.GetValue() as float >= GameHoursAfterQuest + 1.0
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SetStage(50)
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UnregisterForUpdateGameTime()
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endif
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endEvent
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Function InitMeldorScene()
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Game.SetHUDCartMode(true)
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FadeToBlackImod.Apply()
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Wait(1.5)
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FadeToBlackHoldImod.ApplyCrossFade()
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Wait(1.0)
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MeldorRef.Enable()
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Actor Meldor = MeldorRef as Actor
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Meldor.SetGhost(True)
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PlayerREF.MoveTo(NQ15_SC01_PlayerStartMarker)
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NQ15_SC01_BedroomDoorREF.SetOpen(True)
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MayorRef.MoveTo(NQ15MayorMarker)
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MeldorRef.MoveTo(NQ15MeldorMarker002)
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Wait(1.0)
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FadeToBlackBackImod.ApplyCrossFade()
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Wait(1.0)
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NQ15_SC1.ForceStart()
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Game.EnablePlayerControls()
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Game.SetHUDCartMode(false)
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EndFunction
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Function EnableDrownedWoman()
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Actor Meldor = MeldorRef as Actor
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Meldor.SetGhost(False)
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NQ15Woman.Enable()
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EndFunction
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Function StartVision()
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Levelsystem.VisionEffectNoTimestop(None, _00E_NQ15_ActorsVision)
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EndFunction
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Function EndVision()
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Levelsystem.VisionEffectNoTimestopStop(None, _00E_NQ15_ActorsVision, true)
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EndFunction
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Function StartVisionNoActors()
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Levelsystem.VisionEffectNoTimestop(None, None)
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EndFunction
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function EndVisionNoActors()
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Levelsystem.VisionEffectNoTimestopStop(None, None)
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EndFunction
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Function StartSC3()
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NQ15_SC3.ForceStart()
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Game.DisablePlayerControls()
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EndFunction
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Function EndSC3()
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Game.EnablePlayerControls()
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PentasKey.Enable()
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_00E_TeleportVanishShader.Play(NQ15Woman)
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Wait(3)
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NQ15Woman.Disable()
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EndFunction
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Function NQ15_SC4Start()
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NQ15Woman.Enable()
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NQ15_SC4.ForceStart()
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EndFunction
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Function DisableWOman()
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_00E_TeleportVanishShader.Play(NQ15Woman)
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Wait(3)
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NQ15Woman.Disable()
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NQ15Auftrag.Enable()
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EndFunction
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Function SetUpMeldorScene()
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NQ15Soeldner.EnableNoWait()
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MeldorRef.Enable()
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MeldorRef.MoveTo(NQ15MeldorMarker02)
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MeldorRef.MoveTo(NQ15_SC05_MeldorStartMarker)
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NQ15_SC5.ForceStart()
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EndFunction
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Function PortWoman()
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if Player == NONE
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Player.ForceRefTo(Game.GetForm(0x00000014) as Actor)
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EndIf
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NQ15Woman.Enable()
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NQ15Woman.SetAlpha(0.0)
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NQ15Woman.MoveTo(NQ15WomanMarker)
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; SE: Need to wait for 3D to load before playing the shader
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_00E_QuestFunctions.WaitForReferenceToLoad(NQ15Woman)
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_00E_TeleportReappearShader.Play(NQ15Woman)
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; SE: The shader is short, 2 seconds is too long
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Wait(1.0)
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NQ15Woman.SetAlpha(1)
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EndFunction
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Function MarkAsNotFair()
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NQ15IsNotFair = true
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EndFunction
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Function GiveAmulet()
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PlayerREF.AddItem(Amulet, 1)
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EndFunction
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function GiveGold()
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PlayerREF.AddItem(Gold001, Gold)
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EndFunction
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Function LevitateMeldor()
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Actor Meldor = MeldorRef as Actor
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Debug.SendAnimationEvent(Meldor, "IdleDA02BoethiahPostEnter")
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NQ15Woman.PlayIdle(IdleCO2Ceremony2Blessing)
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_00E_Horror_Ghosts_01M.Play(NQ15Woman)
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Meldor.SetHeadTracking(false)
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Meldor.SetGhost(true)
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Wait(1.5)
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MeldorREF.Say(NQ15_D5_Meldor_PainTopic)
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Wait(4)
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_00E_HighOnesDisintegrate.Play(MeldorRef)
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Wait(1.5)
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ObjectReference KillMarkerMeldor = MeldorREF.PlaceAtMe(XMarker)
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_00E_A2_PrimalForce_ScreamMarkerMale.Play(KillMarkerMeldor)
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NQ15_BloodParentREF.Enable()
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MeldorRef.PlaceAtMe(ExplosionIllusionDark01)
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MeldorRef.PlaceAtMe(_00E_FS_MAGGoreExplosion)
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Game.ShakeCamera(None,1,1)
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Game.TriggerScreenBlood(10)
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MeldorRef.KnockAreaEffect(1, 1024)
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Wait(0.2)
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Meldor.KillEssential(Meldor)
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MeldorRef.DisableNoWait()
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SetStage(240)
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_00E_QuestFunctions.PlayerAIWalkStop()
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EndFunction
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Function DespawnWoman()
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_00E_TeleportVanishShader.Play(NQ15Woman)
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Wait(3)
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NQ15Woman.Disable()
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Wait(5)
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Levelsystem.RemoveSilence()
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Wait(3)
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Weather.ReleaseOverride()
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EndFunction
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Function EnableContainerAndGiveKey()
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NQ15Container.Enable()
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PlayerREF.AddItem(_00E_NQ15ContainerKey, 1)
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Levelsystem.RemoveSilence()
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Weather.ReleaseOverride()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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EffectShader Property _00E_TeleportVanishShader Auto
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EffectShader Property _00E_TeleportReappearShader Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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ReferenceAlias Property Player Auto
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ObjectReference Property MeldorRef Auto
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ObjectReference Property NQ15MayorMarker Auto
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ObjectReference Property NQ15MeldorMarker02 Auto
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ObjectReference Property NQ15WomanMarker Auto
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ObjectReference Property PentasKey Auto
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ObjectReference Property NQ15Container Auto
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ObjectReference Property NQ15_SC01_PlayerStartMarker Auto
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ObjectReference Property NQ15MeldorMarker002 Auto
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ObjectReference Property NQ15_SC05_MeldorStartMarker Auto
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ObjectReference Property NQ15_SC01_BedroomDoorREF Auto
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ObjectReference Property NQ15_BloodParentREF Auto
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Actor Property PlayerREF Auto
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Topic Property NQ15_D5_Meldor_PainTopic Auto
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ObjectReference Property NQ15Soeldner Auto
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GlobalVariable Property GameHour Auto
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Float GameHoursAfterQuest
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Key Property _00E_NQ15ContainerKey Auto
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Idle Property IdleCO2Ceremony2Blessing Auto
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Explosion Property ExplosionIllusionDark01 Auto
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Explosion Property _00E_FS_MAGGoreExplosion Auto
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Scene Property NQ15_SC1 Auto
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Scene Property NQ15_SC3 Auto
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Scene Property NQ15_SC4 Auto
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Sound Property _00E_A2_PrimalForce_ScreamMarkerMale Auto
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Sound Property _00E_Horror_Ghosts_01M Auto
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Scene Property NQ15_SC5 Auto
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Armor Property Amulet Auto
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ImageSpaceModifier Property FadeToBlackImod Auto
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ImageSpaceModifier Property FadeToBlackBackImod Auto
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ImageSpaceModifier Property FadeToBlackHoldImod Auto
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ObjectReference Property NQ15Auftrag Auto
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ObjectReference Property MayorRef Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Formlist Property _00E_NQ15_ActorsVision Auto
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Int Property Gold Auto
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MiscObject Property Gold001 Auto
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Actor Property NQ15Woman Auto
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Static Property XMarker Auto
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Bool Property NQ15IsNotFair Auto Conditional |