78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
Scriptname _00E_Phasmalist_Transmute extends activemagiceffect
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Actor Caster
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Actor Target
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int SoundHandler
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property PlayerREF Auto
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Perk Property _00E_Class_Phasmalist_P08c_Talent_Transmute Auto
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Perk Property _00E_Class_Phasmalist_P08c_Talent_Transmute2 Auto
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Perk Property _00E_Class_Phasmalist_P08c_Talent_Transmute3 Auto
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Shout Property _00E_Phasmalist_A2_TransmuteShout Auto
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Sound Property MAGMystisicmSoulTrapActiveLP Auto
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VisualEffect Property _00E_Phasmalist_TransmuteDrainVisual Auto
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Explosion Property _00E_Phasmalist_TransmuteExp Auto
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Keyword Property actorTypeUndead Auto
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Activator Property _00E_Phasmalist_TransmutePile Auto
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Ingredient Property undeadLoot Auto
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SoulGem Property normalLoot Auto
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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If !akTarget.IsDead()
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Levelsystem._00E_Levelsystem_sEnemyHasToBeDead.Show()
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_Phasmalist_A2_TransmuteShout, 0)
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Return
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Else
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Target = akTarget
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Caster = akCaster
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akTarget.ApplyHavokImpulse(0.0, 0.0, 100.0, 10.0)
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Self.PlayVictimAndPlayerFX()
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Utility.Wait(1.5)
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akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateStart)
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Self.GetItems()
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Utility.Wait(1.5)
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Self.ExplodeVictim()
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akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateEnd)
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EndIf
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EndEvent
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Function PlayVictimAndPlayerFX()
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;TODO: play shaders
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SoundHandler = MAGMystisicmSoulTrapActiveLP.Play(Caster)
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_00E_Phasmalist_TransmuteDrainVisual.Play(Target, akFacingObject = Caster)
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_00E_Phasmalist_TransmuteDrainVisual.Play(Caster, akFacingObject = Target)
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EndFunction
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Function ExplodeVictim()
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Game.ShakeCamera(afStrength = 0.2)
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Sound.StopInstance(SoundHandler)
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Target.placeAtMe(_00E_Phasmalist_TransmuteExp)
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Target.AttachAshPile(_00E_Phasmalist_TransmutePile)
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Target.SetAlpha(0.0, true)
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;stop shader
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_00E_Phasmalist_TransmuteDrainVisual.Stop(Target)
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_00E_Phasmalist_TransmuteDrainVisual.Stop(Caster)
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Target.InterruptCast()
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Target.DispelAllSpells()
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Target.Kill(Caster)
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EndFunction
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Function GetItems()
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if Target.HasKeyword(actorTypeUndead)
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Caster.AddItem(undeadLoot)
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else
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Caster.AddItem(normalLoot)
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Endif
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Endfunction
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int Function GetTalentLevel()
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return _00E_TalentLibrary.GetPlayerTalentLevel(_00E_Class_Phasmalist_P08c_Talent_Transmute, _00E_Class_Phasmalist_P08c_Talent_Transmute2, _00E_Class_Phasmalist_P08c_Talent_Transmute3)
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EndFunction
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