30 lines
592 B
Plaintext
30 lines
592 B
Plaintext
Scriptname _00E_Test_DamageFeedbackSC extends Actor
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Event OnInit()
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if DebugMode.GetValueInt() == 1
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RegisterForSingleUpdate(0.25)
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EndIf
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EndEvent
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Event OnUpdate()
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fHealth = Self.GetAV("Health")
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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Float Damage = fHealth - Self.GetActorValue("Health")
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fHealth = Self.GetActorValue("Health")
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Debug.MessageBox("Damage was " + Damage as Float)
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EndEvent
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float fHealth
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GlobalVariable Property DebugMode Auto |