109 lines
2.5 KiB
Plaintext
109 lines
2.5 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 11
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Scriptname QF_CQJ02_0013C942 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY SC02_WatchtowerTop
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_WatchtowerTop Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_JesparMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_JesparMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MessengerKid
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MessengerKid Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions
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Quest __temp = self as Quest
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_00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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SetObjectiveDisplayed(1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions
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Quest __temp = self as Quest
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_00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions
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;END AUTOCAST
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;BEGIN CODE
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Levelsystem.ShowFailedMessage()
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kmyQuest.DespawnMessengerKid()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions
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Quest __temp = self as Quest
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_00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartScene02Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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SetObjectiveCompleted(1)
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions
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Quest __temp = self as Quest
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_00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuest()
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CompleteAllObjectives()
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kmyQuest.DespawnMessengerKid()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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