111 lines
2.6 KiB
Plaintext
111 lines
2.6 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 7
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Scriptname QF_CQJ04_001344ED Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Wirt_Ulfur_Federtanz
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wirt_Ulfur_Federtanz Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Falscher_Hund
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Falscher_Hund Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Morey
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Morey Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Fetter_Leor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Fetter_Leor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Asha
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Asha Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Leandra
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Leandra Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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Levelsystem.ShowFailedMessage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
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Quest __temp = self as Quest
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_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.TeleportJespar()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
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Quest __temp = self as Quest
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_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(5)
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kmyQuest.DisableJespar()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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SetObjectiveDisplayed(15)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
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Quest __temp = self as Quest
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_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
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Quest __temp = self as Quest
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_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.AddMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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