314 lines
7.3 KiB
Plaintext
314 lines
7.3 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 36
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Scriptname QF_MQ10b_001080B2 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY DeadLisahri
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DeadLisahri Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jorrek
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jorrek Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Novize
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Novize Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Fisher
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Fisher Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lexil
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lexil Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_TealorTable
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_TealorTable Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lishari
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lishari Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LexilContainer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LexilContainer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Wirt
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wirt Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Book
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Book Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Natara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Natara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_LobbyLinker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_LobbyLinker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Leora
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Leora Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_Beaconmarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_Beaconmarker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartLexilScene()
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SetObjectiveCompleted(50)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(70)
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kmyQuest.DayTimer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortToDunehome()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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kmyQuest.KillLishari()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.KillLishari()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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kmyQuest.PortJespar()
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Utility.Wait(3)
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kmyQuest.SetUpTempleScene()
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_00E_TeleportGlobal.SetValue(0)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_30
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Function Fragment_30()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuest()
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SetObjectiveCompleted(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN CODE
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if !IsObjectiveCompleted(35)
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SetObjectiveFailed(35)
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Endif
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_33
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Function Fragment_33()
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;BEGIN CODE
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MQ12a.SetStage(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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kmyQuest.StartCQJ03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN CODE
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SetObjectivecompleted(20)
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SetObjectiveCompleted(37)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FadeOutScene()
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_00E_TeleportGlobal.SetValue(0)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(50)
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kmyQuest.KillLishari2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortTealor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN CODE
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SetObjectiveCompleted(70)
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SetObjectiveDisplayed(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Quest Property MQ12a Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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