enderalse/source/scripts/qf_nq12_0011a492.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 13
Scriptname QF_NQ12_0011A492 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Sila
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sila Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MilbertLoc
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MilbertLoc Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Milbert
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Milbert Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Key
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Key Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sila_Sleeproll
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sila_Sleeproll Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY NQ12_Painting
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_NQ12_Painting Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
Levelsystem.GiveEP(400)
CompleteAllObjectives()
Game.GetPlayer().AddItem(Gold001, 50)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.InitiateCombat()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
kmyquest.EnableTriggerBox()
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(40)
kmyQuest.ShowMessage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(30)
kmyQuest.EnablePainting()
kmyQuest.ShowThoughtMessage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
Levelsystem.GiveEP(400)
CompleteAllObjectives()
Game.GetPlayer().AddItem(Gold001, 110)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.KillMilbert()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
kmyquest.SetUpNQ12Scene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_NQ12Functions
Quest __temp = self as Quest
_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.InitiateMilbertsDeath()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
MiscObject Property Gold001 Auto
_00E_QuestFunctions Property Levelsystem Auto