81 lines
1.4 KiB
Plaintext
81 lines
1.4 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 67
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Scriptname SF_MQ06_SC1_PlayerEncounters_000D24B7 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_39
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Function Fragment_39()
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;BEGIN CODE
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MQ06.SetUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_59
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Function Fragment_59()
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;BEGIN CODE
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MQ06.DisableCharacters()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN CODE
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MQ06.TurnActorsTranslucent()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_42
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Function Fragment_42()
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;BEGIN CODE
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MQ06.FadeInKonstantin()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN CODE
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Mq06.FadeInNatara()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_46
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Function Fragment_46()
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;BEGIN CODE
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MQ06.FadeInCalia()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_43
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Function Fragment_43()
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;BEGIN CODE
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MQ06.FadeInTealor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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MQ06.FadeBack()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ06_Functions Property MQ06 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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