Eddoursul
c962d74861
- Fixed the explanation scene getting stuck if Tealor is not on his marker. - Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases. - Fixed the apothecary missing during interrogation because he, well, went home. - Fixed additional spectators never arriving to Tealor's speech. - Fixed CTD while talking to Tealor in his chamber. - A few more minor tweaks.
50 lines
1.0 KiB
Plaintext
50 lines
1.0 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 8
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Scriptname SF_MQ14_SC07_Planning_0014342F Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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GetOwningQuest().SetStage(65)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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_00E_MC_LeoraREF.UnequipItem(Torch01, true)
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_00E_MC_LeoraREF.ResetInventory()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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getOwningQuest().SetObjectiveCompleted(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property _00E_MC_LeoraREF Auto
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Light Property Torch01 Auto |