70 lines
1.4 KiB
Plaintext
70 lines
1.4 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 11
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Scriptname SF_NQ_G_07Mael_SC05_TheaterF_0013F9C6 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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NQ_G_07.TeleportMendelus()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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NQ_G_07.OverrideMaelActivator()
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GetOwningQuest().SetObjectiveCompleted(60)
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GetOwningQuest().SetObjectiveDisplayed(65)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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NQ_G_07.ShootPoisonArrow()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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NQ_G_07.StartCombatPetrified()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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GetOwningQuest().SetStage(60)
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GetOwningQuest().SetObjectiveDisplayed(60)
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NQ_G_07.GiveDevraPotion()
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NQ_G_07.RemoveCombatMusic()
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NQ_G_07.ReopenTheaterDoors()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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GetOwningQuest().SetStage(55)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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NQ_G_07.StartCombatMendelus()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_NQ_G_07_Functions Property NQ_G_07 Auto
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