312 lines
9.1 KiB
Plaintext
312 lines
9.1 KiB
Plaintext
Scriptname _00E_A2_RiftSC extends activemagiceffect
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Import _00E_TalentLibrary
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import Utility
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Import Debug
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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bRegisteredForSynergy
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If akSource == _00E_A2_SkyfallBoltSP && !bRegisteredForSynergy
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bRegisteredForSynergy = True
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bSynergyImplosionEffect = True
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;We can't use Dispel() here, it will result in the target being stuck in dimensional rift forever, fixing https://sureai.net/tracker/view.php?id=107 partially
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;Self.Dispel()
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EndIf
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EndEvent
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Event OnDying(Actor akKiller)
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Self.Dispel()
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EndEvent
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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Target = akTarget
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If !(IsTargetValid(Target))
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A1_Rift, 0)
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Return
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Elseif IsTargetValid(Target)
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TargetWasValid = True
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Target.SetActorCause(PlayerREF)
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PlayFXAndAnimation()
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DrainLoop()
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EndIf
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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If TargetWasValid
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Finished = True
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StopFXAndCastFinalExplosion()
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Wait(3)
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Target.SetActorCause(None)
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CleanUp()
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TargetWasValid = False
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EndIf
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EndEvent
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Event OnUpdate()
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If (fEnemyPositionAtStartX != Target.GetPositionX()) || (fEnemyPositionAtStartY != Target.GetPositionY())
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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Target.EnableAI(False)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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bool Function IsTargetValid(Actor iTarget)
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Float iAllowedLevelDifference = _00E_A1_RiftSP.GetNthEffectMagnitude(3)
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If (Target.GetLevel()) >= (PlayerLevel.GetValueInt() + iAllowedLevelDifference as Int)
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_00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
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return False
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ElseIf Target.IsDead()
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_00E_Levelsystem_sAbilityEnemyHasToBeAlive.Show()
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return False
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ElseIf Target.HasKeyword(MagicNoRift)
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_00E_Levelsystem_sAbilityTargetImmune.Show()
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return False
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Else
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Return True
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EndIf
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EndFunction
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Function PlayFXAndAnimation()
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Target.PlaceAtMe(ThrowVoiceExplosion)
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_00E_A1_RiftIntroSound.Play(PlayerREF)
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GhostEtherealFXShader.Play(PlayerREF)
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PlaceMarker = Target.PlaceAtMe(XMarker)
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Target.SetGhost(True)
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ActorBase TargetBase = Target.GetBaseObject() as ActorBase
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if TargetBase.HasKeyword(TypeHumanoid) && !(TargetBase.GetRace() == DraugrRace)
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if (TargetBase.GetSex() == 0)
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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If !Target.PlayIdle(IdleT02AscendMale)
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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Target.EnableAI(False)
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EndIf
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ElseIf (TargetBase.GetSex() == 1)
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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If !Target.PlayIdle(IdleT02AscendFemale)
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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Target.EnableAI(False)
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EndIf
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EndIf
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Else
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_00E_Ability_StaggerSelfSpell.RemoteCast(Target, PlayerREF, Target)
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Wait(1)
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Target.EnableAI(False)
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EndIf
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GhostEtherealFXShader.Play(Target)
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Target.SetAlpha (0.6, true)
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iRiftDurationSound = _00E_A1_RiftDurSound.Play(Target)
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Wait(2)
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RiftLight = Target.PlaceAtMe(_00E_A1_RiftLight)
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EndFunction
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Function DrainLoop()
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float iWait = ((_00E_A1_RiftSP.GetNthEffectDuration(0) - 3)/3)
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iIndex = _00E_TalentLibrary.GetPlayerTalentLevel(_00E_Class_Thaumaturge_P04_Talent_DimensionalRift_01, _00E_Class_Thaumaturge_P04_Talent_DimensionalRift_02, _00E_Class_Thaumaturge_P04_Talent_DimensionalRift_03) - 1
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float fDrainAmountMagicka = ((Target.GetActorValue("Magicka"))*((_00E_A1_RiftSP.GetNthEffectMagnitude(iIndex)/100)/(_00E_A1_RiftSP.GetNthEffectDuration(0)/3)))
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float fDrainAmountStamina = ((Target.GetActorValue("Stamina"))*((_00E_A1_RiftSP.GetNthEffectMagnitude(iIndex)/100)/(_00E_A1_RiftSP.GetNthEffectDuration(0)/3)))
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While !Finished
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DrainManaAndStamina(fDrainAmountMagicka, fDrainAmountStamina)
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Wait(iWait)
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EndWhile
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EndFunction
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Function DrainManaAndStamina(float fDrainAmountMagicka, float fDrainAmountStamina)
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GhostEtherealFXShaderIntro.Play(Target)
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_00E_A1_RiftDrainSound.Play(PlayerREF)
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Target.DamageActorValue("Magicka", fDrainAmountMagicka)
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PlayerREF.RestoreActorValue("Magicka", fDrainAmountMagicka)
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Target.DamageActorValue("Stamina", fDrainAmountStamina)
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PlayerREF.RestoreActorValue("Stamina", fDrainAmountStamina)
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iFinalImpact = iFinalImpact + (fDrainAmountMagicka + fDrainAmountStamina)
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_00E_A2_RiftDrainImod.Apply()
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EndFunction
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Function StopFXAndCastFinalExplosion()
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Target.SetGhost(False)
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if bSynergyImplosionEffect
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;shifted the code around and introduced a Kill() to properly get rid of the target after the explosion
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;together with the removed Dispel() from line 20 this will fix problems with the synergy https://sureai.net/tracker/view.php?id=107
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;but changing the synergy in a way that the enemy won't explode right away
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bSynergyImplosionEffect = False
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bRegisteredForSynergy = False
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Game.ShakeCamera(afStrength = 0.25)
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Target.RemovePerk(_00E_A2_RiftEtheralPerk)
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GhostEtherealFXShader.Stop(PlayerREF)
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GhostEtherealFXShader.Stop(Target)
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;Target.SetAlpha(1, true)
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;Target.EnableAI(true)
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_00E_A2_SynergyRiftImplosionDMGEnch.SetNthEffectMagnitude(0, iFinalImpact)
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Target.KnockAreaEffect(1, 512)
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Target.PlaceAtMe(_00E_A2_SynergyRiftImplosion, 1)
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MAGShockExpMassImod.Apply()
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If ((Target.GetActorValue("Health") - iFinalImpact*2) <= 0)
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AtronachUnsummonDeathFXS.Play(Target)
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Target.Kill(PlayerREF)
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Target.SetAlpha (0.0,True)
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Target.SetCriticalStage(Target.CritStage_DisintegrateStart)
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Target.AttachAshPile(_00E_NPCOorbayaAshPile)
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Wait(0.5)
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Target.SetCriticalStage(Target.CritStage_DisintegrateEnd)
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EndIf
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If _00E_Synergy_RiftSkyfall.GetValueInt() == 0
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_00E_Synergy_RiftSkyfall.SetValueInt(1)
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_00E_PlayerFunctions.GetSkillControl().ShowSynergyMessage()
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EndIf
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Self.Dispel()
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Else
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MAGMysticismSoulTrapCapture.Play(Target)
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_00E_A1_RiftExplosionSound.Play(Target)
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Target.PlaceAtMe(ThrowVoiceExplosion)
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_00E_A2_RiftExplosionImod.Apply()
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Target.DamageActorValue("Health", iFinalImpact/2)
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PlayerREF.PushActorAway(Target, 1)
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Target.RemovePerk(_00E_A2_RiftEtheralPerk)
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Target.EnableAI(true)
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Game.ShakeCamera(afStrength = 0.5)
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GhostEtherealFXShader.Stop(PlayerREF)
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GhostEtherealFXShader.Stop(Target)
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Target.SetAlpha(1, true)
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EndIf
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Sound.StopInstance(iRiftDurationSound)
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EndFunction
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Function CleanUp()
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PlaceMarker.Delete()
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RiftLight.Delete()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fEnemyPositionAtStartX
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float fEnemyPositionAtStartY
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bool TargetWasValid
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bool Finished
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bool bSynergyImplosionEffect
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bool bRegisteredForSynergy
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float iFinalImpact
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int iindex
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int iRiftDurationSound
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Message Property _00E_Levelsystem_sAbilityEnemyLevelTooHigh Auto
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Message Property _00E_Levelsystem_sAbilityEnemyHasToBeAlive Auto
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Message Property _00E_Levelsystem_sAbilityTargetImmune Auto
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Actor Target
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ObjectReference PlaceMarker
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ObjectReference RiftLight
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Activator Property _00E_NPCOorbayaAshPile Auto
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Static Property XMarker Auto
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Enchantment Property _00E_A2_SynergyRiftImplosionDMGEnch Auto
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ImageSpaceModifier Property MAGShockExpMassImod Auto
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EffectShader Property GhostEtherealFXShaderIntro Auto
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EffectShader Property GhostEtherealFXShader Auto
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EffectShader Property AtronachUnsummonDeathFXS Auto
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Explosion Property _00E_A2_SynergyRiftImplosion Auto
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Explosion Property ThrowVoiceExplosion Auto
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Perk Property _00E_Class_Thaumaturge_P04_Talent_DimensionalRift_01 Auto
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Perk Property _00E_Class_Thaumaturge_P04_Talent_DimensionalRift_02 Auto
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Perk Property _00E_Class_Thaumaturge_P04_Talent_DimensionalRift_03 Auto
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Idle Property IdleT02AscendMale Auto
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Idle Property IdleT02AscendFemale Auto
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Light Property _00E_A1_RiftLight Auto
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Race Property DraugrRace Auto
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Perk Property _00E_A2_RiftEtheralPerk Auto
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Sound Property _00E_A1_RiftIntroSound Auto
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Sound Property _00E_A1_RiftDurSound Auto
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Sound Property MAGMysticismSoulTrapCapture Auto
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Sound Property _00E_A1_RiftExplosionSound Auto
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Sound Property _00E_A1_RiftDrainSound Auto
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Spell Property _00E_Ability_StaggerSelfSpell Auto
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Spell Property _00E_A1_RiftSP Auto
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Spell Property _00E_A2_SkyfallBoltSP Auto
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Actor Property PlayerREF Auto
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GlobalVariable Property PlayerLevel Auto
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GlobalVariable Property _00E_Synergy_RiftSkyfall Auto
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ImagespaceModifier Property _00E_A2_RiftDrainImod Auto
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ImagespaceModifier Property _00E_A2_RiftExplosionImod Auto
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KeyWord Property TypeHumanoid Auto
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KeyWord Property MagicNoRift Auto
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Shout Property _00E_A1_Rift Auto |