56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
Scriptname _00E_FS_NQ06_PuzzleLeverScript extends ObjectReference Conditional
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Import Utility
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnActivate(ObjectReference akActionRef)
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int iCurrentValue = _00E_FS_NQ06_LeversGlobal.GetValueInt()
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if bRiddleSolved == false
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if (iCurrentValue < 2 && iPushed == 0)
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iPushed = 1
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QSTAstrolabeButtonPressX.Play(Self)
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_00E_FS_NQ06_LeversGlobal.SetValue(iCurrentValue + 1)
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self.playAnimation("FullPush")
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Wait(8)
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_00E_FS_NQ06_LeversGlobal.SetValue(0)
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QSTAstrolabeButtonOpenX.Play(PlayerREF)
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self.playAnimation("FullPull")
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iPushed = 0
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ElseIf (iCurrentValue == 2 && iPushed == 0)
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iPushed = 1
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self.playAnimation("FullPush")
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QSTAstrolabeButtonPressX.Play(Self)
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_00E_FS_NQ06_SecretDoor.SetOpen()
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_00E_SecretWoodDoorSlideOpenLPM.Play(PlayerREF)
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_00E_FS_NQ06_LeversGlobal.SetValue(3)
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bRiddleSolved = True
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Wait(8)
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self.playAnimation("FullPull")
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Else
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;do nothing
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EndIf
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bRiddleSolved
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bool bCurrentlyRunning
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int iPushed = 0
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GlobalVariable Property _00E_FS_NQ06_LeversGlobal Auto
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Sound Property QSTAstrolabeButtonPressX Auto
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Sound Property QSTAstrolabeButtonOpenX Auto
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Sound Property _00E_SecretWoodDoorSlideOpenLPM Auto
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ObjectReference Property _00E_FS_NQ06_SecretDoor Auto
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Actor Property PlayerREF Auto |