114 lines
2.6 KiB
Plaintext
114 lines
2.6 KiB
Plaintext
Scriptname _00E_VisionHomeSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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bPlayerIsInside = True
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If bLockedDoor == False || IsBattleRunning() == False
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SetWeather(_00E_MQ07aVisionWeatherNoRain)
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EndIf
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ElseIf (akActionRef as _00E_MQ07a_SoldierSC)
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nEnemiesInside += 1
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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bPlayerIsInside = False
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TryCloseDoor()
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SetWeather(_00E_MQ07aVisionWeatherRain)
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ElseIf (akActionRef as _00E_MQ07a_SoldierSC)
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nEnemiesInside -= 1
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TryCloseDoor()
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EndIf
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EndEvent
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Event OnUpdate()
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bWeaponTransitionAllowed = True
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If PendindWeather
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UpdatePendingWeather()
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EndIf
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EndEvent
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;=====================================================================================
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; Inside/outside weather control
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;=====================================================================================
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Function SetWeather(Weather newWeather)
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If newWeather == CurrentWeather
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PendindWeather = None
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Return
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EndIf
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PendindWeather = newWeather
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If bWeaponTransitionAllowed
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UpdatePendingWeather()
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EndIf
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EndFunction
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Function UpdatePendingWeather()
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bWeaponTransitionAllowed = False
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CurrentWeather = PendindWeather
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PendindWeather = None
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If MQ07a.GetCurrentStageID() < 170
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CurrentWeather.ForceActive(True)
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If CurrentWeather == _00E_MQ07aVisionWeatherNoRain
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MQ07a_SC6_Rainparent.Enable()
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Else
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MQ07a_SC6_Rainparent.Disable()
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EndIf
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RegisterForSingleUpdate(1.5)
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EndIf
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EndFunction
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;=====================================================================================
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; Hut's door control
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;=====================================================================================
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Function ResetEnemiesInside()
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nEnemiesInside = 0
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TryCloseDoor()
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EndFunction
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Function TryCloseDoor()
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If IsBattleRunning() && bLockedDoor == False && bPlayerIsInside == False && nEnemiesInside <= 0
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bLockedDoor = True
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MQ07a_SC8_HouseDoor.SetOpen(False)
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MQ07a_SC8_HouseDoor.Lock()
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MQ07a_SC8_HouseDoor.SetLockLevel(255)
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MQ07a_SC8_HouseDoor.BlockActivation(True)
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EndIf
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EndFunction
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Bool Function IsBattleRunning()
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Return (MQ07a.GetCurrentStageID() == 145)
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EndFunction
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ObjectReference Property MQ07a_SC6_Rainparent Auto
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ObjectReference Property MQ07a_SC8_HouseDoor Auto
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Weather Property _00E_MQ07aVisionWeatherNoRain Auto
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Weather Property _00E_MQ07aVisionWeatherRain Auto
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Actor Property PlayerREF Auto
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Quest Property MQ07a Auto
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Weather CurrentWeather = None
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Weather PendindWeather = None
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Bool bWeaponTransitionAllowed = True
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Int nEnemiesInside = 10
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Bool bPlayerIsInside = True
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Bool bLockedDoor = False
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