90 lines
2.7 KiB
Plaintext
90 lines
2.7 KiB
Plaintext
Scriptname FxDraugrMagicScript extends ActiveMagicEffect
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{Add magic draugr fx}
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import utility
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import form
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;===============================================
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ObjectReference selfRef
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ActorBase myActorBase
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int draugrSex
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VisualEffect Property DraugrMaleEyeGlowFX Auto
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VisualEffect Property DraugrFemaleEyeGlowFX Auto
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VisualEffect Property FXMagicDraugrDarkeningEffect Auto
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; VisualEffect Property FXDraugrMagicSwordStreakEffect Auto
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; VisualEffect Property FXDraugrMagicAxeStreakEffect Auto
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; VisualEffect Property FXDraugrMagicBowStreakEffect Auto
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weapon property Sword1H auto
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weapon property Axe2H auto
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weapon property Bow auto
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EVENT OnEffectStart(Actor Target, Actor Caster)
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selfRef = caster
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;Added by USKP to prevent this effect from appearing on the player.
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If selfRef == Game.GetPlayer()
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Dispel()
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return
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EndIf
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myActorBase = caster.GetLeveledActorBase()
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;add darkened area fx to all magic draugr
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FXMagicDraugrDarkeningEffect.Play(selfRef, -1)
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;If sex is male (only one currently working) play glow eye art
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if myActorBase.GetSex() == 0
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;Play glow art
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DraugrMaleEyeGlowFX.Play(selfRef, -1)
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endif
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;if sex is female (currently not returned) play debug text to say this is now working
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if myActorBase.GetSex() == 1
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DraugrFemaleEyeGlowFX.Play(selfRef, -1)
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endif
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; apply appropriate streak FX if I have a weapon
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; if selfRef.getItemCount(Sword1H) >= 1
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; caster.equipItem(Sword1H, TRUE, TRUE)
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;FXDraugrMagicSwordStreakEffect.Play(selfRef, -1)
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; elseif selfRef.getItemCount(Axe2H) >= 1
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; caster.equipItem(Axe2H, TRUE, TRUE)
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;FXDraugrMagicAxeStreakEffect.Play(selfRef, -1)
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; elseif selfRef.getItemCount(Bow) >= 1
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; caster.equipItem(Bow, TRUE, TRUE)
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; FXDraugrMagicBowStreakEffect.Play(selfRef, -1)
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; endif
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ENDEVENT
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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FXMagicDraugrDarkeningEffect.Stop(selfRef)
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if myActorBase.GetSex() == 0
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;Play glow art
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DraugrMaleEyeGlowFX.Stop(selfRef)
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endif
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if myActorBase.GetSex() == 1
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DraugrFemaleEyeGlowFX.Stop(selfRef)
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endif
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; if selfRef.getItemCount(Sword1H) >= 1
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; caster.equipItem(Sword1H, TRUE, TRUE)
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; FXDraugrMagicSwordStreakEffect.Stop(selfRef)
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; elseif selfRef.getItemCount(Axe2H) >= 1
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; caster.equipItem(Axe2H, TRUE, TRUE)
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; FXDraugrMagicAxeStreakEffect.Stop(selfRef)
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; elseif selfRef.getItemCount(Bow) >= 1
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; caster.equipItem(Bow, TRUE, TRUE)
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; FXDraugrMagicBowStreakEffect.Stop(selfRef)
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; endif
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endEvent
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EVENT onDying(actor myKiller)
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;DraugrMaleEyeGlowFX.Stop(selfRef)
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;DraugrFemaleEyeGlowFX.Stop(selfRef)
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FXMagicDraugrDarkeningEffect.Stop(selfRef)
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; FXDraugrMagicSwordStreakEffect.Stop(selfRef)
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ENDEVENT
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