229 lines
4.8 KiB
Plaintext
229 lines
4.8 KiB
Plaintext
Scriptname _00E_GUI_ActorHealthBar extends ski_widgetbase
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float _scale = 1.0
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int _maxEntries = 5
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float _fadeInDuration = 250.0
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float _fadeOutDuration = 750.0
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float _moveDuration = 1000.0
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float _removeDuration = 15000.0
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Form[] _currentlyDisplayedActors
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string function GetWidgetSource()
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return "skyui/companionpanel.swf"
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endFunction
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string function GetWidgetType()
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return "EFFPanel"
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endFunction
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int function GetVersion()
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return 1
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endFunction
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float property Scale
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float function get()
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return _scale
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endFunction
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function set(float a_val)
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_scale = a_val
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if (Ready)
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UpdateWidgetScale()
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endIf
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endFunction
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endProperty
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int Property MaxEntries
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int function get()
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return _maxEntries
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endFunction
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function set(int a_val)
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_maxEntries = a_val
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if (Ready)
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UpdateMaxEntries()
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endIf
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endFunction
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endProperty
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float property FadeInDuration
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float function get()
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return _fadeInDuration
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endFunction
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function set(float a_val)
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_fadeInDuration = a_val
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if (Ready)
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UpdateFadeInDuration()
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endIf
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endFunction
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endProperty
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float property FadeOutDuration
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float function get()
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return _fadeOutDuration
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endFunction
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function set(float a_val)
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_fadeOutDuration = a_val
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if (Ready)
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UpdateFadeOutDuration()
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endIf
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endFunction
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endProperty
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float property MoveDuration
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float function get()
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return _moveDuration
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endFunction
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function set(float a_val)
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_moveDuration = a_val
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if (Ready)
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UpdateMoveDuration()
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endIf
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endFunction
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endProperty
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float property RemoveDuration
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float function get()
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return _removeDuration
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endFunction
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function set(float a_val)
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_removeDuration = a_val
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if (Ready)
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UpdateRemoveDuration()
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endIf
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endFunction
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endProperty
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; @override SKI_WidgetBase
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event OnWidgetReset()
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parent.OnWidgetReset()
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UpdateWidgetScale()
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UpdateMaxEntries()
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UpdateFadeInDuration()
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UpdateFadeOutDuration()
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UpdateMoveDuration()
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UpdateRemoveDuration()
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endEvent
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event OnGameReload()
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if SKSE.GetVersion() == 0
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Debug.Trace("NO SKSE: companion health bars are disabled")
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return
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endif
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parent.OnGameReload()
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If Game.GetModByName("SkyUI_SE.esp") == 255 || _00E_ActorHealthBarsEnabled.GetValue() == 0
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return
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endif
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RegisterEvents()
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Utility.Wait(FadeOutDuration / 1000.0 + 1.0)
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Actor PlayerRef = Game.GetForm(0x14) as Actor
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int i = _currentlyDisplayedActors.Length
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While i > 0
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i -= 1
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Actor akActor = _currentlyDisplayedActors[i] as Actor
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If !akActor || akActor.GetFormID() == 0 || akActor.IsDeleted() || akActor.IsDisabled()
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_currentlyDisplayedActors[i] = None
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else
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AddActorRaw(akActor)
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EndIf
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EndWhile
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Actor[] aFollowers = EnderalFunctions.GetPlayerFollowers()
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i = aFollowers.length
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while i > 0
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i -= 1
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if aFollowers[i] && _currentlyDisplayedActors.find(aFollowers[i]) < 0
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AddActors(aFollowers[i])
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endif
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endwhile
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Endevent
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function RegisterEvents()
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if _currentlyDisplayedActors.length == 0
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_currentlyDisplayedActors = new Form[4]
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endif
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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RegisterForModEvent("Enderal_ShowActorHealth", "AddActors")
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RegisterForModEvent("Enderal_HideActorHealth", "RemoveActors")
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endfunction
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function UnregisterEvents()
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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UnregisterForModEvent("Enderal_ShowActorHealth")
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UnregisterForModEvent("Enderal_HideActorHealth")
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endfunction
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Function UpdateWidgetScale()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setScale", _scale * 100.0)
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EndFunction
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Function UpdateMaxEntries()
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UI.InvokeInt(HUD_MENU, WidgetRoot + ".setEntryCount", _maxEntries)
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EndFunction
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Function UpdateFadeInDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeInDuration", _fadeInDuration / 1000.0)
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EndFunction
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Function UpdateFadeOutDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeOutDuration", _fadeOutDuration / 1000.0)
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EndFunction
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Function UpdateMoveDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setMoveDuration", _moveDuration / 1000.0)
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EndFunction
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Function UpdateRemoveDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setRemoveDuration", _removeDuration)
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EndFunction
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Function AddActors(Form aForm)
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if ! aForm
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return
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endif
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AddActorRaw(aForm)
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if _currentlyDisplayedActors.find(aForm) < 0
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int i = _currentlyDisplayedActors.find(none)
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if i >= 0
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_currentlyDisplayedActors[i] = aForm
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endif
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;we do not have enough place in the array - the added actor will not be save game persistent
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endif
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EndFunction
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Function RemoveActors(Form aForm)
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if ! aForm
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return
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endif
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RemoveActorRaw(aForm)
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int i = _currentlyDisplayedActors.find(aForm)
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if i >= 0
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_currentlyDisplayedActors[i] = None
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Endif
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EndFunction
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Function AddActorRaw(Form aActor)
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UI.InvokeForm(HUD_MENU, WidgetRoot + ".addPanelActors", aActor)
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EndFunction
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Function RemoveActorRaw(Form aActor)
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UI.InvokeForm(HUD_MENU, WidgetRoot + ".removePanelActors", aActor)
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EndFunction
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GlobalVariable Property _00E_ActorHealthBarsEnabled Auto
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