enderalse/source/Steam DLL/CMakeLists.txt

199 lines
6.9 KiB
CMake

cmake_minimum_required(VERSION 3.21)
########################################################################################################################
## Define project
########################################################################################################################
# Get current version
set(ENDERAL_VERSION_INI "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/EnderalVersion.ini")
file(READ "${ENDERAL_VERSION_INI}" CONFIG_CONTENT)
string(REGEX MATCH "version[ \t]*=[ \t]*([0-9.]+)" _ ${CONFIG_CONTENT})
set(VERSION_NUMBER "${CMAKE_MATCH_1}")
# file(READ) does not register a dependency: without this, bumping the version in
# the INI would not re-run CMake and the DLL would keep the previous version.
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${ENDERAL_VERSION_INI}")
project(
EnderalSteam
VERSION ${VERSION_NUMBER}
DESCRIPTION "Enderal SE Steam Support"
LANGUAGES CXX
)
# Shown as ProductName in the version resource.
set(PROJECT_FRIENDLY_NAME "Enderal SE")
# The binary FILEVERSION/PRODUCTVERSION fields need all four components;
# PROJECT_VERSION_TWEAK is empty when the INI carries only three.
if(NOT PROJECT_VERSION_TWEAK)
set(PROJECT_VERSION_TWEAK 0)
endif()
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Link-time optimization for release builds only (debug builds stay fast).
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
# CommonLibSSE-NG requires the dynamic CRT. Dependencies used to be supplied by
# vcpkg (which set this via a preset); now that they come from FetchContent we
# set it here so both build.cmd and Visual Studio "Open Folder" pick it up.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
add_compile_definitions(NOMINMAX _USE_MATH_DEFINES WIN32_LEAN_AND_MEAN)
add_definitions(-DUNICODE -D_UNICODE)
add_compile_options(/Zc:preprocessor /EHsc)
include(GNUInstallDirs)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
file(
GLOB_RECURSE
sources
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
${CMAKE_CURRENT_BINARY_DIR}/version.rc
)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES
${headers}
${sources}
)
########################################################################################################################
## Fetch dependencies (pinned versions, no vcpkg required)
########################################################################################################################
include(FetchContent)
# DirectXMath - required by DirectXTK.
FetchContent_Declare(
DirectXMath
URL "https://github.com/microsoft/DirectXMath/archive/refs/tags/apr2025.tar.gz"
OVERRIDE_FIND_PACKAGE
DOWNLOAD_EXTRACT_TIMESTAMP OFF
EXCLUDE_FROM_ALL
SYSTEM
)
FetchContent_MakeAvailable(DirectXMath)
add_library("Microsoft::DirectXMath" ALIAS "DirectXMath")
# DirectXTK - required by CommonLibSSE-NG (find_package(directxtk CONFIG REQUIRED)).
# PATCH_COMMAND fixes its shader-compile step under modern CMake (see the script).
FetchContent_Declare(
DirectXTK
URL "https://github.com/microsoft/DirectXTK/archive/refs/tags/jul2025.tar.gz"
DOWNLOAD_EXTRACT_TIMESTAMP OFF
OVERRIDE_FIND_PACKAGE
EXCLUDE_FROM_ALL
SYSTEM
PATCH_COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/patch_directxtk.cmake"
)
FetchContent_MakeAvailable(DirectXTK)
add_library("Microsoft::DirectXTK" ALIAS "DirectXTK")
# simpleini - used directly (Util.h).
FetchContent_Declare(
simpleini
URL "https://github.com/brofield/simpleini/archive/refs/tags/v4.25.tar.gz"
DOWNLOAD_EXTRACT_TIMESTAMP OFF
)
FetchContent_MakeAvailable(simpleini)
INCLUDE_DIRECTORIES(${simpleini_SOURCE_DIR})
# rapidcsv - header only, required by CommonLibSSE-NG (find_path "rapidcsv.h").
FetchContent_Declare(
rapidcsv
URL "https://github.com/d99kris/rapidcsv/archive/refs/tags/v8.90.tar.gz"
DOWNLOAD_EXTRACT_TIMESTAMP OFF
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(rapidcsv)
set(RAPIDCSV_INCLUDE_DIRS ${rapidcsv_SOURCE_DIR}/src)
# spdlog - used directly (PCH.h) and by CommonLibSSE-NG.
set(SPDLOG_INSTALL ON CACHE BOOL " " FORCE)
set(SPDLOG_USE_STD_FORMAT ON CACHE BOOL " " FORCE)
FetchContent_Declare(
spdlog
URL "https://github.com/gabime/spdlog/archive/refs/tags/v1.17.0.tar.gz"
DOWNLOAD_EXTRACT_TIMESTAMP OFF
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(spdlog)
# CommonLibSSE-NG - pinned commit (SE + AE + VR runtime support).
# No engine patches here, so xbyak trampoline support stays off (FORCE flips
# the stale ON left in caches configured before xbyak was dropped).
set(SKSE_SUPPORT_XBYAK OFF CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
set(ENABLE_SKYRIM_VR ON CACHE BOOL " " FORCE)
set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
message(STATUS "Fetching CommonLibSSE-NG...")
FetchContent_Declare(
CommonLibSSE
GIT_REPOSITORY https://github.com/alandtse/CommonLibVR
GIT_TAG aacbd76c01bff9381e253ffdfcb4f9d5f263f1df
)
FetchContent_MakeAvailable(CommonLibSSE)
get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
########################################################################################################################
## Configure target DLL
########################################################################################################################
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
# Steamworks SDK import library, shipped in src/ next to the steam/ headers.
target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/steam_api64.lib)
target_link_libraries(CommonLibSSE PUBLIC
DirectXTK
)
target_link_libraries(${PROJECT_NAME} PUBLIC
CommonLibSSE::CommonLibSSE
spdlog Version.lib
)
target_include_directories(${PROJECT_NAME}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/src>
$<INSTALL_INTERFACE:src>
)
target_include_directories(${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
)
target_precompile_headers(${PROJECT_NAME}
PRIVATE
src/PCH.h
)
install(TARGETS ${PROJECT_NAME} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
########################################################################################################################
## Automatic plugin deployment
########################################################################################################################
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")