122 lines
3.6 KiB
Plaintext
122 lines
3.6 KiB
Plaintext
Scriptname _00E_Class_OpenClassMenuScript extends activemagiceffect
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Import Utility
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Import Game
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor TheTarget, Actor TheCaster)
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If _00E_Meditate_PlayerIsTeleporting.GetValue() != 0
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Return
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EndIf
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_00E_Meditate_PlayerIsTeleporting.SetValue(1)
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Bool bDoSettleDownWait = True
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If (MQP03.GetCurrentStageID() <= 15) && (MQP03.IsRunning())
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_00E_Class_MenuIMODIntro.Apply()
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Wait(0.5)
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PlayerREF.MoveTo(MQP03_PlayerStartMarker)
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PlayerREF.SetAlpha(1.0)
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MQP03.SetCurrentStageID(20)
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Else
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if !(PlayerREF.IsInLocation(_00E_ClassMenuLocation))
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If PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace || _00E_Meditate_Allowed.GetValueInt() == 0
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_00E_Meditation_sCantMeditateNow.Show()
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bDoSettleDownWait = False
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ElseIf PlayerREF.IsInCombat()
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_00E_Meditation_sCantMeditateWithEnemies.Show()
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bDoSettleDownWait = False
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Else
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EnterClassMenu()
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EndIf
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else
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ExitClassMenu()
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endif
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EndIf
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If bDoSettleDownWait ; Give a few moments for things to settle down before allowing another teleport
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Wait(0.75)
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EndIf
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_00E_Meditate_PlayerIsTeleporting.SetValue(0)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function EnterClassMenu()
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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Player.ForceRefTo(PlayerREF)
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_00E_Meditate_FirstPerson.SetValue(PlayerREF.GetAnimationVariableBool("isFirstPerson") as float)
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_00E_EquipControl.SheatheWeapon(PlayerREF, false)
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Form[] equippedTorches = New Form[2]
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_00E_TorchControl.UnequipTorches(equippedTorches)
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_00E_RealWorldOrigin.MoveTo(playerREF)
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_00E_Class_MenuMeditationSound.Play(PlayerREF)
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_00E_Class_MenuIMODIntro.Apply()
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Wait(0.7)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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Game.ShowFirstPersonGeometry(False)
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ForceFirstPerson()
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EndFunction
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Function ExitClassMenu()
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_00E_Class_MenuMeditationSound.Play(PlayerREF)
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_00E_Class_MenuIMODIntro.Apply()
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Wait(0.7)
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PlayerREF.MoveTo(_00E_RealWorldOrigin)
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PlayerREF.SetAlpha(1.0)
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Player.Clear()
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Game.EnablePlayerControls()
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Game.ShowFirstPersonGeometry(True)
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If _00E_Meditate_FirstPerson.GetValueInt() == 0
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Game.ForceThirdPerson()
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EndIf
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Game.RequestAutoSave()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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ImagespaceModifier Property _00E_Class_MenuIMODIntro Auto
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Quest Property MQP03 Auto
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Sound Property _00E_Class_MenuMeditationSound Auto
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Location property _00E_ClassMenuLocation Auto
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ObjectReference Property _00E_ClassMenuOrigin Auto
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ObjectReference Property _00E_RealWorldOrigin Auto
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ObjectReference Property MQP03_PlayerStartMarker Auto
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Message Property _00E_Meditation_sCantMeditateWithEnemies Auto
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Message Property _00E_Meditation_sCantMeditateNow Auto
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GlobalVariable Property _00E_Meditate_PlayerIsTeleporting Auto
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GlobalVariable Property _00E_Meditate_FirstPerson Auto
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GlobalVariable Property _00E_Meditate_Allowed Auto
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ReferenceAlias Property Player Auto
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Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
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