208 lines
5.6 KiB
Plaintext
208 lines
5.6 KiB
Plaintext
Scriptname _00E_CQJ02_Functions extends Quest Conditional
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdate()
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If (PlayerREF.GetCurrentLocation() == CapitalCityLocation || PlayerREF.GetCurrentLocation() == _00E_SuntempleLocation) && (PlayerREF.GetWorldspace() != Akropolis && !(PlayerREF.IsInInterior()))
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objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1)
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objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())
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akMessengerKid = objSpawnMarker.PlaceActorAtMe(_00E_CQJ02_Messenger, 1)
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MessengerKid.ForceRefTo(akMessengerKid)
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CQJ02_SC01_Messenger.ForceStart()
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Else
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RegisterForSingleUpdate(7)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SpawnMessengerKid()
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RegisterForSingleUpdate(7)
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EndFunction
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Function GiveLetter()
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int iPlayerSex = PlayerREF.GetActorBase().GetSex()
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If MQ07a.IsCompleted()
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If iPlayerSex == 0
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if PlayerREF.GetItemCount(_00E_CQJ02_Letter01_Male) == 0
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PlayerREF.AddItem(_00E_CQJ02_Letter01_Male, 1)
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EndIf
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Else
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if PlayerREF.GetItemCount(_00E_CQJ02_Letter01_Female) == 0
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PlayerREF.AddItem(_00E_CQJ02_Letter01_Female, 1)
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EndIf
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EndIf
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Else
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If iPlayerSex == 0
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if PlayerREF.GetItemCount(_00E_CQJ02_Letter02_Male) == 0
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PlayerREF.AddItem(_00E_CQJ02_Letter02_Male, 1)
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EndIf
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Else
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If PlayerREF.GetItemCount(_00E_CQJ02_Letter02_Female) == 0
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PlayerREF.AddItem(_00E_CQJ02_Letter02_Female, 1)
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EndIf
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EndIf
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EndIf
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EndFunction
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Function DespawnMessengerKid()
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; This function is now being called multiple times to get rid of
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; the "undying messenger kid" bug:
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; https://www.reddit.com/r/enderal/comments/57kqee/all_hail_the_immortal_errand_boy_all_spoilers/
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; Some defensive programming in here (thanks Arthmoor).
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MessengerKid.Clear()
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if akMessengerKid != None
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akMessengerKid.Disable()
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akMessengerKid.Delete()
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akMessengerKid = None
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endif
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if objSpawnMarker != None
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objSpawnMarker.Delete()
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objSpawnMarker = None
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endif
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EndFunction
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Function AddSilence()
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_00E_SilenceLongTransitionHighPriority.Add()
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EndFunction
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Function EnableJesparAndStartSC02()
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If _00E_MC_JesparREF.IsDisabled()
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_00E_MC_JesparREF.Enable()
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EndIf
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_00E_MC_JesparREF.SetAlpha(1)
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_00E_MC_JesparREF.MoveTo(CQJ02_JesparLeanMarker)
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CQJ02_SC02_Lysia_01.ForceStart()
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EndFunction
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Function StartScene02Failsave()
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CQJ02_TrapdoorREF.BlockActivation(False)
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if !CQJ02_SC02_Lysia_01.IsPlaying()
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CQJ02_SC02_Lysia_01.ForceStart()
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EndIf
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EndFunction
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Function SetTobbacoInt(int iInteger)
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iTobaccoInt = iInteger
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EndFunction
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Function DrinkOrSmoke()
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If iTobaccoInt == 1
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Game.ForceThirdPerson()
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Game.DisablePlayerControls()
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PlayerREF.PlayIdle(IdleDrink)
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Utility.Wait(3)
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Game.EnablePlayerControls()
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Elseif iTobaccoInt == 2
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PlayerREF.AddItem(FrostMirriam, 1)
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Else
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Return
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EndIf
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EndFunction
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Function AddMusic()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Special_Character_Jespar.Add()
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EndFunction
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Function StartSC03()
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CQJ02_SC03_Lysia_02.ForceStart()
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EndFunction
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Function FadeToBlackAndBack()
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FadeToBlackAndBackIMOD.Apply()
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EndFunction
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Function FinishQuest()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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CQJ02_SC02_JesparTGBX.Disable()
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_00E_EPHandler.GiveEP(__Config_iRewardEXP)
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Self.CompleteAllObjectives()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int Property iTobaccoInt Auto Conditional Hidden
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int Property __Config_iRewardEXP Auto Conditional
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Actor akMessengerKid
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ObjectReference objSpawnMarker
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Quest Property MQ07a Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property PlayerREF Auto
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ActorBase Property _00E_CQJ02_Messenger Auto
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Ingredient Property FrostMirriam Auto
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Location Property CapitalCityLocation Auto
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Location Property _00E_SuntempleLocation Auto
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Worldspace Property Akropolis Auto
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MusicType Property _00E_Music_Special_Character_Jespar Auto
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ReferenceAlias Property MessengerKid Auto
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ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto
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Idle Property IdleDrink Auto
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Scene Property CQJ02_SC01_Messenger Auto
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Scene Property CQJ02_SC02_Lysia_01 Auto
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Scene Property CQJ02_SC03_Lysia_02 Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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ObjectReference Property CQJ02_JesparLeanMarker Auto
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ObjectReference Property CQJ02_SC02_JesparTGBX Auto
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ObjectReference Property CQJ02_TrapdoorREF Auto
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Static Property XMarkerHeading Auto
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Book Property _00E_CQJ02_Letter01_Female Auto
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Book Property _00E_CQJ02_Letter02_Female Auto
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Book Property _00E_CQJ02_Letter01_Male Auto
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Book Property _00E_CQJ02_Letter02_Male Auto |