250 lines
7.6 KiB
Plaintext
250 lines
7.6 KiB
Plaintext
Scriptname _00E_NQ_G_03_Functions extends Quest Conditional
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Import Utility
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdate()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function GiveLetter()
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PlayerREF.AddItem(_00E_NQ_G_03_LetterForCaravan)
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EndFunction
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Function RemoveLetter()
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PlayerREF.RemoveItem(_00E_NQ_G_03_LetterForCaravan)
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EndFunction
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Function GivePaycheck()
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PlayerREF.AddItem(_00E_NQ_G_03_Paycheck)
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EndFunction
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Function RemovePaycheck()
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PlayerREF.RemoveItem(_00E_NQ_G_03_Paycheck)
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EndFunction
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Function RemoveBrooch()
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PlayerREF.RemoveItem(_00E_NQ_G_03_GoldenSickleBrooch)
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_00E_NQ_G_03_BroochHandedIn.SetValue(1)
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EndFunction
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Function RewardMoney()
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PlayerREF.AddItem(Gold001, __Config_RewardMoney)
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EndFunction
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Function EnableCaravan()
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_00E_NQ_G_03_CaravanEnableMarker001.Enable()
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_00E_NQ_G_03_AlyxREF001.SetGhost(true)
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_00E_NQ_G_03_DevraREF001.SetGhost(true)
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EndFunction
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Function DisableCaravan()
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_00E_NQ_G_03_CaravanEnableMarker001.Disable()
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EndFunction
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Function ShowInnerVoice()
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if !Done
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if !(__Config_MessageBox)
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Message.ResetHelpMessage(InputEventName)
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TutorialMessage.ShowAsHelpMessage(InputEventName, Duration, IntervalTime, HowManyTimesDisplayed)
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Done = True
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Else
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TutorialMessage.Show()
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Done = True
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EndIf
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EndIf
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EndFunction
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Function StartSC01()
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NQ_G_03_SC01_CaravanFight.ForceStart()
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EndFunction
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Function StartSC02()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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NQ_G_03_SC02_PetrifiedExamineCaravan.ForceStart()
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EndFunction
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Function StartFight()
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;rest is done in _00E_NG_G_03_PetrifiedCombatSC
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_00E_NQ_G_03_DevraREF001.StartCombat(PlayerREF)
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_00E_NQ_G_03_AlyxREF001.StartCombat(PlayerREF)
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EndFunction
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Function TryToChangeCombatSoundtrack()
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If (_00E_NQ_G_03_DevraREF001.IsInCombat() || _00E_NQ_G_03_AlyxREF001.IsInCombat()) && !bSoundtrackPlaying
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_00E_Music_Combat_Dark.Add()
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bSoundtrackPlaying = true
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ElseIf !_00E_NQ_G_03_DevraREF001.IsInCombat() && !_00E_NQ_G_03_AlyxREF001.IsInCombat()
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_00E_Music_Combat_Dark.Remove()
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bSoundtrackPlaying = false
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EndIf
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EndFunction
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Function StopFight()
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SetCurrentStageID(20)
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_00E_NQ_G_03_DevraREF001.SetActorValue("Aggression", 0)
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_00E_NQ_G_03_AlyxREF001.SetActorValue("Aggression", 0)
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_00E_NQ_G_03_DevraREF001.StopCombat()
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_00E_NQ_G_03_AlyxREF001.StopCombat()
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_00E_NQ_G_03_DevraREF001.SetGhost(True)
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_00E_NQ_G_03_AlyxREF001.SetGhost(True)
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_00E_NQ_G_03_AlyxREF001.RestoreActorValue("Health", 300.0)
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_00E_NQ_G_03_DevraREF001.RestoreActorValue("Health", 300.0)
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; The birds need some time to get 3D-loaded for the animations to play (at least half a second)
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_00E_NQ_G_03_AlyxBirdsREF001.EnableNoWait()
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_00E_NQ_G_03_DevraBirdsREF001.EnableNoWait()
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Wait(2)
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Debug.SendAnimationEvent(_00E_NQ_G_03_AlyxREF001, "returnToDefault")
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_00E_NQ_G_03_AlyxREF001.PlayIdle(IdleRitualStart)
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ObjectReference refRavenMarkerAlyx = _00E_NQ_G_03_AlyxREF001.PlaceAtMe(XMarker, 1)
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refRavenMarkerAlyx.MoveTo(_00E_NQ_G_03_AlyxREF001, 0.0, 0.0, -250, false)
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_00E_NQ_G_03_AlyxBirdsREF001.MoveTo(refRavenMarkerAlyx, 0.0, 0.0, 0.0, false)
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_00E_NQ_G_03_AlyxBirdsREF001.SetAngle(0.0, 0.0, 0.0)
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_00E_NQ_G_03_AlyxBirdsREF001.PlayAnimation("Playanim01")
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_00E_NQ_G_03_AlyxBirdsREF001.PlayGamebryoAnimation("AnimPlay")
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ObjectReference refRavenMarkerDevra = _00E_NQ_G_03_DevraREF001.PlaceAtMe(XMarker, 1)
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refRavenMarkerDevra.MoveTo(_00E_NQ_G_03_DevraREF001, 0.0, 0.0, -250, false)
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_00E_NQ_G_03_DevraBirdsREF001.MoveTo(refRavenMarkerDevra, 0.0, 0.0, 0.0, false)
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_00E_NQ_G_03_DevraBirdsREF001.SetAngle(0.0, 0.0, 0.0)
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_00E_NQ_G_03_DevraBirdsREF001.PlayAnimation("Playanim01")
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_00E_NQ_G_03_DevraBirdsREF001.PlayGamebryoAnimation("AnimPlay")
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Wait(3)
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AtronachUnsummonDeathFXS.Play(_00E_NQ_G_03_AlyxREF001)
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_00E_A2_GhostwalkTeleportVFX.Play(_00E_NQ_G_03_AlyxREF001)
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AtronachUnsummonDeathFXS.Play(_00E_NQ_G_03_DevraREF001)
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_00E_A2_GhostwalkTeleportVFX.Play(_00E_NQ_G_03_DevraREF001)
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Wait(1.5)
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_00E_NQ_G_03_DevraREF001.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_NQ_G_03_AlyxREF001.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_NQ_G_03_DevraREF001.MoveTo(_00E_NPCDumpMarker)
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_00E_NQ_G_03_AlyxREF001.MoveTo(_00E_NPCDumpMarker)
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_00E_NQ_G_03_DevraREF001.KillEssential()
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_00E_NQ_G_03_AlyxREF001.KillEssential()
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_00E_Music_Combat_Dark.Remove()
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SetObjectiveDisplayed(20)
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_00E_NQ_G_03_AlyxBirdsREF001.DisableNoWait()
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_00E_NQ_G_03_DevraBirdsREF001.DisableNoWait()
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refRavenMarkerAlyx.DisableNoWait()
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refRavenMarkerDevra.DisableNoWait()
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refRavenMarkerAlyx.Delete()
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refRavenMarkerDevra.Delete()
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NQ_G_03_SC01_CaravanFight.Stop()
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RegisterForSingleUpdate(5)
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EndFunction
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Function FadeOutIn()
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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EndFunction
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Function FinishQuest()
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_00E_EPHandler.GiveEP(__Config_RewardEXP)
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Self.CompleteQuest()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Done
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bool bSoundtrackPlaying
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bool Property bLetterOpened Auto Conditional
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bool Property bAmuletPickedUp Auto Conditional
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;rewards
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int Property __Config_RewardEXP Auto
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int Property __Config_RewardMoney Auto
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MiscObject Property Gold001 Auto
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;actors
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Actor Property PlayerRef Auto
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Actor Property _00E_NQ_G_03_AlyxREF001 Auto
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Actor Property _00E_NQ_G_03_DevraREF001 Auto
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ObjectReference Property _00E_NQ_G_03_CaravanEnableMarker001 Auto
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;items
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Book Property _00E_NQ_G_03_LetterForCaravan Auto
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Book Property _00E_NQ_G_03_Paycheck Auto
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Armor Property _00E_NQ_G_03_GoldenSickleBrooch Auto
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;inner voice
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bool Property __Config_MessageBox Auto ;If true, the message will be displayed in a messagebox rather than a floating tutorial message
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int Property Duration Auto ;How long should the message be displayed
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int Property IntervalTime Auto ;How much time should elapse between showings of the message
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int Property HowManyTimesDisplayed Auto ;How often should the message be displayed in total
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Message Property TutorialMessage Auto
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String Property InputEventName Auto ; If available, specify and input event, such as "Jump" or "Attack". The message will disappear after sucessful execution of this event.
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;marker
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Objectreference Property _00E_NPCDumpMarker Auto
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;effects for scene
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VisualEffect Property _00E_A2_GhostwalkTeleportVFX Auto
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Idle Property IdleRitualStart Auto
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Static Property XMarker Auto ;for placing the ravens
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ObjectReference Property _00E_NQ_G_03_AlyxBirdsREF001 Auto
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ObjectReference Property _00E_NQ_G_03_DevraBirdsREF001 Auto
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Explosion Property ExplosionShockMassNoEffects Auto
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EffectShader Property AtronachUnsummonDeathFXS Auto
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MusicType Property _00E_Music_Combat_Dark Auto
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;scenes
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Scene Property NQ_G_03_SC01_CaravanFight Auto
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Scene Property NQ_G_03_SC02_PetrifiedExamineCaravan Auto
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;fadeout
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ImagespaceModifier Property FadeToBlackIMOD Auto
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ImagespaceModifier Property FadeToBlackHoldIMOD Auto
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ImagespaceModifier Property FadeToBlackBackIMOD Auto
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;for use in later quests
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Globalvariable Property _00E_NQ_G_03_BroochHandedIn Auto |