30 lines
885 B
Plaintext
30 lines
885 B
Plaintext
Scriptname DefaultActivateLinkedRefOnAttacked extends Actor
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{Activates the specified linkedref when attacked.}
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Keyword property LinkKeyword Auto
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bool property onlyOnce = True Auto
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bool property onlyPlayer = False Auto
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int property minNumberHits = 1 auto
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{Minimum number of hits required to trigger the stage set. Allows for some leniancy, if desired.}
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;Internally -- Actual number of hits received.
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int actualHits = 0
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Auto State Waiting
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Event OnHit(ObjectReference aggressor, Form weap, Projectile proj, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if (aggressor == (Game.GetForm(0x14) as Actor) || !onlyPlayer)
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actualHits = actualHits + 1
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if (actualHits >= minNumberHits)
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Self.GetLinkedRef(LinkKeyword).Activate(Self)
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if (onlyOnce)
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GoToState("Inactive")
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EndIf
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EndIf
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EndIf
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EndEvent
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EndState
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State Inactive
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EndState
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