33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
scriptName DefaultCastFromLinkOnActivateSCRIPT extends objectReference
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{Configurable Custom Script. Be default: when triggered, it will cast the spell from a linked ref at the triggering actor}
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bool property playerOnly auto
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{if true, only works on the player}
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bool property doOnce auto
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{fire multiple times?}
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float property delayBetween auto
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{seconds to wait between shots. Only relevant if doOnce == false}
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spell property mySpell auto
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{spell to cast onTriggerEnter}
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auto STATE active
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EVENT onActivate(ObjectReference actronaut)
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if playerOnly == true && actronaut == (Game.GetForm(0x14) as Actor) || playerOnly == false
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; debug.trace("Casting: " + mySpell + " from " + getLinkedRef())
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mySpell.Cast(getLinkedRef())
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gotoState ("inactive") ; don't cast subsequent spells until told to do so
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if doOnce == true
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; and don't come back!
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else
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utility.wait(delayBetween)
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gotoState("active")
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; debug.trace("Casting from " + getLinkedRef() + " available again")
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endif
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endif
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endEVENT
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endSTATE
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STATE inactive
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; nothing happens here.
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endSTATE |