35 lines
769 B
Plaintext
35 lines
769 B
Plaintext
Scriptname defaultIfAlivePlaySoundScript extends ObjectReference
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{If actor is alive, play this sound at this marker on trigger enter}
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import debug
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Actor property myActor auto
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{the actor to check whether dead or alive}
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Sound property mySound auto
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{the sound to play}
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ObjectReference property mySoundOrigin auto
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{the reference to play the sound from}
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;************************************
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auto State waiting
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EVENT onTriggerEnter(ObjectReference triggerRef)
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Actor actorRef = triggerRef as Actor
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if(actorRef == game.GetPlayer())
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gotoState("done")
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if(myActor.isDead()==false)
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mySound.play(mySoundOrigin)
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endif
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endif
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ENDEVENT
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endState
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;************************************
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State done
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;do nothing
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endState
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;************************************ |