enderalse/source/scripts/qf_mq05prologue_00033a5b.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 10
Scriptname QF_MQ05Prologue_00033A5B Extends Quest Hidden
;BEGIN ALIAS PROPERTY Konstantin
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Konstantin Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Natara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Natara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Templeguard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Templeguard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ05_Package
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ05_Package Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartDiscussionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(15)
kmyQuest.StopTealorDialogueMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpNatara()
Alias_Templeguard.GetActorReference().EvaluatePackage()
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartExplanationScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartTealorDialogueMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
Quest __temp = self as Quest
_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(15)
kmyQuest.FinishUpAndStartMQ05()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment