175 lines
4.0 KiB
Plaintext
175 lines
4.0 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 11
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Scriptname QF_NQ_G_06_0013CFB7 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY PortMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PortMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanWarrior
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanWarrior Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MaelGroschenfuerst
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MaelGroschenfuerst Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Messenger
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Messenger Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Truhe
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Truhe Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Guard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Guard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerRef
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerRef Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamOnelys
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamOnelys Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Protektor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Protektor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanMage
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanMage Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY EnderaleanMage
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_EnderaleanMage Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY EnderaleanWarrior
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_EnderaleanWarrior Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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kmyQuest.GiveLetter()
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kmyQuest.SetupSC02()
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(25)
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SetObjectiveDisplayed(30)
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kmyQuest.SetupSC05()
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(35)
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SetObjectiveCompleted(40)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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Steam.UnlockAchievement("END_DIJAAM_NO_BLACKMAIL_01")
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartMessengerTimer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(25)
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kmyQuest.SetUpStage25()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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