123 lines
3.3 KiB
Plaintext
123 lines
3.3 KiB
Plaintext
Scriptname Weapon extends Form Hidden
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; Fire this weapon base object from the specified source
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Function Fire(ObjectReference akSource, Ammo akAmmo = None) native
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; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
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int Function GetBaseDamage() native
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Function SetBaseDamage(int damage) native
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int Function GetCritDamage() native
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Function SetCritDamage(int damage) native
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float Function GetReach() native
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Function SetReach(float reach) native
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float Function GetMinRange() native
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Function SetMinRange(float minRange) native
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float Function GetMaxRange() native
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Function SetMaxRange(float maxRange) native
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float Function GetSpeed() native
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Function SetSpeed(float speed) native
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float Function GetStagger() native
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Function SetStagger(float stagger) native
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int Function GetWeaponType() native
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Function SetWeaponType(int type) native
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; works on the path to the nif file representing the in-game model of the weapon
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string Function GetModelPath() native
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Function SetModelPath(string path) native
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; works on the path to the nif file representing the icon for the weapon in the inventory
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string Function GetIconPath() native
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Function SetIconPath(string path) native
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; works on the path to the file representing the message icon for the weapon
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string Function GetMessageIconPath() native
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Function SetMessageIconPath(string path) native
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; works on the enchantment associated with the weapon
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Enchantment Function GetEnchantment() native
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Function SetEnchantment(Enchantment e) native
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; works on the enchantment value of the associated weapon
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int Function GetEnchantmentValue() native
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Function SetEnchantmentValue(int value) native
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; works on the weapon model when equipped of the associated weapon
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Static Function GetEquippedModel() native
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Function SetEquippedModel(Static model) native
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; Returns the particular equipslot type
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EquipSlot Function GetEquipType() native
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Function SetEquipType(EquipSlot type) native
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string Function GetSkill() native
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Function SetSkill(string skill) native
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; DamageResist
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; ElectricResist
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; FireResist
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; FrostResist
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; MagicResist
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; PoisonResist
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string Function GetResist() native
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Function SetResist(string resist) native
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; works on the spell that applies when critting
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Spell Function GetCritEffect() native
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Function SetCritEffect(Spell ce) native
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; Gets, sets or unsets whether the the crit effect should only occur on death
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bool Function GetCritEffectOnDeath() native
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Function SetCritEffectOnDeath(bool ceod) native
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; Gets/sets the weapons crit multiplier
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float Function GetCritMultiplier() native
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Function SetCritMultiplier(float crit) native
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; returns the weapon template of this weapon
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Weapon Function GetTemplate() native
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bool Function IsBattleaxe()
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return HasKeywordString("WeapTypeBattleaxe")
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endFunction
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bool Function IsBow()
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return HasKeywordString("WeapTypeBow")
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endFunction
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bool Function IsDagger()
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return HasKeywordString("WeapTypeDagger")
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endFunction
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bool Function IsGreatsword()
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return HasKeywordString("WeapTypeGreatsword")
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endFunction
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bool Function IsMace()
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return HasKeywordString("WeapTypeMace")
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endFunction
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bool Function IsStaff()
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return HasKeywordString("WeapTypeStaff")
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endFunction
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bool Function IsSword()
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return HasKeywordString("WeapTypeSword")
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endFunction
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bool Function IsWarhammer()
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return HasKeywordString("WeapTypeWarhammer")
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endFunction
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bool Function IsWarAxe()
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return HasKeywordString("WeapTypeWarAxe")
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endFunction
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