enderalse/source/fs.dll/skse64/skse64_steam_loader/CMakeLists.txt

97 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.18)
# ---- Project ----
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/versioning.cmake)
project(
skse64_steam_loader
VERSION ${SKSE_VERSION_MAJOR}.${SKSE_VERSION_MINOR}.${SKSE_VERSION_PATCH}
LANGUAGES CXX
)
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Build options ----
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
# ---- Dependencies ----
if (NOT TARGET skse64_common)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../skse64_common skse64_common) # bundled
endif()
if (NOT TARGET skse64_loader_common)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../skse64_loader_common skse64_loader_common) # bundled
endif()
# ---- Add source files ----
include(cmake/headerlist.cmake)
include(cmake/sourcelist.cmake)
source_group(
${PROJECT_NAME}
FILES
${headers}
${sources}
skse64_steam_loader.def
)
# ---- Create library ----
add_library(
${PROJECT_NAME}
SHARED
${headers}
${sources}
skse64_steam_loader.def
${skse64_common_SOURCE_DIR}/skse_version.rc
)
add_library(skse64::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/configuration.cmake)
target_compile_features(
${PROJECT_NAME}
PUBLIC
cxx_std_11
)
target_include_directories(
${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
$<INSTALL_INTERFACE:include>
)
target_link_libraries(
${PROJECT_NAME}
PUBLIC
skse64::skse64_common
skse64::skse64_loader_common
Version.lib
)
# ---- Configure all targets ----
set_target_properties(
${PROJECT_NAME}
skse64_common
skse64_loader_common
PROPERTIES
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/installation.cmake)