enderalse/source/fs.dll/skse64/skse64_steam_loader/main.cpp

132 lines
3.1 KiB
C++

#include "skse64_common/skse_version.h"
#include "skse64_common/Utilities.h"
#include "skse64_common/SafeWrite.h"
#include "skse64_loader_common/IdentifyEXE.h"
#include <shlobj.h>
#include <intrin.h>
#include <string>
IDebugLog gLog;
HANDLE g_dllHandle;
static void OnAttach(void);
static void HookMain(void * retAddr);
static void HookIAT();
BOOL WINAPI DllMain(HANDLE procHandle, DWORD reason, LPVOID reserved)
{
if(reason == DLL_PROCESS_ATTACH)
{
g_dllHandle = procHandle;
}
return TRUE;
}
static void OnAttach(void)
{
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim Special Edition\\SKSE\\skse64_steam_loader.log");
gLog.SetPrintLevel(IDebugLog::kLevel_Error);
gLog.SetLogLevel(IDebugLog::kLevel_DebugMessage);
FILETIME now;
GetSystemTimeAsFileTime(&now);
_MESSAGE("skse64 loader %08X (steam) %08X%08X %s", PACKED_SKSE_VERSION, now.dwHighDateTime, now.dwLowDateTime, GetOSInfoStr().c_str());
_MESSAGE("loader base addr = %016I64X", g_dllHandle);
_MESSAGE("exe base addr = %016I64X", GetModuleHandle(NULL));
// hook an imported function early so we can inject our code
HookIAT();
}
// api-ms-win-crt-runtime-l1-1-0.dll
typedef char * (*__get_narrow_winmain_command_line)();
__get_narrow_winmain_command_line _get_narrow_winmain_command_line_Original = NULL;
static char * _get_narrow_winmain_command_line_Hook()
{
HookMain(_ReturnAddress());
return _get_narrow_winmain_command_line_Original();
}
static void HookIAT()
{
__get_narrow_winmain_command_line * iat = (__get_narrow_winmain_command_line *)GetIATAddr(GetModuleHandle(NULL), "api-ms-win-crt-runtime-l1-1-0.dll", "_get_narrow_winmain_command_line");
if(iat)
{
_MESSAGE("found iat at %016I64X", iat);
_get_narrow_winmain_command_line_Original = *iat;
_MESSAGE("original thunk %016I64X", _get_narrow_winmain_command_line_Original);
SafeWrite64(uintptr_t(iat), (UInt64)_get_narrow_winmain_command_line_Hook);
_MESSAGE("patched iat");
}
else
{
_MESSAGE("couldn't find _get_narrow_winmain_command_line");
}
}
bool hookInstalled = false;
std::string g_dllPath;
static void HookMain(void * retAddr)
{
if(hookInstalled)
return;
else
hookInstalled = true;
_MESSAGE("HookMain: thread = %d retaddr = %016I64X", GetCurrentThreadId(), retAddr);
std::string runtimePath = GetRuntimePath();
_MESSAGE("runtimePath = %s", runtimePath.c_str());
bool isEditor = false;
// check version etc
std::string dllSuffix;
ProcHookInfo procHookInfo;
if(!IdentifyEXE(runtimePath.c_str(), isEditor, &dllSuffix, &procHookInfo))
{
_ERROR("unknown exe");
return;
}
const char * dllPrefix = (isEditor == false) ? "\\skse64_" : "\\skse64_editor_";
g_dllPath = GetRuntimeDirectory() + dllPrefix + dllSuffix + ".dll";
_MESSAGE("dll = %s", g_dllPath.c_str());
HMODULE dll = LoadLibrary(g_dllPath.c_str());
if(dll)
{
typedef void (* EntryPoint)(void);
EntryPoint entryPoint = (EntryPoint)GetProcAddress(dll, "StartSKSE");
if(entryPoint)
{
entryPoint();
}
else
{
_ERROR("entry point not found");
}
}
else
{
_ERROR("couldn't load DLL");
}
}
extern "C"
{
void InitSKSESteamLoader()
{
OnAttach();
}
}