enderalse/source/scripts/_00e_mag_eldritchdamageconcsc.psc

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Scriptname _00E_MAG_EldritchDamageConcSC extends activemagiceffect
Import Math
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
caster = akCaster
; Pre-calculate caster's damage because GetMagnitude() in DealSelfDMG fails if the ME finishes before reaching that code.
fCasterDamage = Self.GetMagnitude() / EldritchDamageDivider.GetValue()
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If (akProjectile == _00E_EldritchFlamesProjectile) || (akProjectile == _00E_MAGEldritchStormWaveProjectile)
If caster == PlayerRef
If _00E_EldritchDamageBlockerConc.GetValueInt() == 0 && bSelfDmgLocked == False
bSelfDmgLocked = True
_00E_EldritchDamageBlockerConc.SetValueInt(1)
DealSelfDMG()
_00E_EldritchDamageBlockerConc.SetValueInt(0)
bSelfDmgLocked = False
EndIf
ElseIf caster
If caster.IsInFaction(_00E_EldritchDamageFaction) == False && bSelfDmgLocked == False
bSelfDmgLocked = True
caster.SetFactionRank(_00E_EldritchDamageFaction, 0)
DealSelfDMG()
caster.RemoveFromFaction(_00E_EldritchDamageFaction)
bSelfDmgLocked = False
EndIf
EndIf
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function DealSelfDMG()
ParalyzeFxShader.Play(caster)
If caster != PlayerRef
caster.DamageAV("Health", fCasterDamage * 0.5) ; Deal half of fCasterDamage to NPCs
Else
caster.DamageAV("Health", fCasterDamage)
EndIf
Utility.Wait(1)
ParalyzeFxShader.Stop(caster)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor caster
Float fCasterDamage
Bool bSelfDmgLocked
Projectile Property _00E_EldritchFlamesProjectile Auto
Projectile Property _00E_MAGEldritchStormWaveProjectile Auto
GlobalVariable Property EldritchDamageDivider Auto
GlobalVariable Property _00E_EldritchDamageBlockerConc Auto
Faction Property _00E_EldritchDamageFaction Auto
EffectShader Property ParalyzeFxShader Auto
Actor Property PlayerRef Auto